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[따라하면 취업되는 게임기획]클릭커/퍼즐/RPG 기획서 만들기
써니라이더
대학교 입시, 인디 게임 개발에 필요한 창작 기획서의 작성 방법을 배울 수 있습니다. 기획서 특성상 높은 실무 지식을 요구하지 않기 때문에 공모전, 정부 지원 사업에 유리한 기획서를 작성할 수 있습니다. 더불어 상용화된 RPG게임의 상세 역기획서도 연습할 수 있습니다.
入門
게임기획
If you want to get a taste of what real-world game planning is like, if you feel lost and don't know where to start when writing a plan for indie game production, if you're having trouble creating a plan portfolio for employment at a game company, or if you want to upgrade your current skills beyond your current level, I think this course will be helpful as a reference or reference material on the path to your goals.
Game planning
Reverse planning book
BM Analysis and Improvement Proposal
Creative game planning book
Learning Game Planning for Beginners 💣
Let's break it down in one lecture!
Game planning education , why is it so difficult?
"It's hard to find a curriculum that stands out."
“The cost of going to a private academy is too high.”
"I'm trying to study on my own, but I'm not sure if I'm doing a good job."
#GamePlanning #ReversePlanning #BMAnalysisandImprovementProposal #CreativePlanning #PM #ServicePlanning
I've decided to learn game planning, but it's not easy to actually take the first step.
Because the game planning education market itself isn't particularly developed, it's difficult to find a compelling game education curriculum, and attending academies can be a financial burden. However, self-study often leads to doubts about whether you're doing well and a search for a milestone that will instill confidence.
In fact, there's no such thing as a perfect mathematical formula in game planning. Each game planner has their own unique way of expressing their ideas. The common goal of all planners is to communicate their ideas as clearly and easily as possible to their fellow developers and designers.
But if you are having trouble grasping this big picture,
I hope this lecture will be helpful as a milestone or reference material .
When creating a game, sales, which are the basis and purpose of production, are closely related to game planning.
You can structurally examine one aspect of a popular game by looking at the system reverse planning of a game that is currently generating high sales.
If a detailed system reverse planning document is a tree, then a creative planning document that allows you to see the overall framework of the game is a forest.
You can learn the basics of game production for each genre through the creative game planning book.
Through the game planning book
Understand the game production methods for 7 different genres,
Understand the overall framework of the game!
This course covers seven popular genres, including RPGs, defense, clickers, and puzzles. It includes three currently operating, high-grossing, and popular games, as well as four original creations.
It is especially effective for writing creative proposals for portfolios or preparing for actual indie game production .
By approaching the game from various perspectives, including system reverse planning, BM (Business Model) analysis and proposal, and creative planning, you can gain an understanding of the basic game production process and even acquire a subject-specific approach.
This course will introduce you to a variety of game genres. From well-known RPGs to clickers ideal for indie development, this course covers four distinct genres (RPG, defense, clicker, and puzzle) in an accessible format, catering to beginners.
This lecture utilizes visual elements to facilitate understanding, even for those new to game planning. (Presentation + other photo/graphic materials)
Related site link: https://cafe.naver.com/gagees
[Game Planning Study Open Chat] Participation Code 1117
https://open.kakao.com/o/gAKGBUfb (click)
Please check before taking the class!
PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users
Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.
I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.
Game Planning Study YouTube https://www.youtube.com/@bigfish811
#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com
Q. Can I listen without any basic knowledge?
While it's helpful to have some basic knowledge, we've put a lot of effort into creating the course so that it's easy to understand even without it.
Q. What are the benefits of learning game planning?
Game planning is the backbone and foundation of game production. Developers and designers add muscle and flesh to the framework the planner has painstakingly laid. I'm confident that if you master game planning, you'll be able to create games with greater ease and higher quality.
Q. Can I become a game planning master just by watching this lecture?
Unfortunately, that's not the case. This course focuses on the "basics," so it excludes more advanced elements like data table creation and balance planning. However, it's effectively structured as a visual aid that provides a solid foundation and supports the elements you're currently studying.
A game planning lecture that will help you get a job if you follow it!
Game planning, from basics to practice
[Game planning that will get you a job if you follow along]
Real Farm SNG Game
A to Z of SNG Practical Games
[Game planning that will get you a job if you follow along]
Clicker/Puzzle/RPG Plan Creation
Perfect for preparing for contests and support projects!
Who is this course right for?
People interested in game planning
People interested in game development
Need to know before starting?
No prior knowledge required
3,677
Learners
112
Reviews
9
Answers
4.4
Rating
13
Courses
안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다.
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.
문의 bigfish81@naver.com 01066334971 카톡ID recollector
써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)
[저서]
유저를 끌어당기는 모바일 게임기획
[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리
[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무
[QA]
1.QA에 필요한 테스트 케이스 작성
#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의 bigfish81@naver.com 01066334971 카톡ID recollector
All
12 lectures ∙ (2hr 49min)
Course Materials:
All
4 reviews
4.3
4 reviews
Reviews 2
∙
Average Rating 4.0
3
좋은 강의 자료에 비해 강의 퀄리티는 다소 아쉽다. 강사는 그저 ppt 자료의 글을 읽기 바쁘고, 실수가 있더라도 고스란히 영상에 담겨있다. 같은 말을 반복한다거나, 긴 스토리의 글을 곧이곧대로 읽는데, 그것만 줄여도 영상 길이가 절반으로 줄어들 것 같다. 영상에서는 ppt에서 볼 수 없는 도움될만 한 이야기를 풀어내줬으면 더 좋았을 것 같다. ppt 자료만 보는 것과의 차이를 크게 못느꼈다. 작업하며 주의해야 할 점이라거나, 실무자로서의 경험을 더 설명해주면 좋을 것 같다. ‘점 편집’과 같은 ppt 기능을 설명할 때도 직접 편집하는 작업 과정을 보여주면 좋을텐데, 그저 말로만 설명하고 말아서 아쉬웠다. 3강 강의 영상에 나오는 자료 화면과 업로드 되어 있는 수업 자료 간의 동기화가 안되어 있다. (’달성 페이지' ↔ ‘업적 페이지')
인정 이걸로 뭐 어떻게 취업하라는건지 모르겠음 설명이 너무 부실한데 거의 없다시피함 그냥 본인이 예전에 썼던 게임 설명하는 느낌 게임 시스템은 게임 좀 하면 알게 되는데 어떻게 만들어야하는지를 안알려줌
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Average Rating 5.0
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Average Rating 3.9
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Average Rating 4.0
$30.80
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