
Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(76)
This lecture covers the reality of game designers that people misunderstand, and the future direction.
입문
Game Planning, game-introduction

Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(76)
This lecture covers the reality of game designers that people misunderstand, and the future direction.
입문
Game Planning, game-introduction

Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(76)

Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
machinetutor
₩23
입문 / Game Planning, game-introduction, game-development
This is an introductory course for beginner game designers who find quest design overwhelming. It helps you move beyond quests that don't go past the "kill X monsters" level, and explains step-by-step why players take action and how choices become experiences. Centered on real commercial game examples and the designer's thought process, it teaches you the fundamental design methods for connecting quests with story, gameplay, and systems.
입문
Game Planning, game-introduction, game-development

Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
machinetutor
₩23
입문 / Game Planning, game-introduction, game-development
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction
This is an introductory course that provides a comprehensive overview of the world of 'game planners,' the invisible designers of games. It introduces ideas, rules, experiences, documentation, and various work tools and methods that planners need to know.
입문
Game Planning, documentation, career-development
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction

Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
입문 / Game Planning, Content Planning, game-development, sound, game-introduction
5.0
(1)
Working as a game designer, there are often moments when you feel lost, not knowing how to plan sound or how to collaborate with the audio team. In particular, questions like "What makes good sound?", "Why does my game lack impact?", and "Why don't scene transitions/UI/combat/ambient sounds connect into a cohesive experience?" are among the most challenging areas for designers with limited experience. This course is designed for designers with these concerns, explaining the principles of sound design in a designer's language and helping you understand step-by-step, aligned with actual workflow, what role sound plays in games and how it should be designed. Focusing on core concepts and real-world examples that make up game sound— such as sound direction, impact feel, feedback, layering, ducking, and trigger design— this course explains things concretely and practically so that even beginner designers without audio expertise can easily understand and immediately apply them to their work. After taking this course, you won't be a designer who relies on vague intuition saying "just do it like this," but rather one who understands various game sound techniques and can proactively lead audio quality.
입문
Game Planning, Content Planning, game-development

Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
입문 / Game Planning, Content Planning, game-development, sound, game-introduction
5.0
(1)
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.6
(5)
Level design is the process of meticulous spatial design that naturally guides players, controls tension and relief, and creates memorable moments. In this course, you'll learn how to apply spatial design principles that architects have used for hundreds of years to games. After taking this course, you'll become a game planner or level designer who thinks first about "What emotions will this space give to players, and what actions will it induce?" rather than simply "Put a wall here and place a door there."
입문
Game Planning, game-development, game-introduction
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.6
(5)

Introduction to PCG (Procedural Content Generation) for Game Designers: The Principles and Applications of PCG That Designers Should Know
machinetutor
무료
입문 / Game Planning, Content Planning, game-development, system-design, game-introduction
PCG (Procedural Content Generation) is a design approach that automatically generates game content based on rules and conditions. It is utilized for various content such as maps, items, events, and quests, and is currently widely used throughout the game industry to improve development efficiency and gameplay variety. PCG is no longer limited to specific genres or technical teams; it has become one of the fundamental concepts that game designers must understand. PCG is often misunderstood as merely a mathematical or programming technique, but in reality, the most important aspect is the planning-stage choices and design that determine "what kind of experience to create repeatedly." This course is an introductory lecture focused on understanding and utilizing PCG from a designer's perspective. Rather than teaching how to write code, it gradually explains why PCG is necessary, what problems it solves, and how it is used in game design, centered on principles and case studies.
입문
Game Planning, Content Planning, game-development

Introduction to PCG (Procedural Content Generation) for Game Designers: The Principles and Applications of PCG That Designers Should Know
machinetutor
무료
입문 / Game Planning, Content Planning, game-development, system-design, game-introduction

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
입문 / Game Planning, game-development, game-ai, AI, game-introduction
5.0
(3)
This course is designed for game designers who are unsure how to design enemy AI. We'll clearly break down pattern composition, behavior design, and difficulty adjustment methods in a designer's language—concepts that may have seemed vague before. After taking this course, you'll be able to independently determine 'what kind of enemy to design and why,' and communicate confidently with programmers.
입문
Game Planning, game-development, game-ai

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
입문 / Game Planning, game-development, game-ai, AI, game-introduction
5.0
(3)
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction
If you've been struggling with why combat feels frustrating or why the impact doesn't come alive, this course is the solution. We break down the core principles of designing combat systems for action-adventure and souls-like games in the easiest and clearest way possible, helping anyone create systematically designed combat systems based on structured knowledge rather than just 'simple intuition'. Through this course, you'll be able to theoretically systematize what was once vague combat system design and learn the application principles through real examples from various games.
입문
Game Planning, game-development, system-design
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(53)
This course examines the overall aspects of games and various elements of games from a humanistic perspective. The lectures will be based on a textbook called 'Game Textbook'.
입문
game-introduction

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(53)