
3ds Max Rigging Fundamentals for Game Characters
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Covers the basic concepts, controllers, and applications of 3ds Max rigging for game characters. Based on 3ds Max 2021. (Max Script not covered.)
Basic
3ds MAX, Rigging, Character Design
This is a good lecture for artists looking to get into shaders, and artists who know shaders but lack fundamental skills.
229 learners
Level Basic
Course period Unlimited


Reviews from Early Learners
5.0
보노보노
I was able to better understand shaders in Unreal Engine thanks to the explanation of the principles as well. Thank you!
5.0
김정환
I'm really enjoying the lecture. You explain the necessary functions in an easy-to-understand way, and it's great that I can hear your personal know-how too! I'll study it repeatedly!
5.0
pepe
I really enjoyed the course. It helped me build a solid foundation! I appreciated how you explained things in a way that's easy for artists to understand - the attention to detail really showed. If you create an intermediate to advanced Unreal shader course, I'll be sure to sign up. Thank you!
Unreal Engine Shader Basics
Concept of UV and Control
Vector Concept and Application
PBR and HDR
Lecture Update Notice on July 16, 2025 >>
We invite you to the deep world of the core principles of Unreal Engine shaders for artists. This course goes beyond simply following nodes and replicating examples, and delves into the fundamentals of how shaders work and what each node means. The goal is to systematically understand how shaders work by answering the question of 'why' and build a solid foundation that can be applied in any situation.
Learn the basics of using the Material Editor. Clarify the concepts of diffuse and specular reflection, which are the core theories of physically based rendering (PBR), and learn the difference between metal and non-metal materials. Learn the guide to creating proper PBR textures, and express various materials such as translucency and masking using various blend modes and shading models. You will also learn in depth the essential workflow for efficient shader management, such as master materials, material instances, material functions, and attributes, as well as know-how for organizing graphs.
Create and edit materials
Material Basic Output Node
Node data types and swizzling
Introducing PBR Material Samples – Paragon: GRIM.exe
Introducing Disney PBR
Diffuse reflection and specular reflection
Metals and nonmetals
PBR Texture Guide
Emission
Bump, Normal, Height, Displacement
Blend Mode – Masked, Translucent, Additive, Modulate
Shading Model – Default Lit, Unlit
Refracting a translucent material
Translucent sort priority
Shading Model – Default Lit, Unlit
Understanding Master Materials and Material Instances
Comments
Reroute, Named Reroute
Sorting shortcuts
In the most essential section 3, we will train you to 'think of color as numbers'. Through the process of the rendering pipeline where 3D polygons are drawn on the screen, you will clearly understand the definition of shaders and see for yourself how simple arithmetic about colors becomes a graph and develops into a variety of effects. Applying this principle, you will create a dissolve and explosion effect using Lerp. In addition, you will learn the core knowledge required for shader artists, such as HDR and gamma for realistic color expression, sRGB, UV for handling textures, and even shader debugging know-how.
What is a shader?
The process of drawing 3D polygons on the screen
Vertex Shader and Pixel Shader
Graphics API
Thinking of colors as numbers
Remap and Lerp, Graph Processing
Application of arithmetic
Introducing explosion effects using Lerp

The concept of UV
ScrollOut

Quantization and Frac
Explore the world of vectors, the flower of shader graphics. Learn the basic concepts of vectors and the Dot Product operation, which is the basis of lighting, to implement Lambert lighting, and apply it to create stylish cartoon renderings. Furthermore, master the Fresnel effect, which emphasizes the outline of objects, the Refraction effect, which expresses realistic glass or water, and the creation of a panoramic skybox, which efficiently draws a vast background, by utilizing vector operations.
Understanding Vectors
Inner product and Lambert
Half Lambert
Unlit cartoon rendering
Fresnel
Refraction
The course concludes with learning about special effects using polar coordinates, parallax mapping to maximize three-dimensionality, and frosted glass effects for a sense of depth.
Polar coordinate
Bump Offset and Parallax Mapping
Milky Glass Effect
Who is this course right for?
Artists looking to learn shaders
Aspiring Game Development Technical Artist (TA)
3D Game Effector
Need to know before starting?
Basic Usage of Unreal Engine
1,578
Learners
89
Reviews
4.9
Rating
4
Courses
Chungkang College of Cultural Industries was founded by the late Lee Yeon-ho, the founder of Namyang Aloe (now Univera),
to practice the noble educational philosophy of loving people and nurturing true love
based on the principles of Love for Nature, Love for Humanity, and Love for Culture.
All
25 lectures ∙ (9hr 40min)
Course Materials:
9. Material Function
33:10
19. Debug Node
15:56
20. Gamma and sRGB
14:22
All
12 reviews
5.0
12 reviews
Reviews 1
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Average Rating 5.0
5
I really enjoyed the course. It helped me build a solid foundation! I appreciated how you explained things in a way that's easy for artists to understand - the attention to detail really showed. If you create an intermediate to advanced Unreal shader course, I'll be sure to sign up. Thank you!
Reviews 4
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Average Rating 5.0
Reviews 1
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Average Rating 5.0
Reviews 1
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Average Rating 5.0
Reviews 2
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Average Rating 5.0
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