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Reviews 24

Average rating 4.8

Completed 61% of course

Good points: 1. It was fun. 2. The animation/camera related/interpolation related/the somewhat mathematical parts of TPS were helpful. 3. Experience the power of the Unity engine / Explanation of the latest features / Especially, it was good that some of the Cinemachine was covered 4. TPS is not a hastily made sloppy game, but it is quite detailed It is practical because the camera work and character rotation animation are delicately made 5. The Q&A is sincere / It seems that continuous management is being done 6. It was good that the audio mixing was explained / It would have been good if there was a SoundManager, but it is a little disappointing Disappointing points 1. Production of various effects 2. Physics processing (post-processing upon collision / multi-collider) 3. TPS is currently unfinished It is very disappointing that the above are not covered in more detail I can't wait for the next lecture Personal wish for the future I hope there will be a third-person action RPG game after TPS is completed. (Like Dark Souls) The lecture is really fun, but it is too bad that I have already watched it all I think it is best to just blindly follow and make it

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Retro Unity C# Game Programming Essence thumbnail
ijemin8484

·

170 lectures

·

1,807 students

Retro Unity C# Game Programming Essence thumbnail
ijemin8484

·

170 lectures

·

1,807 students