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[MMORPG Game Development Series with C# and Unity] Part 9: MMO Content Implementation (DB Linkage + Large Structure + Live Preparation)

This lecture continues the content implementation started in Part 7 by using EF Core learned in Part 8.

(4.9) 42 reviews

3,436 learners

  • Rookiss
MMORPG

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What you will learn!

  • MMORPG

  • Online games

  • Unity Engine

  • Game content implementation

  • Database connection

All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️

Developing an MMORPG from Basic to Ultimate 🎮

This game development course is designed to be easy and step-by-step, assuming no prior knowledge. The ultimate goal is to launch an indie MMORPG game that can accommodate 500 to 1,000 users.

In this series, you'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity. Let's tackle it together!


You can make something like this ✨

▲ Implement essential RPG game features with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new employee recruitment at Company N in 2015.)

▲ You will learn the core server linking technology needed to create online multiplayer games.


What you'll learn 📚

  • Part 1: Introduction to C# Programming
  • Part 2: Data Structures and Algorithms
  • Part 3: Unity Engine
  • Part 4: Game Server (Network, Multithreading, OS)
  • Part 5: Database (SQL Server)
  • Part6: Web server (ASP.NET Core Blazor, WebApi)
  • Part 7: MMORPG Content Implementation (Unity + C# Server Integration)
  • Part8: Entity Framework Core (.NET ORM)
  • Part 9: MMORPG Content Implementation (DB Integration + Large Structure Management + Live Preparation) Current Lecture
  • Bonus: Starting Server Operations with AWS
  • Bonus: ASP.NET Core Advanced
DB integration, large-scale structure management, live issues, etc.
Covering the core technologies of MMORPG
Live Coding Lecture

In Part 7, we covered the basics of online games. In this part, we will learn about various methodologies and solutions for linking content such as items to the DB and managing the DB on the game server.
Next, you'll learn how to manage and operate a broader MMO world, running dummy tests with 500-1,000 users and monsters. Finally, you'll gain hands-on experience with the background knowledge and game server architecture needed to launch a game smoothly, concluding this lengthy series.
Learn in the following order!

Introduction 👉 DB Integration 👉 Large Structure Management 👉 Dummy Testing 👉 Live Preparation

Part 9, recommended for these people!

.NET technology
Those who want to learn

Implementing online games
I want to be a C# developer

MMORPG technology
Those who are interested


Q&A 🙋‍♀️

Q. What is the lecture environment like?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.

Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the code of a live MMORPG with my own, and realized many flaws in my own code, which I had created through headlining. I thought it would have been a good idea to have a course that covered MMORPG development from the basics up to the end, as it would have saved me time and effort.
I hope this class will serve as a guide for you as you get started with MMORPG games.

Q. You don't use C++ or Unreal Engine?
A. We plan to produce it in two versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment].
MMORPGs require extensive coverage, including networking, operating systems, multithreading, web development, client engines, and more. Developing with C++ can be challenging, making it unsuitable for beginners. If you lack game development experience, we recommend first exploring the C# version.

Q. If I purchase one part, will the other part be free?
A. Each part is manufactured independently and sold separately.


Recommended for
these people

Who is this course right for?

  • People interested in MMORPG technology

  • People interested in game content development

  • People interested in database integration

Need to know before starting?

  • MMORPG Game Development Series Part 6~8 Knowledge

Hello
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Learners

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Reviews

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Answers

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Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

39 lectures ∙ (15hr 57min)

Course Materials:

Lecture resources
Published: 
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Reviews

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42 reviews

4.9

42 reviews

  • BBAKK님의 프로필 이미지
    BBAKK

    Reviews 8

    Average Rating 4.8

    5

    100% enrolled

    강의를 개설해 주신 루키스님께 존경과 감사를 전합니다. 프로그래밍에 입문한지 얼마되지 않은 저의 낮은 수준으로 따라가기에 기나긴 여정이었습니다. 모르는 내용을 검색해가며 이해될 때까지 다시 보느라 힘들었지만 재미와 보람을 느꼈습니다.

    • VRCREW님의 프로필 이미지
      VRCREW

      Reviews 13

      Average Rating 5.0

      5

      100% enrolled

      기저귀를 생활화하게 되는 강의..

      • 차동훈님의 프로필 이미지
        차동훈

        Reviews 5

        Average Rating 5.0

        5

        100% enrolled

        좋은 강의 진심으로 감사드립니다. 반년 가까이 직장과 이 시리즈를 병행하면서 미친 듯이 달려왔는데 강의를 쭉 들으면서 게임 서버 직군에서 꼭 일을 해보고 싶은 꿈이 생겼습니다. 언젠가 필드에서 루키스님을 만날 수 있기를 진심으로 바랍니다 :D

        • ChaYong님의 프로필 이미지
          ChaYong

          Reviews 14

          Average Rating 5.0

          5

          100% enrolled

          아무것도 모르는 바보 하나를 개발자로 만든 루키스님은 진정한 천재!

          • 오성민님의 프로필 이미지
            오성민

            Reviews 14

            Average Rating 5.0

            5

            100% enrolled

            많이 도움이 되었습니다.

            $68.20

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