[Solo Leveling] UE5 Multiplayer Game Development Lv. 1 (Introduction to Listen Server)

This is an introductory course on creating multiplayer games in UE5. You will practice everything from theory to implementation of listen server-based multiplayer game development by recreating the actual game [Last Man Standing].

(4.9) 24 reviews

420 learners

Level Basic

Course period Unlimited

C++
C++
Unreal Engine
Unreal Engine
UE Blueprint
UE Blueprint
C++
C++
Unreal Engine
Unreal Engine
UE Blueprint
UE Blueprint

Reviews from Early Learners

Reviews from Early Learners

4.9

5.0

uty1993

97% enrolled

After taking Unity Part 4 Game Server and 7MMO Content Implementation, it might be good to take this lecture. For C++ Part 4 Game Server and Part 5 Unreal IOCP integration, while taught in detail, the content is very deep. First-time students might struggle to keep up until the mid-point and then lose interest, I believe. However, if you want to build skills through enjoyable development, similar to Unity Part 4 and 7, then this lecture is also a good choice. On a side note, Unreal's RPC method, designed for multiplayer games, is quite good. And as Unity is similarly pushing its UGS plugin, I think it's great to see them increasingly compete and evolve.

5.0

홍사부

79% enrolled

I just finished listening to the ongoing series up to the lobby. The lecture explained how to create a multiplayer game in Unreal very simply with visuals, and the effort to explain well was evident. As someone who's worked on traditional multiplayer projects, the features provided for Unreal's multiplayer feel truly incredible.

5.0

정길수

61% enrolled

It's fun~

What you will gain after the course

  • Unreal Content Programming

  • Unreal Multiplayer Game Development

🧡 Introduction to the [I. Alone. Multi] Series

<The Never-Ending Employment Ice Age>
Due to the recession in the game industry that has persisted since 2023,
the current job market is facing an unprecedented ice age.
You worry that studying Unreal Engine might make it difficult to get a job in the short term.
Yet, you fear that challenging yourself with Unity-based indie games
might not build up your skills, leading to sunk costs.
From the perspective of a job seeker, it is a dilemma where neither option is easy to choose.

<The Beginning of Polarization>
VR and AR projects, which used to sweep up investment funds under the vague name of "Metaverse," have vanished.
Now, projects being developed based on Unreal Engine
are limited to a few MMO and multiplayer FPS games conducted by large corporations.
Since these games require knowledge of both client and server simultaneously,
the hurdle is extremely high for newcomers, and resources are significantly lacking.
To make matters worse, the repetitive tasks previously handled by juniors are gradually disappearing due to the emergence of ChatGPT and AI.
To survive in this rapidly changing era, you must either develop the ability to create products yourself using AI,
or conversely, the only path left is to become an expert with distinctive skills.

<Planning Intent of "I Develop Alone">
Accordingly, Team Rookiss has planned a series that:
- Teaches online game production for those starting from a server zero-base.
- Progresses step-by-step from the basics to long-term, highly advanced professional-level content.
- Allows you to prepare for both solo development (present) and employment (future) simultaneously.

I have planned the [Solo to Multi] UE5 Multiplayer Game Development Series.

<What is Team Rookiss's teaching philosophy?>

[1] Seok-si-yeo-geum (Cherish time like gold)

<Time is like gold>

I am always contemplating and researching how to deliver the same content more briefly and concisely.
I focus on delivering qualitatively substantial content rather than a quantitative amount of learning.
Increasing the length of a lecture with meaningless repetitive content is a form of deception,
and I hold a sense of mission that wasting each individual's time accumulates to become a mountain of wasted time.

[2] Gyo-ja-chae-sin (Teaching one's child how to gather firewood)

<Teach how to fish rather than giving a fish>

If you understand the principles and build a solid foundation, you can apply them at any time.
If you can follow along while looking at a book or a lecture, but
cannot apply it at all without looking, the value of that knowledge converges to zero.
Even if it feels frustrating at times, we do not catch every fish for you;
instead, we design our curriculum to focus on individual growth and build strong fundamental skills.

[3] Ugong-isan (Moving mountains with persistence)

<If you work at anything steadily, you will surely succeed>

We do not aim for a curriculum hastily made just to fill time, but rather
education aimed at fostering experts with a long-term perspective.
We do not make absurd promises such as <guaranteed employment in a short period>;
instead, we create a curriculum that builds fundamental strength, even if it takes time.
We strive for the mutual growth of everyone by becoming a hub for sharing game technology.

[4] Seeing once is better than hearing a hundred times (百聞不如一見)

<Seeing once is better than hearing a hundred times>

Even the same content is easier to understand and stays in your memory longer when accompanied by visual materials.
We supplement theoretical explanations by utilizing hundreds of carefully crafted visual resources.

[5] Haksisip (Learning and practicing from time to time)

<To learn and practice from time to time>

We don't just stop at theory; we always utilize charming assets to conduct hands-on practice.
All the soft low-polygon assets were created directly by our team,
and with a cute file size of around 20MB, they are perfectly optimized for education.

💡[Solo Multi] Level 1 (Listen Server) covers the following contents

  • Online game development theory

  • Introduction to Unreal-based Multiplayer Game Development

  • Online game replica based on a listen server (Last Man Standing)

  • Lobby Implementation

  • Writing C++ based network code

  • Network Theory

  • Online Subsystem

  • Understanding Steam platform integration and the game release workflow

👥 Recommended for these people

Job seekers who want to gain Unreal-based multiplayer experience

Learners who want to systematically learn UE5's multiplayer system

Those who want to try releasing an actual game either alone or as a small team

🎯 Expected outcomes after taking the course

  • Understand the entire production flow of Listen Server-based multiplayer games
    You can gain practical production experience by following the entire process from server basics to Steam release.

  • Strengthening Unreal Blueprint and C++ Network Programming Competencies
    You can acquire professional-level development skills by implementing quickly with Blueprints and structuring with C++.

  • Acquire network theory and Online Subsystem application skills
    Secure scalability to respond to various network structures or platforms based on theoretical understanding.

  • Building a high-quality portfolio and gaining publishing experience
    Beyond simple practice results, you will create commercial-grade projects that can be used in your portfolio or even lead to direct publishing.


Recommended for
these people

Who is this course right for?

  • Indie game developer

  • Aspiring game programmer

  • UE5 Multiplayer Game Learner

Need to know before starting?

  • Basic Unreal Engine knowledge

  • Basic Blueprint / C++ knowledge

Hello
This is Rookiss

83,725

Learners

4,046

Reviews

5,481

Answers

4.9

Rating

53

Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer with 10 years of experience.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building your own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find it impossible to escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

 

More

Curriculum

All

101 lectures ∙ (22hr 57min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

24 reviews

4.9

24 reviews

  • hyeonwol님의 프로필 이미지
    hyeonwol

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    • hongcat님의 프로필 이미지
      hongcat

      Reviews 25

      Average Rating 4.8

      5

      79% enrolled

      I just finished listening to the ongoing series up to the lobby. The lecture explained how to create a multiplayer game in Unreal very simply with visuals, and the effort to explain well was evident. As someone who's worked on traditional multiplayer projects, the features provided for Unreal's multiplayer feel truly incredible.

      • gilsua님의 프로필 이미지
        gilsua

        Reviews 9

        Average Rating 5.0

        5

        61% enrolled

        It's fun~

        • uty19938570님의 프로필 이미지
          uty19938570

          Reviews 31

          Average Rating 4.9

          Edited

          5

          97% enrolled

          After taking Unity Part 4 Game Server and 7MMO Content Implementation, it might be good to take this lecture. For C++ Part 4 Game Server and Part 5 Unreal IOCP integration, while taught in detail, the content is very deep. First-time students might struggle to keep up until the mid-point and then lose interest, I believe. However, if you want to build skills through enjoyable development, similar to Unity Part 4 and 7, then this lecture is also a good choice. On a side note, Unreal's RPC method, designed for multiplayer games, is quite good. And as Unity is similarly pushing its UGS plugin, I think it's great to see them increasingly compete and evolve.

          • happyasr3227786님의 프로필 이미지
            happyasr3227786

            Reviews 2

            Average Rating 5.0

            5

            30% enrolled

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