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[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation

You can learn how to write a creative plan required for college entrance exams and indie game development. Since the nature of the plan does not require a high level of practical knowledge, you can write a plan that is advantageous for contests and government-supported projects. In addition, you can practice detailed reverse planning for commercialized RPG games.

(4.2) 13 reviews

438 learners

3시간 만에 완강할 수 있는 강의 ⏰
Game Planning

Reviews from Early Learners

What you will learn!

  • Game planning

  • Game Development

  • Creative plan

  • Reverse planning book

[Game Planning Series]
Let's plan a creative clicker & creative 3D puzzle game together!

This is a course on game planning, clicker games, creative planning, puzzle planning, RPG planning, PM, and service planning.

#GamePlanning #ClickerGame #CreativeProposal #PuzzlePlanning #RPGPlanning #PM #ServicePlanning

Lecture materials

In addition to the 12-lecture game planning video lectures, we also provide a 12-lecture detailed game planning PDF file (total 202 pages) that you can keep for life.

Related site link: https://cafe.naver.com/gagees

[Game Planning Study Open Chat] Participation Code 1117

https://open.kakao.com/o/gAKGBUfb (click)

Lecture Features

  • You can learn how to write a creative proposal for university entrance exams and indie game development.
  • Because the nature of the proposal does not require a high level of practical knowledge, it can be used to write proposals that are advantageous for competitions and government-supported projects.
  • You can practice writing detailed reverse engineering plans for commercialized RPG games. This plan isn't simply focused on game design; it encompasses both persuasion and design methods. You'll be exposed to plans from a variety of genres and witness firsthand the process of concretizing a game concept.
  • All screens of the game are expressed in the plan, making it easier to understand the game planning process.
  • Since the proposal style is different for each lecture, you will be exposed to a variety of proposal styles and be able to establish your own proposal style.

Brief introduction to the curriculum

Section 0. [Planning a Creative Clicker Game]

Lesson 1. Clicker Game Overview and Gameplay Structure (17 Pages) - Game Concepts and Core Play Design
Lecture 2. Clicker Game Core Fun Elements / Overall Structure / Story Setting (18 pages) - Story Setting and Game System Structuring. Lecture 3. Clicker Game UI Storyboard / Game Play Screen (20 pages) - UI Screen Structuring and Game Play Screen Design.
Lesson 4. Clicker Game Enhancement/Synthesis/Item Shop (17 pages) - Designing Means of Acquiring and Using Goods
Lesson 5. Clicker Game Part-Time Job / Agency News System (Page 17) - Designing a Method for Acquiring Auxiliary Goods
Lesson 6. Clicker Game Advertising Store / Camouflage Points / Furniture Store & Storage System (22 pages) - Designing the Event System and Decoration System
Lesson 7. Clicker Game Agency Map and Ranking / Variant Events / Game Ending (18 pages) - Designing the Ranking System and Game Ending Conditions

Section 1. [Creating an RPG Game Reverse Planning Document]

8th Quarterly. Phenomenon Bulletin Board Reverse Planning Document Definition / UI Structure / How to Play (16 Pages) - System Rules and Play Method Design
Lesson 9. Detailed UI Description/Flowchart/Data Table for the Reverse Planning of the Phenomenon Bulletin Board (14 Pages) - System UI and Table Structure Design

Section 2. [Planning a Creative 3D Puzzle Game]

Lesson 10. 3D Puzzle Game Overview / Story / Core Play (15 pages) - Game Concept and Core Play Design
Lesson 11. The Fun Elements of 3D Puzzle Games / Overall Structure / Main Menu / Chapter Selection (14 Pages) - Game System Structure and Screen Design
Lesson 12. 3D Puzzle Game User Creation Board / Level Design (14 Pages) - User Creation Board and Level Design

Clicker Game Features 🎮

  • Clicker games are one of the hottest genres on the Google Play Store, along with Raising a Beggar and Middle-aged Knight Kim Bong-sik.
  • Development doesn't require a lot of resources, and the fun of the game is guaranteed if you design the goods-related system and reward cycle well.
  • Clicker games can be developed without requiring a high level of practical knowledge, even if you only know the four basic arithmetic operations.

Clicker Game - Bioweapon Dealership

  • It's a game with the concept of "ruling the world by selling aliens disguised as cell phones."
  • The plan outlines the process of designing core systems related to the concept of how to dominate the world by selling cell phones.
  • It borrows systems from existing clicker genres, and allows you to understand the overall planning process of clicker games.

Characteristics of System Reverse Planning 📝

  • You can study and learn system design methods by reverse-engineering a high-quality system.
  • The more you reverse engineer a game system, the more data you can gather about it.
  • Reverse planning a system that fits the trend allows you to conduct thorough market research and later design a competitive system.

System Reverse Planning - RPG Game Phenomenon Bulletin Board Reverse Planning

  • We are redesigning the 'Phenomenon Bulletin Board' of a market-proven 'RPG game'.
  • This section details the system planning process for designing a quest system.
  • You will learn the skills needed to create system documentation, such as flowcharts, data tables, and UI details.

Puzzle Game Features 🧩

  • Puzzle games are easy to play for anyone as long as they understand the rules, so they appeal to a wide range of age groups.
  • The fun of thinking about the puzzle-solving process and the sense of accomplishment when you solve it are key.
  • If you regularly update your puzzle components, your game will have a long lifespan.

Puzzle Game - Stella

  • The concept is "a game where travelers create interplanetary routes to travel through space."
  • The process of creating an interplanetary path is designed as a puzzle, and the design of the puzzle is described in the plan.
  • You will gain a comprehensive understanding of the puzzle game planning process, including puzzle rules, puzzle components, and puzzle stage design methods.

◆ A sneak peek at the lecture 


The person who created the lecture
Who could it be?

Sunny Rider

PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users

Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.

I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.

Sunny Rider's Brunch https://brunch.co.kr/@brunchizh0

Game Planning Study YouTube https://www.youtube.com/@bigfish811

#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com

Recommended lectures 😎

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The shortcut to passing the game industry exam!
[Game Planning Guide: Get a Job] Recommended Real-World Farm SNG Games
Let's plan a SNG (Social Network Game) farming game!

Recommended for
these people

Who is this course right for?

  • Anyone interested in game planning

  • A student preparing to advance to a game planning-related department with a creative planning book

  • Those who submit a game plan to the contest

  • Anyone preparing to create an indie game

Need to know before starting?

  • No player knowledge required

Hello
This is

3,677

Learners

112

Reviews

9

Answers

4.4

Rating

13

Courses

안녕하세요.PD(디렉터), PO(프로덕트 오너), 사업 PM, 게임기획자
경험이 있고 PO를 맡고 있는 써니라이더 입니다. 
네이버 7년 경력을 포함해서 게임업계에서 17년 동안 일했습니다.
구글플레이 전체 매출 상위 5위 안의 게임(우파루마운틴)을 1인 기획해서
런칭한 경험이 있고, 게임 시스템 기획, 게임 콘텐츠 기획, 밸런스 기획,
레벨디자인이 가능합니다. 많은 분들을 도와드려서 넷마블,LINE,
카카오,스마일게이트,넥슨,네오플,크래프톤,조이시티,네오위즈,비트망고 등
여러 대기업과 중소기업에 최종 합격시킨 경험이 풍부합니다.
다년 간의 지도 경험을 활용해 게임기획과 게임사업PM을 지망하는
초보자를 대상으로 쉽게 이해할 수 있는 콘텐츠를 만듭니다.

문의 bigfish81@naver.com 01066334971 카톡ID recollector

써니라이더
PO / 게임기획자 / 서비스기획자 / 사업 PM
(현) 강연자 , 프리랜서 서비스 기획자, PM
(전) 맥스트 메타버스서비스 PO / 기획팀장
(전) 데브시스터즈 게임기획자 (쿠키런 킹덤 기획 / 파티파티 데코 플레이 기획팀장)
(전) 하이브로 미디어본부장 (드래곤빌리지W PD)
(전) LINE+ 게임기획자 (LINE 파이터즈 기획)
(전) NHN 게임기획자 (우파루마운틴 기획)
(전) 조이시티 사업 PM (히어로즈 인더스카이)

[저서]
유저를 끌어당기는 모바일 게임기획

[게임기획/PD/PO/서비스 기획]
1.시스템,콘텐츠,전투,레벨디자인,밸런싱,유료아이템 기획
2.개발팀 일정표 작성과 일정 관리 / 사운드 기획
3.카카오나 라인등 플랫폼에 게임 마이그레이션 기획
4.전체 개발 스펙 관리 / 업데이트 일정 관리

[사업PM/운영업무]
1.지표설계,데이터 분석 할 수 있는 웹 기획
2.운영툴 기획(웹)
3.이벤트 기획 / 이벤트 웹페이지 기획(모바일,웹)
4.사업팀이 하는 기본적인 데이터 분석
5.오프라인 행사 진행-지스타
6.소싱 업무

[QA]
1.QA에 필요한 테스트 케이스 작성

#기업 / 개인 강연 가능합니다(게임기획,서비스기획, 게임밸런스,사업PM, PO / PD 실무 관련)
문의
bigfish81@naver.com 01066334971 카톡ID recollector

Curriculum

All

12 lectures ∙ (2hr 51min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

13 reviews

4.2

13 reviews

  • paradise1732님의 프로필 이미지
    paradise1732

    Reviews 5

    Average Rating 4.6

    3

    100% enrolled

    If you don't know what a business plan is and want to see it as a reference, I recommend this lecture. I think this is a very good lecture for beginners because game planning is a rare lecture material. However, if you assume that following the title of the lecture means that people understand and proceed with the work, not copying and pasting, then you should consider purchasing this lecture. Since most of the lecture content is reading the material as it is, rather than thinking that I can make a business plan after listening to this lecture, I think I saw a good portfolio.

    • helloooworld님의 프로필 이미지
      helloooworld

      Reviews 1

      Average Rating 3.0

      3

      33% enrolled

      I don't regret buying it because I can learn the flow of the plan, the words used, and the plan structure, but I feel disappointed because there is no lecture. Personally, I think that since I can still get something, this price is reasonable. Since the lecture is just reading the lecture notes, I feel like I bought the lecture notes instead of the lecture. I barely understood how to create a data table by listening to YouTube... I think it will be difficult for those without basic knowledge to listen.

      • junghoon74550891님의 프로필 이미지
        junghoon74550891

        Reviews 1

        Average Rating 5.0

        5

        17% enrolled

        I found the plan easy to understand when I saw it in person. Thanks to this, I think indie game development will be easy.

        • sunnyrider
          Instructor

          Thank you. Have a nice day^^

      • gaussian881403님의 프로필 이미지
        gaussian881403

        Reviews 6

        Average Rating 5.0

        5

        33% enrolled

        You explained it in a way that beginners can easily understand. The PDF document is excellent too.

      • muttul589114님의 프로필 이미지
        muttul589114

        Reviews 59

        Average Rating 4.8

        5

        100% enrolled

        Thank you for the valuable lecture.

        • sunnyrider
          Instructor

          Thank you so much and have a nice day!

      $30.80

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