This is a very helpful lecture for beginners, based on practical experience, covering areas they were curious about, areas to be careful about, and areas to think about.
5.0
시에라웨이브
100% enrolled
I am making a blank project from scratch while listening to the lecture. It has been a long time since I listened to the Unity Engine lecture, so I was a bit vague, but it was good to review the contents I learned back then and remember them vividly.
And there are tips that are hard to learn without going to the company.
Personally, I prefer to study by thinking on my own rather than listening to the lecture, and I think the full source code is really helpful.
5.0
bigcat0815
100% enrolled
It's nice to hear the vivid voice of Rookies, who has returned after a long time.
I'm studying Rookies's lecture again,
and since you gave me a lecture on a real-life project, I'm gaining a lot of insight into my studies.
It won't be easy to analyze the code, but it's similar to the design structure I learned from MMORPGs, so I'll take a closer look.
Stay healthy and have a prosperous business~
What you will gain after the course
Unity Engine
Clicker game development
Actual game source code made with Unity, dig into it yourself!
There isn't a specific game that I want to make right away.
Large-scale projects are intimidating to start.
It's difficult to implement it myself because there are no art resources.
When I actually try to write the code, I feel at a loss as to what I should do.
Many people want to gain experience in actually making games, but they often face difficulties for practical reasons. The [Real-World Game Code Review] series is a lecture series created specifically for those people.
2D Clicker Game "Ant Inc." Revealing the actual source code!
"Real-World Game Code Review" Series? 🎮
The [Real-World Game Code Review] series aims to provide learners with various actual game projects in their entirety, regardless of engine or genre, and to create an environment where they can study on their own.
For you who wants to develop practical skills!
There are many introductory books on the Unity engine, but once you close the book, you're left feeling lost about what to do next. They say your skills improve by practicing and making various things... but you can't think of a specific game you want to make, or even if you do, you worry about the lack of art resources. As you start adding resources you like from the Asset Store one by one, their styles clash like oil and water, ruining the aesthetics and dampening your motivation. When you finally manage to start making a game despite the twists and turns, you feel overwhelmed about where and how to start writing code... and things that seemed so simple in the book don't come to mind at all.
Most learners go through the same process. I was no exception. While there are many introductory books, "something more" is required to actually create a real-world game, but the reality is that there is a severe lack of learning materials that serve as a stepping stone. Analyzing sample code used in actual games and working with high-quality resources provided by an art team would be great practice, but such an environment is not easily accessible unless you successfully land a job. For those in this situation, I am starting the [Real-World Game Code Review] series.
Unity Clicker Game Project, highly recommended for these people!
Those who have started with the Unity engine, but feel at a loss when it comes to actually making a game
Those who wish to create a simple 2D game based on Unity
Check out the unique features of this course.
💡 Unlike previous lectures, this course does not follow a step-by-step creation format. Instead, we provide the entire project and conduct brief code reviews of core technologies. It is designed to encourage learners to build practical skills step-by-step by analyzing the source code themselves or reassembling art resources from scratch.
Full source code for the practical project provided
You can check the actual code used in the game yourself and then reassemble it.
Key points summarized through the code review session
We will conduct a brief review of the core parts of the code used for game implementation.
Hands-on practice for 2D clicker game development
You can practice developing Unity UI, Spine Animation, and the clicker and simulation genres.
Providing tips & know-how for creating specific genres
We provide useful tips and know-how that are practical to know when creating an actual 2D clicker genre game.
Both the source code and art resources were created directly by Rookiss, and you are free to reuse them as much as you like in the actual games you create. I hope this serves as a great starting point for building the games you envision.
Former NC and Krafton game developer shares their know-how.
All of Rookiss's series are created assuming a Windows environment, and there are no additional explanations for macOS.
Q. Is prior knowledge not required?
Knowledge of C# and Unity is required. Additionally, since the lecture source code is built upon the framework created in [C# and Unity MMORPG Game Development Series] Part 3, those who have not taken the previous course may find it difficult to adapt.
add_shortcode('course','324817','list')
Q. Can I use the resources provided in the lecture for the games I create?
Yes, that is fine.
We are rooting for you, who are truly passionate about game development!
We have prepared this course for beginners who have learned basic coding and how to use the Unity engine but have been hesitating to actually create something. We hope you start your very first project with "Ant Inc." 🙂
Recommended for these people
Who is this course right for?
Those who know the basics of Unity but struggle with practical application.
Those who want to learn naturally by analyzing sample game source code
For those who need cute-style game art resources
Need to know before starting?
Basic knowledge of C# and Unity engine
[C# and Unity MMO Game Development Series] Part 3 Student
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and vulnerability analysis - MMORPG game development (C++, C#) - Foreign languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... Time has passed, and I have now become a 10-year veteran game developer. "When will I ever make a game at this rate~?" Starting from basic grammar that makes you sigh, to gradually creating my own game world. And the sense of pride when I see many players connecting to that world. The more I study, the more I can't escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
The advertisement and in-app payment part was so helpful.
You say it's easy if you search on Google,
but if you don't know English and search, it's an old video, so if you follow along,
it's an updated version, and so even if something small changes, beginners get mentally exhausted. If capable people could update Unity or Google once in a while, I would be grateful. The most difficult thing while studying Unity is
not creating a project, but external project settings.
This lecture's style is just my style, so I like it. I bought asset templates all the time to expand them, and I was struggling with them and analyzing them, and since I don't know English, I had limitations in Q&A,
but thank you so much.
It was a great help in trying to apply the settings of the previous lecture.
If you upload the completed version of the follow-up lecture and analyze it in reverse, it would be easier to understand the structure and settings without making mistakes and to figure out how they fit together.
It would be good if you could make something like a script flow chart from a beginner's perspective.
I am making a blank project from scratch while listening to the lecture. It has been a long time since I listened to the Unity Engine lecture, so I was a bit vague, but it was good to review the contents I learned back then and remember them vividly.
And there are tips that are hard to learn without going to the company.
Personally, I prefer to study by thinking on my own rather than listening to the lecture, and I think the full source code is really helpful.
It's nice to hear the vivid voice of Rookies, who has returned after a long time.
I'm studying Rookies's lecture again,
and since you gave me a lecture on a real-life project, I'm gaining a lot of insight into my studies.
It won't be easy to analyze the code, but it's similar to the design structure I learned from MMORPGs, so I'll take a closer look.
Stay healthy and have a prosperous business~
Oh, I suddenly thought this was a lecture for beginners, but it's really really good..
It's ridiculous that they give out source codes to the point where I wonder if they can make this content come alive like this.
I like it because it feels like my code, which has become rigid as an indie, can be modified.
I wish they had explained the structure a little more, but then I don't know if I should take the Unity lecture.
Anyway, thank you~~
This is a very helpful lecture for beginners, based on practical experience, covering areas they were curious about, areas to be careful about, and areas to think about.