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Unity Tutorial [Making a Tsukur-style Game]
ked810610456
This course aims to create a game with an RPG MAKER feel. In other words, it aims to create a Tsukuru-style game.
초급
Unity
Intuitive explanation of Unity C# game programming for beginners of all fields.
The ability to complete your own Unity game
How to use 80%+ Unity Editor
Intermediate or higher level Unity C#
Computer Science Fundamentals
A concise and excellent Unity C# game programming training package. Complexity and ambiguity are bad things.
A great explanation is a concise explanation.
Intuitive explanation of Unity C# game programming for beginners of all fields.
Buy this course now for passionate and impatient people!
It's especially perfect for those who don't have the time or patience to read books for long periods of time!
Course Features
- Concise and intuitive explanations, covering most of the knowledge you need to start developing with Unity.
- A good grasp of game programming (C# and computer science theory)
- Apply and verify the explained theory into code immediately
- Real-time screen enlargement for small screens
- Lifetime ownership, continuous updates and many appendices
- The ability to complete a Unity game on your own
- How to use over 80% of the Unity editor
- Intermediate Unity C# Client Programming
- Computer Science Fundamentals Required for Programming (OOP Focus)
I run retr0, the most popular game development tutorial channel on Korean YouTube.
Game Programmer | Game Planner | Development Document Translator
- Game programming education channel operator
- Development Documentation/Tutorial Translator
- Unity Certified Developer I run a free game programming education channel with 7,000 subscribers. I publish tutorials that help you learn C#, Unity development, Ren'Py development, and genre-specific game development quickly and easily. I also translate and provide subtitles for overseas tutorials with the permission of overseas developers.
- Famous Unity Trainer
- Independent game development studio: Applemint CEO
Who is this course right for?
Non-majors, artists, hobby developers, anyone
People who want to understand by first creating visible results
Need to know before starting?
Average computer skills
All
170 lectures ∙ (23hr 22min)
Course Materials:
All
96 reviews
4.9
96 reviews
Reviews 24
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Average Rating 4.8
5
Good points: 1. It was fun. 2. The animation/camera related/interpolation related/the somewhat mathematical parts of TPS were helpful. 3. Experience the power of the Unity engine / Explanation of the latest features / Especially, it was good that some of the Cinemachine was covered 4. TPS is not a hastily made sloppy game, but it is quite detailed It is practical because the camera work and character rotation animation are delicately made 5. The Q&A is sincere / It seems that continuous management is being done 6. It was good that the audio mixing was explained / It would have been good if there was a SoundManager, but it is a little disappointing Disappointing points 1. Production of various effects 2. Physics processing (post-processing upon collision / multi-collider) 3. TPS is currently unfinished It is very disappointing that the above are not covered in more detail I can't wait for the next lecture Personal wish for the future I hope there will be a third-person action RPG game after TPS is completed. (Like Dark Souls) The lecture is really fun, but it is too bad that I have already watched it all I think it is best to just blindly follow and make it
Reviews 2
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Average Rating 5.0
5
Good points The explanation is clear. Detailed. Clean. It seems to cover the most parts in detail in our country, from easy to difficult parts. As a beginner who is not good at computers, I have watched many Unity lectures in our country, but Retro's lecture is the most helpful. The lectures are continuously added and updated, so it is very beneficial. I definitely don't regret the money. Wishful thinking Beginners like me often think of the function first, find a function that fits it, think of the variables needed for that function, and write the variables later, but the lecture was a method of a skilled expert who wrote all the variables first, so it was a little difficult to follow. I think it would have been better if the lecture had been about building a big framework and adding flesh to it from a beginner's perspective. And there are often times when following the code is difficult, so it would have been more helpful if the lecture had asked appropriate questions to the students in the middle, so that the students could pause the lecture and try coding.
Reviews 2
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Average Rating 5.0
5
Honestly, I paid for about 6 lectures worth 50,000 won and completed them. As with all lectures, they give you a rough explanation as you go on, and if you just write code that is not explained and move on without explaining it roughly, you will end up giving up. This lecture does not explain all the codes perfectly. However, it is the most friendly lecture I have ever seen. And other lectures are the same even if you listen to them repeatedly. However, this lecture explains the script code so kindly that even if it is difficult, don't give up after listening to it 3 times and try it once. It was more effective than listening to 6 other lectures.
Reviews 2
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Average Rating 5.0
Reviews 1
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Average Rating 5.0
$68.20
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