컴퓨터 과학 (3): 컴퓨터 구조 - 논리회로, 폰 노이만 구조, CPU, 어셈블리
드립커피+한모금더
✅ 전체 (1) ~ (7)의 시리즈 중, (3) 컴퓨터 구조, 논리회로, 폰 노이만 구조, CPU, 어셈블리 ✅ CS101 시리즈 강의 - 컴퓨터의 기초 이론부터 ✅최신 실전 예제까지 - 폭넓은 기초 지식 제공
입문
cpu, assembly-language
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
346 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (0B): History of 3D Graphics - Free Sample Lecture
Who is this course right for?
Game engine creator, solid skills of advanced developer
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
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Learners
234
Reviews
64
Answers
4.9
Rating
30
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6 lectures ∙ (24min)
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Free
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