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Retro Unity C# Game Programming Essence

Intuitive explanation of Unity C# game programming for beginners of all fields.

(4.9) 수강평 97개

강의소개.상단개요.수강생.short

난이도 초급

수강기한 무제한

C#
C#
Unity
Unity
C#
C#
Unity
Unity

먼저 경험한 수강생들의 후기

먼저 경험한 수강생들의 후기

4.9

5.0

콩팥팥죽

61% 수강 후 작성

Good points: 1. It was fun. 2. The animation/camera related/interpolation related/the somewhat mathematical parts of TPS were helpful. 3. Experience the power of the Unity engine / Explanation of the latest features / Especially, it was good that some of the Cinemachine was covered 4. TPS is not a hastily made sloppy game, but it is quite detailed It is practical because the camera work and character rotation animation are delicately made 5. The Q&A is sincere / It seems that continuous management is being done 6. It was good that the audio mixing was explained / It would have been good if there was a SoundManager, but it is a little disappointing Disappointing points 1. Production of various effects 2. Physics processing (post-processing upon collision / multi-collider) 3. TPS is currently unfinished It is very disappointing that the above are not covered in more detail I can't wait for the next lecture Personal wish for the future I hope there will be a third-person action RPG game after TPS is completed. (Like Dark Souls) The lecture is really fun, but it is too bad that I have already watched it all I think it is best to just blindly follow and make it

5.0

스타아이언

45% 수강 후 작성

Good points The explanation is clear. Detailed. Clean. It seems to cover the most parts in detail in our country, from easy to difficult parts. As a beginner who is not good at computers, I have watched many Unity lectures in our country, but Retro's lecture is the most helpful. The lectures are continuously added and updated, so it is very beneficial. I definitely don't regret the money. Wishful thinking Beginners like me often think of the function first, find a function that fits it, think of the variables needed for that function, and write the variables later, but the lecture was a method of a skilled expert who wrote all the variables first, so it was a little difficult to follow. I think it would have been better if the lecture had been about building a big framework and adding flesh to it from a beginner's perspective. And there are often times when following the code is difficult, so it would have been more helpful if the lecture had asked appropriate questions to the students in the middle, so that the students could pause the lecture and try coding.

5.0

Bam Bee

8% 수강 후 작성

Honestly, I paid for about 6 lectures worth 50,000 won and completed them. As with all lectures, they give you a rough explanation as you go on, and if you just write code that is not explained and move on without explaining it roughly, you will end up giving up. This lecture does not explain all the codes perfectly. However, it is the most friendly lecture I have ever seen. And other lectures are the same even if you listen to them repeatedly. However, this lecture explains the script code so kindly that even if it is difficult, don't give up after listening to it 3 times and try it once. It was more effective than listening to 6 other lectures.

강의상세_배울수있는것_타이틀

  • The ability to complete your own Unity game

  • How to use 80%+ Unity Editor

  • Intermediate or higher level Unity C#

  • Computer Science Fundamentals

  • New additional content (TPS game production) for 2019 has been serialized.

retr0's Unity Game Programming Essence

A concise and excellent Unity C# game programming training package. Complexity and ambiguity are bad things.
A great explanation is a concise explanation.
Intuitive explanation of Unity C# game programming for beginners of all fields.
Buy this course now for passionate and impatient people!
It's especially perfect for those who don't have the time or patience to read books for long periods of time!

Course Features
  • Concise and intuitive explanations, covering most of the knowledge you need to start developing with Unity.
  • A good grasp of game programming (C# and computer science theory)
  • Apply and verify the explained theory into code immediately
  • Real-time screen enlargement for small screens
  • Lifetime ownership, continuous updates and many appendices

Learning Objectives

  • The ability to complete a Unity game on your own
  • How to use over 80% of the Unity editor
  • Intermediate Unity C# Client Programming
  • Computer Science Fundamentals Required for Programming (OOP Focus)

Helpful people

  • Beginners, hobby developers, artists, anyone
  • People who want to understand by first creating visible results

Note

  • Free extra content and add-ons: At least 8 hours of additional video
  • High-difficulty C# syntax and development tips, including events and lambdas.
  • Unity Animator
  • Unity UI System (UGUI) Reference
  • All additional content is included for free with just one purchase.
  • Existing buyers will receive everything at no additional charge.
  • Course prices may change when adding large amounts of content.

Introduction of knowledge sharers

Lee Je-min (retro)
I run retr0, the most popular game development tutorial channel on Korean YouTube.
Game Programmer | Game Planner | Development Document Translator

- Game programming education channel operator
- Development Documentation/Tutorial Translator
- Unity Certified Developer I run a free game programming education channel with 7,000 subscribers. I publish tutorials that help you learn C#, Unity development, Ren'Py development, and genre-specific game development quickly and easily. I also translate and provide subtitles for overseas tutorials with the permission of overseas developers.
- Famous Unity Trainer
- Independent game development studio: Applemint CEO

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • Non-majors, artists, hobby developers, anyone

  • People who want to understand by first creating visible results

선수 지식, 필요할까요?

  • Average computer skills

강의소개.지공자소개

1,825

수강생

97

수강평

111

답변

4.9

강의 평점

1

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170개 ∙ (강의상세_런타임_시간 강의상세_런타임_분)

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97개

4.9

97개의 수강평

  • perpleses0317님의 프로필 이미지
    perpleses0317

    수강평 2

    평균 평점 5.0

    5

    5% 수강 후 작성

    I'm watching it now, but I'm leaving it because I'm really grateful. I bought Retro's book and am watching the lecture, and my studies, which had been at a standstill for a long time, are picking up speed thanks to you. Thank you.

    • bombambeee9646님의 프로필 이미지
      bombambeee9646

      수강평 2

      평균 평점 5.0

      5

      8% 수강 후 작성

      Honestly, I paid for about 6 lectures worth 50,000 won and completed them. As with all lectures, they give you a rough explanation as you go on, and if you just write code that is not explained and move on without explaining it roughly, you will end up giving up. This lecture does not explain all the codes perfectly. However, it is the most friendly lecture I have ever seen. And other lectures are the same even if you listen to them repeatedly. However, this lecture explains the script code so kindly that even if it is difficult, don't give up after listening to it 3 times and try it once. It was more effective than listening to 6 other lectures.

      • dkfmwpsxm님의 프로필 이미지
        dkfmwpsxm

        수강평 24

        평균 평점 4.3

        5

        61% 수강 후 작성

        Good points: 1. It was fun. 2. The animation/camera related/interpolation related/the somewhat mathematical parts of TPS were helpful. 3. Experience the power of the Unity engine / Explanation of the latest features / Especially, it was good that some of the Cinemachine was covered 4. TPS is not a hastily made sloppy game, but it is quite detailed It is practical because the camera work and character rotation animation are delicately made 5. The Q&A is sincere / It seems that continuous management is being done 6. It was good that the audio mixing was explained / It would have been good if there was a SoundManager, but it is a little disappointing Disappointing points 1. Production of various effects 2. Physics processing (post-processing upon collision / multi-collider) 3. TPS is currently unfinished It is very disappointing that the above are not covered in more detail I can't wait for the next lecture Personal wish for the future I hope there will be a third-person action RPG game after TPS is completed. (Like Dark Souls) The lecture is really fun, but it is too bad that I have already watched it all I think it is best to just blindly follow and make it

        • garooli000651님의 프로필 이미지
          garooli000651

          수강평 1

          평균 평점 5.0

          5

          24% 수강 후 작성

          The course is good and you update it consistently~!!

          • luckycookie39396님의 프로필 이미지
            luckycookie39396

            수강평 2

            평균 평점 5.0

            5

            45% 수강 후 작성

            Good points The explanation is clear. Detailed. Clean. It seems to cover the most parts in detail in our country, from easy to difficult parts. As a beginner who is not good at computers, I have watched many Unity lectures in our country, but Retro's lecture is the most helpful. The lectures are continuously added and updated, so it is very beneficial. I definitely don't regret the money. Wishful thinking Beginners like me often think of the function first, find a function that fits it, think of the variables needed for that function, and write the variables later, but the lecture was a method of a skilled expert who wrote all the variables first, so it was a little difficult to follow. I think it would have been better if the lecture had been about building a big framework and adding flesh to it from a beginner's perspective. And there are often times when following the code is difficult, so it would have been more helpful if the lecture had asked appropriate questions to the students in the middle, so that the students could pause the lecture and try coding.

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