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[Rookiss AI Creative GameDev - Live] ComfyUI 3D Model Generation and Polishing Using Generative AI (March 2026 Class)

The topic for March 2026 is [ComfyUI-based 3D Model Generation]. We will explore 3D model generation, texturing, rigging, and animation technologies, and examine various methods for creating 3D models in both local and remote environments. Let's also think together about how we can refine and apply these technologies to the games we will create in the future.

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C#
Unity
AI

29개 수업 학습

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Rookiss님과 함께해요!

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Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and vulnerability analysis
- MMORPG game development (C++, C#)
- Foreign languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I cannot escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

 

More

Co-instructor

AI is not the 'future' of the game industry, but the 'present'

Bilibili's 'Escape from Duckov'
An innovative case of game development by a small team using AI technology (1–2 art staff)

A world in chaos 

An era where anyone can create products with the help of AI.
The gap between individuals and companies is narrowing,
and as companies are becoming extremely reluctant to hire,
employment may no longer be guaranteed in the future.


Shift in thinking

But if anyone can create products through AI,
is there really a reason to go to a company?
If you can earn enough money outside of a company,
your options will expand, and true freedom in life will finally arrive.

- University students worried about not being able to find a job.
- Job seekers in their 30s worried about employment due to their age.
- Office workers who are currently employed but worried about life after retirement.
- FIRE movement followers who want to achieve financial freedom through side projects.

Beyond that, anyone without exception should take an interest in the AI craze and start creating their own products.

Please refer to the following free lectures for the orientation of this course.
[Rookiss Live Seminar] Talent Profiles and Study Strategies for the Game Industry in the AI Era
🔗 https://inf.run/2oXm9

[Rookiss Live Seminar] Content Development Pipelines Changing Due to Generative AI
🔗 https://inf.run/KwdbU

*The curriculum is not 100% finalized and some content may change.

Rookiss Indie Lab

Since AI only performs the tasks it is assigned, what you instruct it to do is crucial.
And to direct its course wisely, it is essential for a human to have a thorough understanding of all concepts.
A defining characteristic of the AI era is that the productivity of a single exceptional senior has increased a hundredfold,
which is precisely why entry-level hiring has stalled lately.

As a project grows in scale, the probability of AI making mistakes also increases.
Therefore, humans must now act not as workers, but as supervisors who give the final confirmation on AI outputs.
In the past, one could join a company as a junior and aim for gradual growth,
but in this rapidly changing AI society, that ladder has now disappeared.
- [1] AI handles all the development.
- [2] Consequently, juniors cannot find jobs.
- [3] As a result, the motivation to learn declines.
- [4] It is a natural trend that people are increasingly distancing themselves from the fundamentals and becoming 'fools.'

While juniors are no longer needed because AI does everything, conversely, to utilize AI effectively,
a paradox arises where humans must reach an advanced level in the long run.
The long-term direction of Rookiss AI Creative GameDev is
to capture both the present (release) and the future (skill) simultaneously.nắm bắt đồng thời cả hiện tại (phát hành) và tương lai (năng lực).です。

Indie Lab Core Tasks

This is an indie game development course led by Rookiss.
It is conducted in a serialized format, but there is no major difficulty in following along even if you join midway.

- Hyper Casual games by June 2026
- Duckov-style games by December 2026
Aiming for solo release of the above.

Not only tech fields like Unity or Unreal Engine,
but also intensively honing the utilization of Generative AI & ComfyUI,
we aim to develop all fields including tech and art on your own.

🗓 5th Class (March 2026) Live Schedule and Topics

  • February 28, 2026 (Sat) – March 23, 2026 (Sun)

    [Generative AI-Based Resource Creation Lv.2: ComfyUI-Based 3D Model Generation and Polishing]
    Every Saturday/Sunday (8pm–11pm, 3 hours x 8 = 24 hours)

    From now on, the Rookiss AI Creative GameDev Challenge will be conducted by Rookiss alone.

    Starting from 2026, generative AI and art resource production will be unconditionally included in the curriculum.
    In June, we aim to develop a hyper-casual game with a WhiteOutSurvival feel,
    and by December, the goal is to develop up to Duckov as a solo developer.

    All curricula are designed in a way that approaches these specific goals.
    To achieve this, research on basic generative AI must be completed by May 2026.
    It is no exaggeration to say that ComfyUI is the "Visual Studio of Generative AI,"
    as it allows for precise control in generative AI workflows.

    In March, the theme will be ComfyUI-based 3D model generation and polishing.
    - [1] Learn about the pros and cons of generating various 3D models in local/remote ComfyUI environments.
    - [2] Refine the generated models using various 3D tools.
    - [3] Finally, apply various assets to Unity/Unreal Engine.


📍Live Location

  • Discord Channel

  • In principle, the lectures are conducted live; however, if a live session is not possible due to circumstances on that day, a recording will be provided.


<Review>
Challenge lectures are one-time cohort courses
aimed at keeping up with rapid technological changes.
While recordings are provided for review,
they are generally maintained for 6 months, after which
the lectures may be taken down.

2월

28일

챌린지 시작일

2026년 2월 28일 AM 11:00

챌린지 종료일

2026년 3월 22일 PM 02:00

챌린지 커리큘럼

All

30 lectures ∙ (42hr 33min)

Course Materials:

Lecture resources
챌린지 전용 수업

챌린지에서 배워요

  • Unity game release

  • Side hustles/monetization through gaming

  • Understanding of game technology

Recommended for
these people

Who is this course right for?

  • Someone who dreams of monetizing through gaming

  • Someone who is very interested in Unity-based indie games

Need to know before starting?

  • Unity knowledge is not required, but it is good to have.

Reviews

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