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Sunny Rider's Game Business and Game Planning Practice [E-book] 1230 Pages

This is Sunny Rider's game business and practical game planning. It's a 1230-page e-book that covers everything related to game planning and business PM.

(5.0) 2 reviews

21 learners

  • sunnyrider
게임기획
게임분석
Game Planning
game-business-pm
quality assurance
Portfolio

What you will learn!

  • Game Design

  • Project PM

  • Okay.

  • Game QA

  • gm

  • Game operator

  • Service planning

  • PM

  • Okay.

What you will learn

  • Learn about game planning and game business practices.

  • You can see the overall theory, cases, planning documents, etc.

  • Game Planning Business PM can help you find a job or change jobs.

Sunny Rider's Game Business and Game Planning Practice [E-Book] - 1230 Pages

  • Service Description


    Sunny Rider's Game Business and Game Planning Practice_Part 1 / Part 2


    The entire lecture consists of two parts.

    Part 1 is 623 PDF pages.
    Part 2 is 613 pages long. (PDF file)

    [Part 1 Table of Contents]

    1. Game industry market situation
    2. Game market research. Competitive game analysis method
    3. Game market research. Benchmarking and data research, FGT
    4. Commercialization model of online games (BM: Business Model)
    5. Understanding game indicators (KPI, indicator design)
    6. Project management methodology when starting a game company
    7. Understanding NFT
    8. Understanding the game production stages
    9. Service Planning Methodology
    10. Game planning methodology
    11. Game QA (Quality Assurance)
    12. Back Office Planning and Operation



    [Part 2 Table of Contents]
    1. Game development process
    2. The role of the planner in game production
    3. Game system planning and content planning
    4. Create a table of contents for the game plan
    5. Ideation and game planning
    6. Concept of reverse planning
    7. Analysis method for producing a reverse planning document
    8. Game Prototype Planning
    9. Game system planning
    10. UI/UX Planning
    11. Create a plan structure diagram
    12. Create a data table
    13. Quest Planning
    14. Speclist and Sound Planning
    15. Planning a VR game
    16. Balance Planning Concept
    17. RPG battle balance play time and stamina distribution
    18.MORPG Game Combat Formula
    19. Setting monster ability values ​​by stage
    20. Setting ally abilities
    21. Setting enemy abilities
    22. Player character defense and health settings
    23.PVP Elo Rating and Matchmaking
    24.SNG Game Planning: Game Overview and Screen
    25.SNG Game Planning: Gameplay Screen
    26.SNG Game Planning: Store
    27.SNG Game Planning: Building Construction and Movement
    28.SNG Game Planning: Producing Products with Livestock
    29.SNG Game Planning: Harvesting Fruits
    30.SNG Game Planning: Product Production at the Factory
    31.SNG Game Planning: Order Delivery
    32.SNG Game Planning: Kagedae
    33.SNG Game Planning: Social Functions



    1. Level of pre-learning


    • Interest in the gaming industry

    • Interest in the game industry and mobile and PC game production

    • Game play experience

    • Interest in creating game content


    2. Expected learners


    • Indie developers and game company CEOs who want to start a game business

    • Job seekers who want to work for a gaming company

    • Game planning aspirant, game programmer, game artist

    • People interested in game development

    • Business people who want to collaborate with game companies

    • Those who must work as PO/PM




    3. Lecture Topic

    • Game system from the perspective of developing game planning skills,

    A course that teaches you how to write a game plan, and the skills of planning indicators and operating tools.

    • This is a course that improves document writing skills, so it is suitable for job seekers and

    Can help junior planners change jobs

    • Covers how to write a game system plan, design game indicators and operating tools before launch, and data analysis practices.

    • Since planners sometimes perform both schedule management and QA work, this content is also covered.



    4. Lecture Features


    Various functions included in actual business plans and examples of planning for those functions.

    I like how it explains in detail how to use it, using various examples.


    4-1. System Planning Document

    In the case of a system plan, it is systematically divided into definition, composition, and details.

    It tells you how to write a system architecture.

    How to write a table of contents and a definition of the system, how to write a structure diagram,

    How to write a play flow as a planning document, create and organize UI/UX blueprints,

    How to create data tables, how to create flow charts, how to write exception handling, etc.

    We provide you with all the content and examples of documents that go into a practical system plan.


    4-2. Game log design and operation tool planning

    Three months before the game launch, we conduct data analysis to prepare for the game launch.

    We need to proceed with the log design and plan the operational tools for operation.

    We will teach you the concepts for proper indicator design and indicator design methods according to the six principles.

    In the operational tool planning, the concept and examples of operational tool planning required for actual operation are discussed.

    Please let us know so we can provide you with the service.


    4-3. QA scope design and QA test case writing method

    QA test design to catch bugs before launch, QA process, QA test based on plan

    Learn case design methods and sample documents.


    4-4.Schedule Management

    Planners often serve as PMs/POs for their teams. They plan the schedules of the team members they work with.

    Learn about WBS-based schedule management techniques to help you manage your schedule.


    4-4. Game Balance:

    In terms of balance, it starts with the basic concept of combat balance, how to set the standard value for combat balance, understanding the defensive power/defense rate formula, which is the combat formula, actual application of the formula and creating a virtual stage to create a table of standards for friendly and enemy combat balance, sampling balancing techniques to determine the standard for adjusting the level-by-level growth time and the strength of equipment for friendly forces in growth balance, and concepts and practice on how to pay rewards in economic balancing and how to divide and balance non-paying users and paying users.


    #Game planning #Business PM #Game business PM #QA #Project management #Portfolio



    hello.

    PD(Director), PO(Product Owner), Business PM, Game Planner

    I am Sunny Rider, an experienced rider who is currently serving as PO.

    I have worked in the gaming industry for 18 years, including 7 years at Naver Corporation.

    We plan to create a game that ranks in the top 5 in overall sales on Google Play.

    I have experience in launching, game system planning, game content planning, and balance planning.

    Level design is possible. I have helped many people, including Netmarble, LINE,

    Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, Bitmango, etc.

    We have extensive experience in successfully passing final exams for various large and small companies.

    I am aspiring to become a game planner and game business PM, leveraging my many years of leadership experience.

    Create content that is easy to understand for beginners.



    His books include Mobile Game Planning that Attracts Users.

    I am the operator of the Naver Cafe Game Planning Study.

    I am an adjunct professor teaching the Understanding the Game Industry course at Kookje Cyber ​​University.


    Career History – Total of 18 years of experience



    (Current) Adjunct Professor at International Cyber ​​University / In charge of the course on understanding the game industry
    (Current) COO of a software development company
    (Former) Maxt Planning Team Leader PO – Metaverse Service TLONA Director


    (Former) Devsisters Decoplay Game Planning Team Leader


    (Former) Devsisters Cookie Run Kingdom Team System Planner


    (Former) Head of Highbro Media Headquarters / PD of Dragon Village W


    (Former) LINE+ game planner / Line Fighters planning, launching, and service


    (Former) NHN Manager / Uparu Mountain Planning and Launching, Service


    (Former) Joycity Representative / Heroes in the Sky Business PM, Commercialization, Launch and Service




Recommended for
these people

Who is this course right for?

  • Game Planner

  • Project PM

  • Okay.

  • Game QA

  • gm

  • Game operator

  • Service Planner

  • PM

  • Okay.

  • CEO

Hello
This is

3,651

Learners

110

Reviews

9

Answers

4.4

Rating

13

Courses

안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다. 
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.

문의 bigfish81@naver.com 01066334971 카톡ID recollector

써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)

[저서]
유저를 끌어당기는 모바일 게임기획

[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리

[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무

[QA]
1.QA에 필요한 테스트 케이스 작성

#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의
bigfish81@naver.com 01066334971 카톡ID recollector

Curriculum

All

47 lectures ∙ (43min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

2 reviews

5.0

2 reviews

  • 멜키님의 프로필 이미지
    멜키

    Reviews 1

    Average Rating 5.0

    5

    9% enrolled

    오, 저는 게임 기획에 완전 문외한이고, 이제 처음 알아가는 단계인데요. 이렇게 설명을 잘 해주셔서 너무 좋네요! 요즘 관련 학원을 알아보는데 너무 부담스러운 가격대라 독학을 해보겠다 했는데, 이 정도면 게임 기획이 어떤 건지 틀을 좀 잡는데 완전 도움이 되겠다 싶었습니다! 감사합니다. 정성 들여 만드신 자료인 만큼, 노력에는 노력으로 보답하는 게 좋다고 생각합니다ㅎㅎ열심히 공부하겠습니다!

    • 써니라이더
      Instructor

      정말 감사드립니다^^ 추가 문의사항 있으면 이메일 카톡으로 부탁드립니다 이메일 bigfish81@naver.com 카톡아이디 recollector 토요일온라인멘토링 gamecampus.org

  • 박주원님의 프로필 이미지
    박주원

    Reviews 1

    Average Rating 5.0

    5

    32% enrolled

    • 써니라이더
      Instructor

      정말 감사드립니다:) 좋은 하루 되세요^^*

$101.20

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