
Triangles in action! CMake beginner
triangle
Are you having trouble using CMake? After taking this course, you too will be a CMake expert.
초급
cmake, vcpkg, C++
이 강의를 통해 수강생은 Vulkan의 핵심 개념을 이해할 수 있습니다. 이를 바탕으로 GPU를 효과적으로 사용하는 코드를 작성할 수 있습니다.
Vulkan
Graphics
학습 대상은
누구일까요?
Vulkan을 배우고 싶은 사람
OpenGL에서 Vulkan으로 전환하고 싶은 사람
엔진의 Vulkan 문제를 수정하고 싶은 사람
Vulkan 오픈 소스에 기여하고 싶은 사람
선수 지식,
필요할까요?
CMake
C++
OpenGL
343
명
수강생
37
개
수강평
47
개
답변
4.4
점
강의 평점
3
개
강의
저는 10+년 동안 소프트웨어 분야에서 일하고 있습니다. 그래픽스, 병렬 컴퓨팅, 인공지능에 관심이 매우 많으며 전문성을 키우기 위해 노력하고 있습니다. 저는 삼성전자, AMD, 라인플러스, 카카오브레인을 거쳐서 지금은 Qualcomm 근무하고 있습니다. 개인 사정으로 이직을 하지는 않았지만 Imagination Technologies, 42dot, 하이퍼커넥트, 네이버랩스, Amazon, Google, NVIDIA에 최종 합격한 경험도 있습니다. 앞으로 제가 배운 지식을 여러분에게 공유하고 여러분들로부터 많은 것을 배우고 싶습니다. 🙇
전체
44개 ∙ (7시간 56분)
해당 강의에서 제공:
1. 강의 소개
05:08
4. Vulkan SDK 설치
04:03
5. Vulkan 프로젝트 생성
02:03
7. Vulkan Instance
10:23
9. Vulkan Device
12:50
전체
8개
3.3
8개의 수강평
수강평 17
∙
평균 평점 5.0
수강평 4
∙
평균 평점 5.0
수정됨
5
Although I've used opengl and directx for quite some time, it was difficult to follow the lecture content during the first viewing. This was because a vast number of new functions and structures added in vulkan kept appearing. Fortunately, starting from the second full viewing of the lecture, I gradually began to understand, and by the third viewing, I could understand most of it. It takes several times longer to learn how to texture a triangle in vulkan than it does in opengl. Texturing a triangle requires almost 1300 lines of code. Regarding another person's review saying, "What kind of lecture explains every single struct in vulkan?", in my opinion, I think vulkan lectures inevitably have to be structured this way. This is because it's necessary to explain what each struct member means in the graphics pipeline. The points I found disappointing about the lecture are that there are too few assignments and only the core essentials are explained. Firstly, throughout the entire lecture, there were perhaps only about 4-5 simple assignments? In follow-up lectures, I hope there are more assignments, even simple ones, than now. Doing assignments helped me understand the lecture content more deeply. Secondly, the part where only the absolute core essentials of each vulkan concept were explained was also difficult when I first took the lecture. Explaining only the core makes it easy to remember and organize the content, but since the explanations are too short, I was able to learn more details about parts I couldn't understand solely from the explanations with the help of an LLM. For future lectures, I hope there are more supplementary explanations than now, even if the lecture content becomes a bit longer. I also request that the window framework be glfw, and that you check in advance if there are any errors on other platforms like Windows.
수강평 1
∙
평균 평점 5.0
수강평 1
∙
평균 평점 5.0
5
I listened well. The process of making the GPU work in Vulkan is really difficult. Buffer & image synchronization... gfx queue, compute queue synchronization... It's fine when drawing triangles, but If I try to make a game engine by myself later, I can imagine that setting up pipeline & renderpass resources will be very difficult. The lecture was great, but Vulkan itself is a bit disappointing 😭 It would have been nice if it was easy for users to make... I look forward to the advanced course~^^
수강평 14
∙
평균 평점 4.8
₩198,000