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[Game planning that will get you a job if you follow it] MMORPG guild planning/event planning

This lecture will explain in detail three types of reverse planning documents and one type of creative planning document (MMORPG guild system reverse planning document, MMORPG creative planning document - Bingo event planning/operation tool planning document, MORPG quest reverse planning document, MORPG gathering system reverse planning document) and point out how to actually write them.

(5.0) 1 reviews

157 learners

  • sunnyrider
게임기획
3시간 만에 완강할 수 있는 강의 ⏰
Game Planning

What you will learn!

  • Game planning

  • Game planning book

  • Data table

  • Reverse planning book

  • Event Planning

To help beginner planners understand planning more easily,
Learn everything from the basics of game planning to how to use it! 🕹️

For those who are taking their first steps as a planner and those who are aspiring to become a game planner
Practice game planning with reverse planning documents and practice with creative planning documents, etc.
I will teach you how to plan by becoming a LAN cable shooter.

Game planning, system planning, MMORPG game planning, RPG game planning,

This is an event planning lecture.

#Game Planning, #System Planning, #MMORPG Game Planning, #RPG Game Planning, #Event Planning

When first encountering "game planning," it can feel overwhelming, as it can be so broad and abstract that it's hard to know where to begin. This course provides detailed information on three types of reverse planning documents and one type of creative planning document (MMORPG Guild System Reverse Planning Document, MMORPG Creative Planning Document - Bingo Event Planning/Operation Tool Planning Document, MORPG Quest Reverse Planning Document, and MORPG Gathering System Reverse Planning Document), demonstrating how to write them .

Beginning game planners often don't have access to working plans (they're confidential, and leaks can lead to legal issues). Therefore, practicing by writing reverse plans based on successful games already in service is a great way to sharpen your skills early on. Writing reverse plans will sharpen your documentation and system understanding skills, which will naturally lead to the creation of creative plans and improvement proposals.

Furthermore, by teaching how to write an event planning and operation tool plan (creative plan) , we simultaneously introduce event-management tools not covered in other courses. Quest planning is also a crucial area, and this section includes a comprehensive quest Excel data table along with the plan, enhancing understanding.


I recommend this to these people!

Game planning related
portfolio
People who want to prepare

When writing a proposal
How to start
A beginner planner who feels lost

To get a job at a gaming company
Beyond current capabilities
For those who want to upgrade
I don't have any basic knowledge
Practical game planning
Anyone who wants to taste something

#Lecture materials are provided in PDF format, and additionally, a sample Excel file of the entire structure and a method for creating a data table are provided.
We provide downloadable materials on how to write a reverse planning report and 9 common mistakes .

[Game Planning Study Open Chat] Participation Code 1117

https://open.kakao.com/o/gAKGBUfb (click)


Students' Concerns & Solutions

Because the market is still largely underdeveloped, it's difficult to find a compelling game education curriculum, and it can be a real financial burden. However, self-study often leads to doubts about whether you're doing it right, leading to a need for a milestone that can instill confidence. While document creation is crucial for game planning, few resources offer detailed guidance and practical examples. In particular, few media outlets address this topic with real-world examples.

By taking this course, students will learn how to establish game planning standards. By watching the lecture and examining reverse planning documents themselves, they will learn how to write the document. Afterward, they will master the art of drafting plans on their own. Based on this, they will gain the ability to build a portfolio.

In fact, there's no such thing as a perfect mathematical formula in game planning. Each game planner has their own unique way of expressing their ideas. Communicating your thoughts as clearly and easily as possible to your fellow developers and designers is a common goal for all planners. However, if you're struggling to grasp this larger framework, I hope this lecture will serve as a guidepost or reference.


Lecture Features ✨

📊
Using images, tables and figures
It's easy to understand.

📂
Provide a data table
Actually, I write it myself.

✍️
By providing an operational tool plan
You can develop your own tools.


What it looks like after attending the lecture 😜

  • The content is easy to understand and provides practical examples to help you build a solid foundation for overall planning.
    → Beginners to planning often find themselves confused about how to approach planning. For example, they're asked to be detailed in their proposals , but they often struggle to grasp the level of detail and the specifics . This guide will help beginners understand how to define and plan in detail.

  • We will kindly inform you of the components and order that need to be included in the plan, so you can write it right away.
    → Beginners often struggle to understand what content should be included in a business plan to effectively communicate their intentions. This course explains the essential elements of a business plan in order, enabling you to write one right away.

What you'll learn 📚

Lesson 1: Guild Overview and Guild Creation

  • Guild System Overview/Details
  • Guild Creation

Lesson 2: Guild Dissolution and Guild Joining and Leaving

  • Guild disbandment
  • Join/Leave Guild

Lesson 3: Guild Main Screen and Guild Members

  • Guild main screen
  • Guild member

4th Quarter_Guild Request

  • Guild Request

Lesson 5: Guild Content and Benefits

  • Guild content
  • Guild Benefits

Lesson 6: Guild Wars and Search

  • Guild Wars
  • Guild Search

Lesson 7: MMORPG Event Overview and UI

  • Event Overview
  • Event UI

8th Round_MMORPG Event Progress and Rewards

  • Event progress
  • Event Rewards

Lesson 9_MMORPG Event Request and Immediate Completion

  • Event Request
  • Complete immediately

10th Lecture_Mobile RPG Quest System Reverse Planning

  • Quest Overview
  • Quest System <Achievements>, <Title>

Lesson 11: Quest Data Table

  • Title, ID, Title Type, Title Name
  • Reward, reward type, reward quantity

Lesson 12: PCMMORPG Gathering System Reverse Planning

  • System overview, structure
  • Screen details

Related site link: https://cafe.naver.com/gagees

[Game Planning Study Open Chat] Participation Code 1117

https://open.kakao.com/o/gAKGBUfb (click)


The person who created the lecture
Who could it be?

Sunny Rider

PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users

Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.

I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.

Sunny Rider's Brunch https://brunch.co.kr/@brunchizh0

Game Planning Study YouTube https://www.youtube.com/@bigfish811

#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com


Expected Questions Q&A

Q. Can I listen without any basic knowledge?

It is structured so that you can listen to it without any burden even if you have no basic knowledge.

Q. What is a reverse planning document?

In this course, I wrote the lecture based on a reverse planning document provided by a student taught by a knowledge sharer who had passed the final round of interviews at a major corporation . A reverse planning document is a practice exercise where you assume you're the game planner for an existing commercial game , choose a system, and write a plan.

Q. Why do you write a reverse planning document?

For beginners, since they have no foundation, practicing writing reverse plans multiple times will help them develop their skills. Once you feel confident after writing reverse plans multiple times, you can then move on to writing improvement plans or original plans to further refine your skills.


Game planning series,
Interested in other lectures?

Recommended for
these people

Who is this course right for?

  • Game planning aspirant

  • Anyone interested in game planning

  • Programmer

  • Artist

  • Solo developer

  • Business PM

  • Service Planner

  • PO / PM

Need to know before starting?

  • No need

Hello
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Reviews

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Answers

4.4

Rating

13

Courses

안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다. 
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.

문의 bigfish81@naver.com 01066334971 카톡ID recollector

써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)

[저서]
유저를 끌어당기는 모바일 게임기획

[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리

[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무

[QA]
1.QA에 필요한 테스트 케이스 작성

#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의
bigfish81@naver.com 01066334971 카톡ID recollector

Curriculum

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15 lectures ∙ (2hr 37min)

Course Materials:

Lecture resources
Published: 
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Reviews

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1 reviews

5.0

1 reviews

  • pegasos37859님의 프로필 이미지
    pegasos37859

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    時間がかかるとは思わず面白く見ました。

    • sunnyrider
      Instructor

      本当にありがとう ブーヨンと一緒に、より良い講義をしましょう!不足していますが、購入してみてくれて本当にありがとうございました

$42.90

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