따라하면 취업되는 게임기획 강의!
써니라이더
따라하면 취업되는 게임 기획 강의입니다. 강의를 따라하면 게임기획에 대한 개념과 역기획서 작성법, 게임기획 포트폴리오 작성법, 자기소개서와 면접 준비 방법을 배울 수 있습니다.
입문
게임기획
You can learn how to write a creative plan required for college entrance exams and indie game development. Since the nature of the plan does not require a high level of practical knowledge, you can write a plan that is advantageous for contests and government-supported projects. In addition, you can practice detailed reverse planning for commercialized RPG games.

Game planning
Game Development
Creative plan
Reverse planning book
[Game Planning Series]
Let's plan a creative clicker & creative 3D puzzle game together!
#GamePlanning #ClickerGame #CreativeProposal #PuzzlePlanning #RPGPlanning #PM #ServicePlanning
In addition to the 12-lecture game planning video lectures, we also provide a 12-lecture detailed game planning PDF file (total 202 pages) that you can keep for life.
Related site link: https://cafe.naver.com/gagees
[Game Planning Study Open Chat] Participation Code 1117
https://open.kakao.com/o/gAKGBUfb (click)
Lesson 1. Clicker Game Overview and Gameplay Structure (17 Pages) - Game Concepts and Core Play Design
Lecture 2. Clicker Game Core Fun Elements / Overall Structure / Story Setting (18 pages) - Story Setting and Game System Structuring. Lecture 3. Clicker Game UI Storyboard / Game Play Screen (20 pages) - UI Screen Structuring and Game Play Screen Design.
Lesson 4. Clicker Game Enhancement/Synthesis/Item Shop (17 pages) - Designing Means of Acquiring and Using Goods
Lesson 5. Clicker Game Part-Time Job / Agency News System (Page 17) - Designing a Method for Acquiring Auxiliary Goods
Lesson 6. Clicker Game Advertising Store / Camouflage Points / Furniture Store & Storage System (22 pages) - Designing the Event System and Decoration System
Lesson 7. Clicker Game Agency Map and Ranking / Variant Events / Game Ending (18 pages) - Designing the Ranking System and Game Ending Conditions
8th Quarterly. Phenomenon Bulletin Board Reverse Planning Document Definition / UI Structure / How to Play (16 Pages) - System Rules and Play Method Design
Lesson 9. Detailed UI Description/Flowchart/Data Table for the Reverse Planning of the Phenomenon Bulletin Board (14 Pages) - System UI and Table Structure Design
Lesson 10. 3D Puzzle Game Overview / Story / Core Play (15 pages) - Game Concept and Core Play Design
Lesson 11. The Fun Elements of 3D Puzzle Games / Overall Structure / Main Menu / Chapter Selection (14 Pages) - Game System Structure and Screen Design
Lesson 12. 3D Puzzle Game User Creation Board / Level Design (14 Pages) - User Creation Board and Level Design
PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users
Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.
I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.
Game Planning Study YouTube https://www.youtube.com/@bigfish811
#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com
Who is this course right for?
Anyone interested in game planning
A student preparing to advance to a game planning-related department with a creative planning book
Those who submit a game plan to the contest
Anyone preparing to create an indie game
Need to know before starting?
No player knowledge required
3,741
Learners
120
Reviews
9
Answers
4.4
Rating
13
Courses
안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다.
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.
문의 bigfish81@naver.com 01066334971 카톡ID recollector
써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)
[저서]
유저를 끌어당기는 모바일 게임기획
[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리
[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무
[QA]
1.QA에 필요한 테스트 케이스 작성
#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의 bigfish81@naver.com 01066334971 카톡ID recollector
All
12 lectures ∙ (2hr 51min)
Course Materials:
All
13 reviews
4.2
13 reviews
Reviews 5
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Average Rating 4.6
Reviews 1
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Average Rating 3.0
Reviews 6
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Average Rating 5.0
$30.80
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