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Game Product Management

[Game planning that will get you a job if you follow it] Reverse planning book/BM analysis and improvement proposal/Creative planning book

If you want to get a taste of what real-world game planning is like, if you feel lost and don't know where to start when writing a plan for indie game production, if you're having trouble creating a plan portfolio for employment at a game company, or if you want to upgrade your current skills beyond your current level, I think this course will be helpful as a reference or reference material on the path to your goals.

(4.3) 4 reviews

433 learners

  • sunnyrider
  • naver
3시간 만에 완강할 수 있는 강의 ⏰
Game Planning

What you will learn!

  • Game planning

  • Reverse planning book

  • BM Analysis and Improvement Proposal

  • Creative game planning book

Learning Game Planning for Beginners 💣
Let's break it down in one lecture!

Game planning education , why is it so difficult?

"It's hard to find a curriculum that stands out."
“The cost of going to a private academy is too high.”
"I'm trying to study on my own, but I'm not sure if I'm doing a good job."

Game planning, reverse planning, BM analysis and improvement proposal, creative planning, PM,

This is a service planning lecture.

#GamePlanning #ReversePlanning #BMAnalysisandImprovementProposal #CreativePlanning #PM #ServicePlanning

I've decided to learn game planning, but it's not easy to actually take the first step.
Because the game planning education market itself isn't particularly developed, it's difficult to find a compelling game education curriculum, and attending academies can be a financial burden. However, self-study often leads to doubts about whether you're doing well and a search for a milestone that will instill confidence.

In fact, there's no such thing as a perfect mathematical formula in game planning. Each game planner has their own unique way of expressing their ideas. The common goal of all planners is to communicate their ideas as clearly and easily as possible to their fellow developers and designers.

But if you are having trouble grasping this big picture,
I hope this lecture will be helpful as a milestone or reference material .


Seeing the forest of games
Everything about game plans!

When creating a game, sales, which are the basis and purpose of production, are closely related to game planning.
You can structurally examine one aspect of a popular game by looking at the system reverse planning of a game that is currently generating high sales.

If a detailed system reverse planning document is a tree, then a creative planning document that allows you to see the overall framework of the game is a forest.
You can learn the basics of game production for each genre through the creative game planning book.

Through the game planning book
Understand the game production methods for 7 different genres,
Understand the overall framework of the game!

This course covers seven popular genres, including RPGs, defense, clickers, and puzzles. It includes three currently operating, high-grossing, and popular games, as well as four original creations.
It is especially effective for writing creative proposals for portfolios or preparing for actual indie game production .

By approaching the game from various perspectives, including system reverse planning, BM (Business Model) analysis and proposal, and creative planning, you can gain an understanding of the basic game production process and even acquire a subject-specific approach.


Who would benefit from listening?

  • Anyone who wants to get a taste of what real-world game planning is like
  • A young planner who is at a loss as to how to start writing a plan before producing an indie game.
  • Anyone having difficulty creating a portfolio of proposals for employment at a gaming company
  • Junior game planners in the field who want to upgrade beyond their current capabilities.

The first-class game of the future
For planners!

With visual aids
Easy to understand
How to write a game plan
From RPGs to clickers
By various genres
Game Approach
The flow of the plan
Hold firmly
Easy and detailed explanation

Variety of game genres

This course will introduce you to a variety of game genres. From well-known RPGs to clickers ideal for indie development, this course covers four distinct genres (RPG, defense, clicker, and puzzle) in an accessible format, catering to beginners.

Game planning learning that anyone can easily learn

This lecture utilizes visual elements to facilitate understanding, even for those new to game planning. (Presentation + other photo/graphic materials)

Related site link: https://cafe.naver.com/gagees

[Game Planning Study Open Chat] Participation Code 1117

https://open.kakao.com/o/gAKGBUfb (click)

Please check before taking the class!

  • The basic content was written as a PPT presentation , and the additional elements were created using PaintTool SAI.
  • Due to copyright issues, the reverse planning document for the currently-available game includes images instead of screenshots. Additionally, some unique terminology, such as in-game names, has been modified to some extent.

This content
I'm learning.

Step 1. RPG

  • Let's write a reverse planning document for the popular RPG game "A." We'll outline "A's" "relationship system," analyze its entry UI, and create a data table.
Lecture 1 screen capture
Lecture 1 screen capture
2nd lecture capture screen
2nd lecture capture screen
  • Let's write a reverse engineering plan for the popular RPG game "G." We'll outline the game's "achievement system," analyze its detailed UI, and create a data table.
3rd lecture capture screen
3rd lecture capture screen
  • We'll analyze the business model of the popular RPG "O" and write a proposal. You'll learn how to identify the current game's problems and propose improvements.
4th quarter capture screen
4th quarter capture screen

Step 2. Defense Game

  • Let's plan the defense game "Fantasy Heroes." We'll learn how to design the main screen UI, stage selection screen, and gameplay structure. We'll also build essential game elements, such as party member/unit settings, draws, and upgrade systems.

5th lecture capture screen

Step 3. Clicker (idle) game

  • Let's plan an idle game called "Shrimp Raising." You'll design the main screen UI, as well as detailed UI/structure for in-game content like "Development," "Storage," "Shop," "Breeding," and "Pokédex."
Screen capture of Lesson 7
Screen capture of Lesson 7
  • Let's plan the action clicker game "Great Graduate Student." After exploring the main screen UI and detailed menus, you'll build the game's in-game content—"Weapons," "Specs," "Research," and "Recruitment." You'll also plan the store UI and structure accordingly.
Screen capture of Lesson 9
Screen capture of Lesson 9

Step 4. Puzzle Game

  • Let's plan a puzzle game called "Dessert Pangpong." We'll explore everything from planning the main screen UI to building a system based on gameplay rules and applying play-assistant items.
Screen capture of Lesson 11
Screen capture of Round 12

The person who created the lecture
Who could it be?

Sunny Rider

PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users

Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.

I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.

Sunny Rider's Brunch https://brunch.co.kr/@brunchizh0

Game Planning Study YouTube https://www.youtube.com/@bigfish811

#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com


Expected Questions Q&A

Q. Can I listen without any basic knowledge?

While it's helpful to have some basic knowledge, we've put a lot of effort into creating the course so that it's easy to understand even without it.

Q. What are the benefits of learning game planning?

Game planning is the backbone and foundation of game production. Developers and designers add muscle and flesh to the framework the planner has painstakingly laid. I'm confident that if you master game planning, you'll be able to create games with greater ease and higher quality.

Q. Can I become a game planning master just by watching this lecture?

Unfortunately, that's not the case. This course focuses on the "basics," so it excludes more advanced elements like data table creation and balance planning. However, it's effectively structured as a visual aid that provides a solid foundation and supports the elements you're currently studying.


Game planning series,
Interested in other lectures?

Recommended for
these people

Who is this course right for?

  • People interested in game planning

  • People interested in game development

Need to know before starting?

  • No prior knowledge required

Hello
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Answers

4.4

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Courses

안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다. 
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.

문의 bigfish81@naver.com 01066334971 카톡ID recollector

써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)

[저서]
유저를 끌어당기는 모바일 게임기획

[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리

[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무

[QA]
1.QA에 필요한 테스트 케이스 작성

#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의
bigfish81@naver.com 01066334971 카톡ID recollector

Curriculum

All

12 lectures ∙ (2hr 49min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

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4 reviews

4.3

4 reviews

  • 강성수님의 프로필 이미지
    강성수

    Reviews 2

    Average Rating 4.0

    3

    100% enrolled

    좋은 강의 자료에 비해 강의 퀄리티는 다소 아쉽다. 강사는 그저 ppt 자료의 글을 읽기 바쁘고, 실수가 있더라도 고스란히 영상에 담겨있다. 같은 말을 반복한다거나, 긴 스토리의 글을 곧이곧대로 읽는데, 그것만 줄여도 영상 길이가 절반으로 줄어들 것 같다. 영상에서는 ppt에서 볼 수 없는 도움될만 한 이야기를 풀어내줬으면 더 좋았을 것 같다. ppt 자료만 보는 것과의 차이를 크게 못느꼈다. 작업하며 주의해야 할 점이라거나, 실무자로서의 경험을 더 설명해주면 좋을 것 같다. ‘점 편집’과 같은 ppt 기능을 설명할 때도 직접 편집하는 작업 과정을 보여주면 좋을텐데, 그저 말로만 설명하고 말아서 아쉬웠다. 3강 강의 영상에 나오는 자료 화면과 업로드 되어 있는 수업 자료 간의 동기화가 안되어 있다. (’달성 페이지' ↔ ‘업적 페이지')

    • 전규민

      인정 이걸로 뭐 어떻게 취업하라는건지 모르겠음 설명이 너무 부실한데 거의 없다시피함 그냥 본인이 예전에 썼던 게임 설명하는 느낌 게임 시스템은 게임 좀 하면 알게 되는데 어떻게 만들어야하는지를 안알려줌

  • 김예은님의 프로필 이미지
    김예은

    Reviews 1

    Average Rating 5.0

    5

    67% enrolled

    도움이됩니닻

    • Gaia님의 프로필 이미지
      Gaia

      Reviews 27

      Average Rating 3.9

      4

      67% enrolled

      • 근면한 돌고래님의 프로필 이미지
        근면한 돌고래

        Reviews 3

        Average Rating 4.0

        5

        100% enrolled

        예시가 풍부해서 좋았습니다!

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