게임 개발자를 위한 3D 그래픽스, 쉐이더, OpenGL (7) - 텍스처 매핑, 큐브 맵, 환경 매핑, 범프 매핑
드립커피+한모금더
✅ 3D 그래픽스 프로그래밍: 기초부터 고급 응용까지 ✅ GLSL Shading Language: 이론에서 실습까지 ✅ 9개의 시리즈 강의: (1) ~ (9)로 구성
Basic
glsl, vertex-shader, fragment-shader
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
248 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (1): 3D graphics, OpenGL, callback functions, color theory
Who is this course right for?
Game engine creator, solid skills polishing for advanced developers
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,040
Learners
214
Reviews
63
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
All
47 lectures ∙ (2hr 56min)
Course Materials:
All
13 reviews
5.0
13 reviews
$23.10
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