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Unity System Programming Pt.1 - All-in-one package of core systems for commercial game implementation

Learn the key systems needed for Unity game development. Revealing the secrets of AAA game developers. Quickly implement your gameplay on top of already completed, stable design and systems.

(5.0) 30 reviews

329 learners

  • burningcarrot
유니티
Unity
게임개발
유니티게임개발
유니티게임프로그래밍
C#
oop
game-programming

Reviews from Early Learners

What you will learn!

  • Unity Game Programming

  • Efficient game system design

  • Actual implementation code of the main game system

  • C# skills that are effective in real-world applications.

We've included all the implementation know-how for major systems needed in commercial games from A to Z.
Quickly complete your game on top of this template with major systems already implemented.

  • Learn to implement the core systems of commercial games, excluding gameplay logic.

  • Maximize development efficiency and productivity by utilizing efficient game design and useful design patterns.

  • We'll share know-how that can improve development convenience (Unity custom menus, editor setting changes).

  • It also covers features for effects and visual presentations commonly used in games.


  • You can quickly complete your game by focusing only on implementing the core gameplay.

  • All resources and prefabs needed for the hands-on practice are provided.

Q. Curious about Part 2? Click here >>

Content covered in Part 2

  • User Login Authentication

  • Remote DB storage of user data

  • Monetization (Advertising and In-App Purchases)

  • Remote Resource Download

  • Google Play and App Store Launch

  • User Log Collection and Analysis

유니티 게임 개발

Instructor Introduction 👨‍🎓


(Current) Game Programmer at AAA Game Studio U in Canada

- Participated in PC/Console AAA Action Adventure game project

(Former) Server Programmer at Domestic Game Company N

- Participated in Unreal MMORPG game project

(Former) Client Programmer at Domestic Game Company N

- Participated in Unreal MMORPG game project

(Former) Client Programmer at Domestic Game Company N

- Participated in Unity casual/mid-core game projects

(Former) Software Engineer at Major Korean Conglomerate S Group

- Participated in IT system projects for S Group affiliates


Hello. I'm BurningCarrot, a game developer.

After quitting a large corporation with the desire to become a game developer,

I have worked at domestic game companies and am currently working at an overseas game studio.


As someone currently working in the industry, what is used in the field

I want to share as much practical know-how and techniques as possible with you.


📩 Inquiry: burningcarrotstudio@gmail.com

💡Threads : https://www.threads.com/@burning.carrot

💡X(formerly Twitter) : https://x.com/burningcarrot10

💡Brunch : https://brunch.co.kr/@burningcarrot#works

You will learn and implement these things. 👩‍🏫

User Data Load/Save

Game Data Management

Scene Composition and Transitions

Chapter Management

Inventory

Achievements/Missions

UI System



Efficient Design and Design Patterns

Audio System

Input Processing

No more failures and trial and error. 🙅‍♂
Now complete and launch your game. 🎉

Even at this very moment, many people are working hard to release games, either alone or in teams with colleagues. However, when you actually start developing a game, there are countless systems that need to be implemented to create a commercial game. Game development is indeed a very labor-intensive process. Unless you're a game company with sufficient know-how and resources, limited manpower and time, along with countless trial and error cause many individuals and teams to disband or abandon development midway. Therefore, if you want to release a game with a small team, you must minimize trial and error and develop games based on the most efficient systems possible.

However, opportunities to learn the know-how and techniques used in the field are limited. Non-professionals naturally don't even have the chance to experience implemented systems, and even professionals find it realistically difficult to analyze various systems and make them their own due to the complex project code and busy work schedules. This course is a game development template that maximizes development productivity, completed through know-how gained from numerous Unity projects in the field + experience developing games alone from start to release. If you implement your core gameplay on top of the already completed stable design and key systems, you will be able to complete your game with fast speed and high productivity.

Use this course effectively according to your situation. 👨‍💻

How to Use I. Start a real-world project based on the main systems implemented through the lectures

  • By taking this course, you will implement the main systems provided in the lectures.

  • You can download the integrated final materials and apply them to Unity without having to implement the system directly one by one.

  • Even if you don't follow along, make sure to understand the system implementation principles while listening to the lectures.


  • You'll start your hands-on project on top of the foundation of already implemented core systems.

How to Use II. Selectively choose and apply systems needed for real-world projects

  • We will review the systems that need to be implemented in your projects.

  • Listen to lectures about systems that need to be implemented and understand the implementation principles.

  • Implement the system directly into your projects.


  • You don't have to code everything manually one by one - feel free to download and import the necessary resources and source code.

  • Even if you utilize the lectures this way, I recommend that you first take the lectures up to Section 3 beforehand.

💻 Practice Environment

  • Operating System and Version (OS): Windows

  • Programs Used: Unity 2022.3.17f1 (higher versions are acceptable), Visual Studio 2022

  • PC Specifications: Recommended specifications capable of running the programs used

📚 Learning Materials

  • Self-produced art resources

  • Self-made Prefab

  • C# source code needed for game implementation

  • Game data file

🚨 Reference Information

  • Understanding of object-oriented programming and basic proficiency in C# and Unity Engine are required.

  • This course does not cover the implementation of specific game genre gameplay. In other words, this is not a lecture that deals with the implementation of specific games themselves, such as RPGs, platformers, puzzles, etc.

  • Instead, when covering in-game system implementation in the lectures, I proceed with the lessons based on a simple game I created arbitrarily (

    Of course, the code for that game is not provided).

  • This course does not cover the process of creating UI prefab elements one by one. We provide already completed prefabs.

  • This course is Unity System Programming Pt.1, and processes such as external SDK and mobile platform integration + actual game release will be covered in Unity System Programming Pt.2.

Q. Won't the course content be too difficult for someone who is just starting with Unity?

If you're just getting started with Unity, the course content might be challenging. However, even if you don't understand 100% at first, this is a course where you can learn a lot by taking your time and studying repeatedly.

Q. Does the course include content covering online and server topics?

This course does not cover servers. However, in Unity System Programming Pt.2, we plan to cover features such as loading and saving games online without a separate server using Firebase.

Q. Do you provide resources and source code used in the lectures?

We provide both art resources and source code. For each lecture, we provide the resources and source code used in the lecture as learning materials, and we also provide the integrated final resources and source code in the last lecture.

Q. Can the learning materials provided in the course be used for personal purposes?

Yes. All provided resources and source code can be freely used in personal projects.

Recommended for
these people

Who is this course right for?

  • Individuals/teams who want to work on a real-world project with the goal of launching it

  • Individuals/teams experiencing difficulties in implementing various systems necessary for game completion

  • Individuals/teams who need materials that compile all the major game system implementation codes

  • A current game programmer wanting to learn more practical know-how.

  • Game programming major or job seeker

Need to know before starting?

  • Basic Unity proficiency

  • C# Basics

  • Understanding of Object-Oriented Programming

Hello
This is

807

Learners

46

Reviews

69

Answers

5.0

Rating

4

Courses

(현) 캐나다 AAA 게임 스튜디오 U사 게임 프로그래머

- PC/콘솔 AAA 액션 어드벤처 게임 프로젝트 참여

(전) 국내 게임사 N사 서버 프로그래머

- 언리얼 MMORPG 게임 프로젝트 참여

(전) 국내 게임사 N사 클라이언트 프로그래머

- 언리얼 MMORPG 게임 프로젝트 참여

(전) 국내 게임사 N사 클라이언트 프로그래머

- 유니티 캐주얼/미드코어 게임 프로젝트 참여

(전) 국내 대기업 S그룹 소프트웨어 엔지니어

- S그룹 계열사 전산 시스템 프로젝트 참여

  

안녕하세요. 게임 개발자 BurningCarrot 버닝캐럿 입니다.

게임을 개발하는 사람이 되고 싶다는 마음으로

대기업을 퇴사한 후 국내 게임 회사를 거쳐

현재는 해외 게임 스튜디오에서 일하고 있습니다.

 

현재 업계에 몸담고 있는 만큼, 현업에서 사용하는

실전 노하우와 기법을 최대한 공유 드리고자 합니다.

 

여러분과 같이 게임을 좋아하고 만드는 한 사람으로서,

제 강의를 수강 하시는 모든 분들이 각자의 목표에

한걸음 더 다가갈 수 있는 유익한 시간이 되었으면 좋겠습니다.

 

📩 문의 : burningcarrotstudio@gmail.com

💡블로그 : https://blog.naver.com/burningcarrot

💡브런치 : https://brunch.co.kr/@burningcarrot#works

💡스레드 : https://www.threads.com/@burning.carrot

💡X(구 트위터) : https://x.com/burningcarrot10

Curriculum

All

47 lectures ∙ (15hr 35min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

30 reviews

5.0

30 reviews

  • wonyounglarakang6355님의 프로필 이미지
    wonyounglarakang6355

    Reviews 2

    Average Rating 5.0

    5

    32% enrolled

    I definitely recommend this to those who are making games with the goal of launching. I am an office worker who works hard after work to make games with a small team. It's a shame that I only found such a useful lecture now. If this lecture had been available sooner, I could have avoided the countless mistakes I've made so farㅜ He explains well how to design the big picture of a game and how to build a system systematically and quickly within it. He also often shares know-how and things to keep in mind during the actual project process, which I think will be very helpful. I'm looking forward to Part 2!

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for your review. I hope you can release the game you are making. I hope you get good results.

  • songhajun6485378님의 프로필 이미지
    songhajun6485378

    Reviews 6

    Average Rating 4.7

    5

    52% enrolled

    Providing prefabs is the best advantage and disadvantage. The best experience from the perspective of a lecture collector. Since it focuses on writing compact scripts, it definitely helps you understand the flow quickly. Unlike other lectures, it doesn't feel like you're mastering the Paleolithic and Neolithic by spending all day writing UI. Since it's an optimized lecture that knows what to do, the progress is fast as you create and apply scripts repeatedly. It's a lecture experience issue, so the instructor's speech is a bit slow, but 1.7 times is actually better. However, it seems that absolute beginners need to have some time to disassemble prefabs. The problem is that disassembling them doesn't mean you can draw UI well... Personally, I think it would be good if you made one more supplementary lecture with this structure and sold it. (It's just a process of deciding on one somewhat complex UI and making it..) I'll look forward to pt2 and finish the remaining lectures. Fighting Pfizer.

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for your review. We will come back with better content in Pt.2. We will consider the suggestions you gave regarding prefabs.

  • apdkflth5716님의 프로필 이미지
    apdkflth5716

    Reviews 9

    Average Rating 4.9

    5

    32% enrolled

    I'm a beginner in Unity, but I like the teacher's class because it's easy to follow and he's calm and composed. I feel healed when I learn. I'll definitely buy the second part when it comes out.

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for your review. I hope you can learn a lot from the lecture.

  • songjy65656209님의 프로필 이미지
    songjy65656209

    Reviews 1

    Average Rating 5.0

    5

    43% enrolled

    Thanks to you, I've gathered my courage and am trying to develop on my own. I hope the lectures scheduled for the second half of the year come out soon.

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for your review. We will do our best to help you prepare for Pt2 and successfully launch your game.

  • lshzang06222813님의 프로필 이미지
    lshzang06222813

    Reviews 8

    Average Rating 5.0

    5

    59% enrolled

    It helped me a lot in managing the UI and system structurally. I hope there are more series.

    • burningcarrot
      Instructor

      Hello! This is BurningCarrot. Thank you for your review. I hope you have good results with your ongoing projects.

$169.40

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