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[Game planning that will get you a job if you follow along] Clicker/Puzzle/RPG planning book creation

You can learn how to write a creative plan required for college entrance exams and indie game development. Since the nature of the plan does not require a high level of practical knowledge, you can write a plan that is advantageous for contests and government-supported projects. In addition, you can practice detailed reverse planning for commercialized RPG games.

(4.0) 14 reviews

449 learners

Level Beginner

Course period Unlimited

  • sunnyrider
  • dlwjdgns7455
Game Planning
Game Planning
Game Planning
Game Planning

Reviews from Early Learners

Reviews from Early Learners

4.0

5.0

이정훈

17% enrolled

I found the plan easy to understand when I saw it in person. Thanks to this, I think indie game development will be easy.

5.0

gaussian88

33% enrolled

You explained it in a way that beginners can easily understand. The PDF document is excellent too.

5.0

까만돌

100% enrolled

Thank you for the valuable lecture.

What you will gain after the course

  • Game planning

  • Game Development

  • Creative plan

  • Reverse planning book

[Game Planning Series]
Let's plan a creative clicker & creative 3D puzzle game together!

This is a course on game planning, clicker games, creative planning, puzzle planning, RPG planning, PM, and service planning.

#GamePlanning #ClickerGame #CreativeProposal #PuzzlePlanning #RPGPlanning #PM #ServicePlanning

Lecture materials

In addition to the 12-lecture game planning video lectures, we also provide a 12-lecture detailed game planning PDF file (total 202 pages) that you can keep for life.

Related site link: https://cafe.naver.com/gagees

[Game Planning Study Open Chat] Participation Code 1117

https://open.kakao.com/o/gAKGBUfb (click)

Lecture Features

  • You can learn how to write a creative proposal for university entrance exams and indie game development.
  • Because the nature of the proposal does not require a high level of practical knowledge, it can be used to write proposals that are advantageous for competitions and government-supported projects.
  • You can practice writing detailed reverse engineering plans for commercialized RPG games. This plan isn't simply focused on game design; it encompasses both persuasion and design methods. You'll be exposed to plans from a variety of genres and witness firsthand the process of concretizing a game concept.
  • All screens of the game are expressed in the plan, making it easier to understand the game planning process.
  • Since the proposal style is different for each lecture, you will be exposed to a variety of proposal styles and be able to establish your own proposal style.

Brief introduction to the curriculum

Section 0. [Planning a Creative Clicker Game]

Lesson 1. Clicker Game Overview and Gameplay Structure (17 Pages) - Game Concepts and Core Play Design
Lecture 2. Clicker Game Core Fun Elements / Overall Structure / Story Setting (18 pages) - Story Setting and Game System Structuring. Lecture 3. Clicker Game UI Storyboard / Game Play Screen (20 pages) - UI Screen Structuring and Game Play Screen Design.
Lesson 4. Clicker Game Enhancement/Synthesis/Item Shop (17 pages) - Designing Means of Acquiring and Using Goods
Lesson 5. Clicker Game Part-Time Job / Agency News System (Page 17) - Designing a Method for Acquiring Auxiliary Goods
Lesson 6. Clicker Game Advertising Store / Camouflage Points / Furniture Store & Storage System (22 pages) - Designing the Event System and Decoration System
Lesson 7. Clicker Game Agency Map and Ranking / Variant Events / Game Ending (18 pages) - Designing the Ranking System and Game Ending Conditions

Section 1. [Creating an RPG Game Reverse Planning Document]

8th Quarterly. Phenomenon Bulletin Board Reverse Planning Document Definition / UI Structure / How to Play (16 Pages) - System Rules and Play Method Design
Lesson 9. Detailed UI Description/Flowchart/Data Table for the Reverse Planning of the Phenomenon Bulletin Board (14 Pages) - System UI and Table Structure Design

Section 2. [Planning a Creative 3D Puzzle Game]

Lesson 10. 3D Puzzle Game Overview / Story / Core Play (15 pages) - Game Concept and Core Play Design
Lesson 11. The Fun Elements of 3D Puzzle Games / Overall Structure / Main Menu / Chapter Selection (14 Pages) - Game System Structure and Screen Design
Lesson 12. 3D Puzzle Game User Creation Board / Level Design (14 Pages) - User Creation Board and Level Design

Clicker Game Features 🎮

  • Clicker games are one of the hottest genres on the Google Play Store, along with Raising a Beggar and Middle-aged Knight Kim Bong-sik.
  • Development doesn't require a lot of resources, and the fun of the game is guaranteed if you design the goods-related system and reward cycle well.
  • Clicker games can be developed without requiring a high level of practical knowledge, even if you only know the four basic arithmetic operations.

Clicker Game - Bioweapon Dealership

  • It's a game with the concept of "ruling the world by selling aliens disguised as cell phones."
  • The plan outlines the process of designing core systems related to the concept of how to dominate the world by selling cell phones.
  • It borrows systems from existing clicker genres, and allows you to understand the overall planning process of clicker games.

Characteristics of System Reverse Planning 📝

  • You can study and learn system design methods by reverse-engineering a high-quality system.
  • The more you reverse engineer a game system, the more data you can gather about it.
  • Reverse planning a system that fits the trend allows you to conduct thorough market research and later design a competitive system.

System Reverse Planning - RPG Game Phenomenon Bulletin Board Reverse Planning

  • We are redesigning the 'Phenomenon Bulletin Board' of a market-proven 'RPG game'.
  • This section details the system planning process for designing a quest system.
  • You will learn the skills needed to create system documentation, such as flowcharts, data tables, and UI details.

Puzzle Game Features 🧩

  • Puzzle games are easy to play for anyone as long as they understand the rules, so they appeal to a wide range of age groups.
  • The fun of thinking about the puzzle-solving process and the sense of accomplishment when you solve it are key.
  • If you regularly update your puzzle components, your game will have a long lifespan.

Puzzle Game - Stella

  • The concept is "a game where travelers create interplanetary routes to travel through space."
  • The process of creating an interplanetary path is designed as a puzzle, and the design of the puzzle is described in the plan.
  • You will gain a comprehensive understanding of the puzzle game planning process, including puzzle rules, puzzle components, and puzzle stage design methods.

◆ A sneak peek at the lecture 


The person who created the lecture
Who could it be?

Sunny Rider

PO / Game Planner / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) 3D Metaverse Service PO / Planning Team Leader
(Former) Devsisters Game Planner (Cookie Run Kingdom Planning / Party Party Deco Play Planning Team Leader)
Former Head of Highbro Media Headquarters (Dragon Village W PD)
(Former) LINE+ game planner (LINE Fighters planning)
(Former) NHN game planner (Uparu Mountain planning)
(Former) Joycity Business PM (Heroes in the Sky Business PM)
#Book: Mobile Game Planning that Attracts Users

Hello, I'm Sunny Rider, a game planner and PO. I've worked in the gaming industry for 17 years, including seven years at Naver.
I have experience planning and launching a game (Uparu Mountain) that ranked in the top 5 in overall sales on Google Play, and planning the game system.
Game content planning, balance planning, and level design are possible.

I have extensive experience helping numerous individuals pass final rounds at various large and small companies, including Netmarble, LINE, Kakao, Smilegate, Nexon, Neople, Krafton, Joycity, Neowiz, and Bitmango. I leverage my years of coaching experience to create accessible content for beginners aspiring to become game planners or game business managers.

Sunny Rider's Brunch https://brunch.co.kr/@brunchizh0

Game Planning Study YouTube https://www.youtube.com/@bigfish811

#Corporate lectures available (game planning, game balance, business PM, PO/PD practice related) For lectures and partnership inquiries, please contact bigfish81@naver.com

Recommended lectures 😎

Game planning lectures that will lead to employment if you follow them! Recommended
The shortcut to passing the game industry exam!
[Game Planning Guide: Get a Job] Recommended Real-World Farm SNG Games
Let's plan a SNG (Social Network Game) farming game!

Recommended for
these people

Who is this course right for?

  • Anyone interested in game planning

  • A student preparing to advance to a game planning-related department with a creative planning book

  • Those who submit a game plan to the contest

  • Anyone preparing to create an indie game

Need to know before starting?

  • No player knowledge required

Hello
This is

3,775

Learners

122

Reviews

9

Answers

4.4

Rating

13

Courses

Hello. I am Sunny Rider, a current PO with experience as a
PD (Director), PO (Product Owner), Business PM, and Game Designer.
I have worked in the game industry for 17 years, including 7 years at Naver.
I have experience solo-designing and launching a game (Wooparoo Mountain)
that ranked in the top 5 for overall revenue on Google Play, and I am capable of
game system design, game content design, balance design, and level design. I have extensive experience helping many individuals
successfully land final job offers at various large and medium-sized companies such as Netmarble, LINE,
Kakao, Smilegate, Nexon, Neople, Krafton, JoyCity, Neowiz, and BitMango.
Leveraging my years of mentoring experience, I create easy-to-understand content
for beginners aspiring to become game designers and game business PMs.

Inquiries bigfish81@naver.com 01066334971 KakaoTalk ID: recollector

Sunny Rider
PO / Game Designer / Service Planner / Business PM
(Current) Lecturer, Freelance Service Planner, PM
(Former) MAXST Metaverse Service PO / Planning Team Lead
(Former) Devsisters Game Designer (Cookie Run: Kingdom Planning / Party Party Deco Play Planning Team Lead)
(Former) Highbrow Media Director (Dragon Village W PD)
(Former) LINE+ Game Designer (LINE Fighters Planning)
(Former) NHN Game Designer (Wooparoo Mountain Planning)
(Former) Joycity Business PM (Heroes in the Sky)

[Publications]
Mobile Game Planning That Attracts Users

[Game Planning/PD/PO/Service Planning]
1. System, Content, Combat, Level Design, Balancing, Paid Item Planning
2. Development Team Roadmap Creation and Schedule Management / Sound Planning
3. Game Migration Planning for Platforms such as Kakao and LINE
4. Overall Development Spec Management / Update Schedule Management

[Business PM/Operations]
1. Web Planning for Metric Design and Data Analysis
2. Operation Tool Planning (Web)
3. Event Planning / Event Web Page Planning (Mobile, Web)
4. Fundamental Data Analysis for Business Teams
5. Offline Event Management - G-STAR
6. Sourcing Operations

[QA]
1. Writing Test Cases required for QA

#Available for corporate / individual lectures (Game Planning, Service Planning, Game Balance, Business PM, PO / PD practical work)
Inquiries:
bigfish81@naver.com 01066334971 KakaoTalk ID: recollector

Curriculum

All

12 lectures ∙ (2hr 51min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

14 reviews

4.0

14 reviews

  • junghoon74550891님의 프로필 이미지
    junghoon74550891

    Reviews 1

    Average Rating 5.0

    5

    17% enrolled

    I found the plan easy to understand when I saw it in person. Thanks to this, I think indie game development will be easy.

    • sunnyrider
      Instructor

      Thank you. Have a nice day^^

  • gaussian881403님의 프로필 이미지
    gaussian881403

    Reviews 6

    Average Rating 5.0

    5

    33% enrolled

    You explained it in a way that beginners can easily understand. The PDF document is excellent too.

  • muttul589114님의 프로필 이미지
    muttul589114

    Reviews 67

    Average Rating 4.8

    5

    100% enrolled

    Thank you for the valuable lecture.

    • sunnyrider
      Instructor

      Thank you so much and have a nice day!

  • jason962134421님의 프로필 이미지
    jason962134421

    Reviews 3

    Average Rating 4.0

    4

    92% enrolled

    I liked the variety of examples!

    • jes79님의 프로필 이미지
      jes79

      Reviews 4

      Average Rating 4.3

      5

      100% enrolled

      I enjoyed it.

      • sunnyrider
        Instructor

        Thank you so much and have a nice day!

    $30.80

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