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Triangles in Action! Vulkan Intermediate

This course will help students understand the core concepts of Vulkan, enabling them to write code that effectively utilizes the GPU.

(3.0) 7 reviews

77 learners

  • triangle
computer-graphics
3d
vulkan
spir-v
cross-platform

What you will learn!

  • Vulkan

  • Graphics

💡 The course is intermediate-level, but it's explained in a way that even beginners can understand , so don't worry too much about the difficulty. The reason the course is intermediate-level is because it only covers Vulkan, not overall graphics.

The ultimate course for OpenGL developers! 🥳

This course is designed for OpenGL developers considering migrating to Vulkan. It covers the fundamentals and delves into advanced topics such as GPUs, SPIR-V, synchronization, pipeline barriers, and buffering. Students will understand Vulkan's key benefits: explicit GPU control and performance optimization potential. Ultimately, this course will equip them with the understanding and skills necessary to transition from OpenGL to Vulkan. Upon completion, students will be ready to explore new horizons in advanced graphics programming.

Demo Showing Vulkan's Performance Beyond OpenGL

Demo showing Vulkan consumes less power than OpenGL

Vulkan is now a must, not an option! 🤩

Starting with Android 15, Vulkan will be adopted as the default API, and OpenGL ES is recommended for deprecation.

Features of this course

📌 Vulkan is explained very simply. Years of Vulkan expertise are incorporated into the lecture.

📌 50% theory, 50% practice. All code is written in an easy-to-understand manner.

📌 This course is for intermediate learners. You should be familiar with CMake and OpenGL. 🙂

📌 We run a Discord for Q&A and active discussion . 🗣

📌 We offer student discounts to ease the financial burden on students and job seekers. 🥰

I recommend this to these people

I want to learn Vulkan.

I heard that Vulkan was released to replace OpenGL, but I'm curious about what Vulkan is and want to learn about it.

I want to switch from OpenGL to Vulkan.

I know OpenGL, but Vulkan is too difficult to use. How can I learn Vulkan quickly and easily?

I want to solve Vulkan issues in Unreal Engine.

I enabled Vulkan in Unreal Engine to improve performance, but I'm getting rendering errors. I have no idea how to fix it.

I want to contribute to Vulkan open source.

I want to know how to understand and modify Vulkan code to make meaningful contributions.

After class

  • You will gain a deep understanding of the core concepts of Vulkan.

  • Master the features of Vulkan to maximize the graphics performance of your applications.

  • Vulkan's cross-platform nature allows you to develop engines that run on a variety of operating systems.

  • Learn how to use Vulkan tools to identify and resolve issues in your applications.

  • You will understand SPIR-V.


Learn about these things.

Vulkan Advantages

You will learn more about the advantages Vulkan offers over OpenGL.

Vulkan Loader

You will learn about the Layer structure, which is the core structure of Vulkan, and the role of the Vulkan Loader that implements it.

synchronization

You will learn how Host and Device can synchronize and when synchronization is necessary.

hardware

You'll also learn about the hardware that software developers must understand to use Vulkan.

You can get a job here.





Who created this course

  • 2024 ~ Present: Qualcomm AI Research

  • 2021 ~ 2024: Kakao Brain

  • 2023 ~ 2023: Open Source Playground Mentor Group

  • 2020 ~ 2021: AMD

  • 2019 ~ 2020: Line Plus

  • 2018 ~ 2019: AMD

  • 2012 ~ 2018: Samsung Electronics

  • 2010 ~ 2011: Samsung Software Membership

Things to note before taking the course

Practice environment

  • The lecture is based on Android.

  • The IDE I use is Android Studio.

Learning Materials

  • Lecture materials can be downloaded from the lecture.

  • Examples can be downloaded from GitHub .

Player knowledge

  • CMake

  • C++

  • OpenGL


Player lecture

If you're looking to learn CMake, Triangle's "Practical CMake" beginner course will give you the knowledge you need. Students will also receive a discount coupon.

Sweet Spot

This course was created by Sweet Spot . Experts carefully selected the curriculum and provide practical know-how to help you grow. Sweet Spot 's courses reflect the latest trends, always providing up-to-date information, and their systematic learning methods ensure maximum learning effectiveness. Unleash your full potential with Sweet Spot courses today!

Recommended for
these people

Who is this course right for?

  • Anyone who wants to learn Vulkan

  • For those who want to switch from OpenGL to Vulkan

  • Anyone who wants to fix Vulkan issues in the engine

  • Anyone who wants to contribute to Vulkan open source

Need to know before starting?

  • CMake

  • C++

  • OpenGL

Hello
This is

323

Learners

29

Reviews

41

Answers

4.3

Rating

3

Courses

저는 10+년 동안 소프트웨어 분야에서 일하고 있습니다. 그래픽스, 병렬 컴퓨팅, 인공지능에 관심이 매우 많으며 전문성을 키우기 위해 노력하고 있습니다. 저는 삼성전자, AMD, 라인플러스, 카카오브레인을 거쳐서 지금은 Qualcomm 근무하고 있습니다. 개인 사정으로 이직을 하지는 않았지만 Imagination Technologies, 42dot, 하이퍼커넥트, 네이버랩스, Amazon, Google, NVIDIA에 최종 합격한 경험도 있습니다. 앞으로 제가 배운 지식을 여러분에게 공유하고 여러분들로부터 많은 것을 배우고 싶습니다. 🙇

Curriculum

All

44 lectures ∙ (7hr 56min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

7 reviews

3.0

7 reviews

  • peterkim님의 프로필 이미지
    peterkim

    Reviews 4

    Average Rating 5.0

    Edited

    5

    100% enrolled

    Although I've used opengl and directx for quite some time, it was difficult to follow the lecture content during the first viewing. This was because a vast number of new functions and structures added in vulkan kept appearing. Fortunately, starting from the second full viewing of the lecture, I gradually began to understand, and by the third viewing, I could understand most of it. It takes several times longer to learn how to texture a triangle in vulkan than it does in opengl. Texturing a triangle requires almost 1300 lines of code. Regarding another person's review saying, "What kind of lecture explains every single struct in vulkan?", in my opinion, I think vulkan lectures inevitably have to be structured this way. This is because it's necessary to explain what each struct member means in the graphics pipeline. The points I found disappointing about the lecture are that there are too few assignments and only the core essentials are explained. Firstly, throughout the entire lecture, there were perhaps only about 4-5 simple assignments? In follow-up lectures, I hope there are more assignments, even simple ones, than now. Doing assignments helped me understand the lecture content more deeply. Secondly, the part where only the absolute core essentials of each vulkan concept were explained was also difficult when I first took the lecture. Explaining only the core makes it easy to remember and organize the content, but since the explanations are too short, I was able to learn more details about parts I couldn't understand solely from the explanations with the help of an LLM. For future lectures, I hope there are more supplementary explanations than now, even if the lecture content becomes a bit longer. I also request that the window framework be glfw, and that you check in advance if there are any errors on other platforms like Windows.

    • jmmoon6505님의 프로필 이미지
      jmmoon6505

      Reviews 1

      Average Rating 5.0

      5

      100% enrolled

      • deicide174960님의 프로필 이미지
        deicide174960

        Reviews 1

        Average Rating 5.0

        5

        100% enrolled

        I listened well. The process of making the GPU work in Vulkan is really difficult. Buffer & image synchronization... gfx queue, compute queue synchronization... It's fine when drawing triangles, but If I try to make a game engine by myself later, I can imagine that setting up pipeline & renderpass resources will be very difficult. The lecture was great, but Vulkan itself is a bit disappointing 😭 It would have been nice if it was easy for users to make... I look forward to the advanced course~^^

        • taewoolee2939님의 프로필 이미지
          taewoolee2939

          Reviews 14

          Average Rating 4.8

          3

          100% enrolled

          • juhan50258255님의 프로필 이미지
            juhan50258255

            Reviews 1

            Average Rating 1.0

            1

            73% enrolled

            The quality of the lecture is not satisfactory.

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