inflearn logo

Game Designer's Guide to Success Strategies

This lecture covers the reality of game designers that people misunderstand, and the future direction.

(4.9) 76 reviews

2,194 learners

Level Beginner

Course period Unlimited

Game Planning
Game Planning
game-introduction
game-introduction
Game Planning
Game Planning
game-introduction
game-introduction
Thumbnail

Reviews from Early Learners

Reviews from Early Learners

4.9

5.0

라이제

67% enrolled

I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!

5.0

ChaYong

67% enrolled

This is a lecture that pinpoints and tells you exactly what kind of talent a game company is looking for. Haha (This is my personal opinion, but why is Rookie so humorous? Haha)

5.0

gameplay100925

100% enrolled

This is free?

What you will gain after the course

  • Game Planning

  • gaming industry

Having been in the industry for a long time, I get asked a lot of questions.

  • What does a game planner do?

  • What is the outlook for game designers?

  • What do you need to learn to become a good planner?

  • How can I come up with ideas?

  • Can I learn planning if I go to a game academy?


So, I've organized my personal thoughts.


Did you know that in most projects, game designers cannot <plan>?
This may come as a shock to many aspiring game planners, but
I have prepared realistic information about the industry that I have experienced.

This contains information that I hope my future <game planner> colleagues, who will be working with me in the future, will know.
Although it is full of subjective content, I hope it will serve as a guide for what to study in the future.

Recommended for
these people

Who is this course right for?

  • People interested in game planning

  • Anyone curious about the game industry development process

Hello
This is Rookiss

82,384

Learners

3,954

Reviews

5,471

Answers

4.9

Rating

50

Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

More

Reviews

All

76 reviews

4.9

76 reviews

  • rij님의 프로필 이미지
    rij

    Reviews 7

    Average Rating 5.0

    5

    67% enrolled

    I'm a 3rd year server developer and I really sympathize. I came here to study Unreal after a long time and was drawn in by the lecture title, but I think it really hit a lot of the sore spots... However, if I were to explain the additional advantages for the planners..? For example, in an MMO mobile game, if it's not a very big game (not LoA, WoW...), If it's a battle plan, when you make a new raid, you can still make raid concepts or skills after 3~4 years. If it's a system plan, you can make NPCs or quests that you imagine in the game (of course, there's a big framework that the higher-ups tell you to make). There's a basic framework (directing), but it varies depending on the team, but I think the part where you develop content to a certain degree with the concept you want is the fun part as a planner. I've only heard scary stories (100% fact, but...) so I'll just leave you with the fact that there's a carrot in there. I heard it well!

    • hyunyh0715님의 프로필 이미지
      hyunyh0715

      Reviews 14

      Average Rating 5.0

      5

      67% enrolled

      This is a lecture that pinpoints and tells you exactly what kind of talent a game company is looking for. Haha (This is my personal opinion, but why is Rookie so humorous? Haha)

      • gameplay1009258857님의 프로필 이미지
        gameplay1009258857

        Reviews 6

        Average Rating 4.8

        5

        100% enrolled

        This is free?

        • kym07616421님의 프로필 이미지
          kym07616421

          Reviews 24

          Average Rating 5.0

          5

          100% enrolled

          • moooooo님의 프로필 이미지
            moooooo

            Reviews 3

            Average Rating 5.0

            5

            100% enrolled

            Rookiss's other courses

            Check out other courses by the instructor!

            Similar courses

            Explore other courses in the same field!

            Free