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[Let's Release It] Unity Casual Mobile MMORPG (M2)
Rookiss
This course follows the development of a <Casual Mobile MMORPG> M2 from start to finish, teaching you all the necessary skills for online game development.
중급이상
Unity, MMORPG, C#
How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as making a quick prototype. From the content covered in these two parts, you may be able to infer roughly what methods will be used to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Useful content for developing games in this genre + extras
39 learners
Level Intermediate
Course period Unlimited
How to Make a Turn-Based Tactics Game
Using IEnumerator
#Advanced# topics for intermediate level and above
Who is this course right for?
I want to make a turn-based tactics game
I've watched 2 or more introductory lectures or books (Parts 1 and 2 plus a considerable portion of others)
#Advanced# For those who want to create strategic content that includes checking, opportunity attacks, barriers, damage sharing, evasion counters, reflection, forced positioning, and preparing powerful skills (canceled when hit), even if it's a bit difficult
Need to know before starting?
c# beginner level (able to understand LINQ, delegates, and lambda expressions)
Unity (Coroutines) Beginner
#Advanced# Delegate, Event, Attribute, Reflection (but honestly I don't know this well either - I'm just going with some knowledge and a "wouldn't this work?" approach. So you can do it too!)
어쩌다 쉽지만 강력한 이벤트의 IEnumerator 코루틴화 = 시간통제형 이벤트 아키텍쳐를 만들게된,
시간의 마술사가 되고싶은, 초보 아마추어 인디개발자에서 독창적인 아키텍쳐이자 진짜 게임개발자 사이,
어느때 어느곳에, 존재 할수도 안할수도 있는 고양이짤 수집가
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124 lectures ∙ (36hr 0min)
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