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3ds Max Rigging Fundamentals for Game Characters

Covers the basic concepts, controllers, and applications of 3ds Max rigging for game characters. Based on 3ds Max 2021. (Max Script not covered.)

(4.9) 38 reviews

567 learners

  • ck
  • one
스킬 업
청강대 게임스쿨
3ds MAX
Rigging
Character Design

Reviews from Early Learners

What you will learn!

  • Basic concepts of rigging

  • Basic Controller

  • Application

Rigging: The Essential Essentials! 🔍
Build a solid foundation in rigging fundamentals.

My awesome 3D modeling,
I tried moving the skeleton...

If you're just starting to learn 3D modeling, you've probably heard of rigging.
Rigging is the process of adding bones and joints to a 3D character model and controlling its motion. It is an essential process for making the character move properly.

If you've finished modeling it nicely, but when you actually move the skeleton and the joints are weird or creaky, then you can see that the rigging wasn't done properly.

Have you heard of the candy wrap phenomenon? 🍬

The appearance of the joint being pressed by forcibly bending the part that is not planted

When the rigging is not done properly, the part that should be bent
Like candy wrap
It refers to the phenomenon of awkward twisting.

So we all know that proper rigging is necessary,
When it comes to learning rigging, it can be overwhelming to know where and how to start.
This lecture was prepared for those very people. Let's take a look together.


The core fundamentals of rigging
I would like to inform you.

I wrote a rigging book called "Character Setup Techniques ." It was a comprehensive compilation of the knowledge and expertise I gained while developing 3D games, and covered a wide range of topics related to rigging.

However, there have been many changes to 3ds Max recently, and while teaching students, I thought it would be better to create video lectures focusing on basic and core content rather than covering too many topics.

Rigging, only the essentials are gathered!

Learn the fundamentals of rigging and then step-by-step apply the skills you need for actual work.

So, in this lecture, we will learn about the fundamental causes of problems in modeling, and gradually acquire the basic concepts, controllers, and applications required for game characters.

Rigging game characters presents a wide range of requirements, requiring creative application. This course will help you master the fundamentals and apply them to solve common problems, ensuring you can seamlessly tackle new character rigging challenges.


Attention, these people!

In rigging
Anyone interested

Rigging Basics
The league I want to raise

Technical
animator

Supporting animators
technical artist

💻 Player knowledge required.

  • This course is taught in 3ds Max, so you should have basic knowledge of 3ds Max.

The unique features of this course
Check it out.

First, you can learn the basics of rigging.

We will explain in depth the basic principles of why rigging is necessary and what characteristics each part has.

Second, we strive to make difficult concepts as easy as possible for students to understand.

We explain various concepts that beginners in rigging find difficult, such as hierarchical linking and skinning.

Third, you can try it yourself.

To fully understand the lectures, you must follow along directly. The lectures are structured so that you can grasp the concepts through hands-on practice, not just through intellect.


Learn step by step
Core curriculum.

Basic concepts

  1. Why rigging?
  2. The concept of hierarchical linking
  3. Bone Tools
  4. Complex Hierarchy and Export
  5. Understanding IK
  6. Change controller
  7. Difference between TCB and Bezier
  8. Skinning

Basic controller

  1. Position Constraint
  2. Orientation Constraint
  3. Hierarchical approach is recommended over Initial Offset.
  4. Freeze Transform by Hierarchy
  5. Noise
  6. LookAt Constraint
  7. Stretch Bone
  8. Spline IK and Path Constraint
  9. Wire connection and ExposeTm
  10. Custom Parameter
  11. Reaction

Application

  1. Non Flip and Deltoid
  2. Thigh twist
  3. Application of Non-Flip Characteristics
  4. Attach
  5. Spring
  6. List Controller
  7. Expression
  8. Attaching a switch to the spring
  9. Ray To Surface Position, Orientation
Stretch Bone
Reaction
Spirng

Wire connection and ExposeTm

Utilizing the Non-Flip Feature
Attach

Created this course
Introducing the knowledge sharer.

one (Lee Sang-won)

3ds Max Rigging Tutorial: "Giving a Skeleton to a Character"

Frequently Asked Questions
Check it out.

Q. Can I take the course even if I don't know 3ds Max?

This course assumes that you are familiar with the basic functions of 3ds Max.

Q. What level of content is covered in the class?

Rigging can be simple to use, but it's a highly challenging field when delved into. This course is intended for beginners, but those completely new to rigging may find it more intermediate or more challenging.

Q. I want to learn custom rigging using regular bones, not bipeds.

This course is an introductory rigging course, so it covers adding additional bones to a biped. It does not cover custom rigging, which is intermediate or more difficult.

Q. Do you also cover CAT?

CAT is not covered.

📢 Please check before taking the class!

  • This course uses Autodesk 3ds Max 2021 version .
  • Max files are provided as learning materials. However, the modeling data shown in the lecture videos is not provided. Please understand that a simple internet search will easily reveal a variety of game character materials suitable for personal study.

Cheonggang Cultural Industry University is

Cheonggang Cultural Industry University, founded by the late Lee Yeon-ho, founder of Namyang Aloe (now Univera), is a school dedicated to the noble educational ideals of loving people and fostering true love, based on the values of love for nature, love for humanity, and love for culture.

www.ck.ac.kr

Recommended for
these people

Who is this course right for?

  • 3D Animator

  • 3D rigger

  • Technical Artist

Need to know before starting?

  • Basic knowledge of 3ds Max in general

Hello
This is

1,268

Learners

57

Reviews

4.9

Rating

4

Courses

청강문화산업대학교는 남양알로에(現유니베라) 창업자인 故이연호 선생이
자연사랑, 인간사랑, 문화사랑의 교육이념 위에 사람을 사랑하며 참사랑을 키워내는
숭고한 교육이념을 실천하고자 설립한 학교입니다.

Curriculum

All

28 lectures ∙ (9hr 9min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

38 reviews

4.9

38 reviews

  • co436875442님의 프로필 이미지
    co436875442

    Reviews 6

    Average Rating 4.5

    5

    100% enrolled

    This is the highest quality Korean Max rigging video. Please add more lectures.

    • sik424505님의 프로필 이미지
      sik424505

      Reviews 1

      Average Rating 5.0

      5

      100% enrolled

      I used to look up the small features I needed on YouTube, but I feel like I've solidified the basic framework now!

      • do000016542님의 프로필 이미지
        do000016542

        Reviews 1

        Average Rating 5.0

        5

        100% enrolled

        I really enjoyed learning the basics of rigging. I wish there was an intermediate course with practical examples. Thank you.

        • crockets6664님의 프로필 이미지
          crockets6664

          Reviews 1

          Average Rating 5.0

          5

          54% enrolled

          Rigging is a difficult subject for beginners to approach, but I like Pingsok's lectures because they provide a solid foundation for rigging. I personally hope there will be an intermediate lecture!

          • 2020510474354님의 프로필 이미지
            2020510474354

            Reviews 1

            Average Rating 5.0

            5

            100% enrolled

            I am so grateful to have the opportunity to take classes from the world's best TA and instructor.

            $59.40

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