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Game Dev

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Game Product Management

Game Designer's Guide to Success Strategies

This lecture covers the reality of game designers that people misunderstand, and the future direction.

(5.0) 63 reviews

1,995 learners

  • Rookiss
게임개발
게임개발자
게임기획
Game Planning
game-introduction
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Reviews from Early Learners

What you will learn!

  • Game Planning

  • gaming industry

Having been in the industry for a long time, I get asked a lot of questions.

  • What does a game planner do?

  • What is the outlook for game designers?

  • What do you need to learn to become a good planner?

  • How can I come up with ideas?

  • Can I learn planning if I go to a game academy?


So, I've organized my personal thoughts.


Did you know that in most projects, game designers cannot <plan>?
This may come as a shock to many aspiring game planners, but
I have prepared realistic information about the industry that I have experienced.

This contains information that I hope my future <game planner> colleagues, who will be working with me in the future, will know.
Although it is full of subjective content, I hope it will serve as a guide for what to study in the future.

Recommended for
these people

Who is this course right for?

  • People interested in game planning

  • Anyone curious about the game industry development process

Hello
This is

77,508

Learners

3,493

Reviews

5,389

Answers

4.9

Rating

43

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 10년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

Curriculum

All

6 lectures ∙ (1hr 17min)

Published: 
Last updated: 

Reviews

All

63 reviews

5.0

63 reviews

  • rij님의 프로필 이미지
    rij

    Reviews 7

    Average Rating 5.0

    5

    67% enrolled

    サーバー3年目の開発者なのに本当に共感します。 久しぶりにアンリアル勉強しようと入ってきたが、講義題目に惜しまれて入ってきたのですが、本当に痛い部分をたくさん突いたようですね… それでも企画者の方のために追加的にメリット..?を説明しようとすると MMOモバイルゲームを例えば、あまり大きくないゲームなら(ロア、うわーしないで…) 戦闘企画なら新規レイドを作るという時、それでも3~4年目頃になるとレイドコンセプトやスキルのようなものを作ってみることができます。 システム企画なら、私がゲームの中で想像するNPCやクエストを作ることもできますね(もちろん、上の方々が作るという大きな枠はありますが) 基本的な枠組み(ディレクト)はありますが、チームによって異なりますが、ある程度欲しいコンセプトでコンテンツを発展していく部分は企画者として面白い部分だと思います。 とても怖い話(100%ファクトですが…)だけ入ってちょっとニンジンもあるという事実だけ少し残していきます。 よく聞きました!

    • hyunyh0715님의 프로필 이미지
      hyunyh0715

      Reviews 14

      Average Rating 5.0

      5

      67% enrolled

      ゲーム会社が選ぼうとする実質的な人材像がどうかピンセットのようにコック蒸して教えてくれる講義です。 ㅎㅎ (個人的な考えですが、ルキス様なぜこんなにユーモラスなんですか?)

      • ju8234님의 프로필 이미지
        ju8234

        Reviews 1

        Average Rating 5.0

        5

        100% enrolled

        • van07118786님의 프로필 이미지
          van07118786

          Reviews 4

          Average Rating 4.8

          5

          67% enrolled

          • passment99님의 프로필 이미지
            passment99

            Reviews 1

            Average Rating 5.0

            5

            100% enrolled

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