Unreal for Non-Majors: Mastering Materials Part 1
allradi
Even non-majors, non-developers, and graphic artists can easily learn Unreal Engine. Grow as a Technical Artist through Unreal!
Beginner
Unreal Engine, 3d, 3d-rendering
Are PC effects breaking or slowing down on mobile? Based on know-how gained through countless trials and errors, I will share the core principles and optimization strategies.
1 learners are taking this course
Level Basic
Course period Unlimited
2 Practical Mobile Rendering Tricks
Dynamic Environmental Changes Implemented with Depth-Based Puddles
Blur Algorithms and Two Depth of Field Implementations
Implementing practical rendering tricks optimized for mobile environments
Mastering the Practical Guide to Android Build and Packaging
Creating and Utilizing Slider UI Widgets
Have the brilliant effects of conventional PC games been breaking or slowing down in mobile environments?
Through know-how gained from countless trials and errors, you will learn the core principles and optimization strategies to implement
PC-level quality on mobile.
Through practical examples such as depth-based puddles, fake reflections, flipbook animations, and two types of fake depth of field,
you will learn how to
overcome the limitations of mobile rendering.
Implement optimized rendering tricks such as Unreal Engine 5's Materials and Blueprints to create
depth-based puddles and fake reflections, and two types of fake depth of field.
Going beyond simple tutorials, you will build water puddle height variations and realistic reflection effects yourself,
gaining rendering know-how optimized for the Android mobile environment.
Two types of fake DoF can be applied to projects depending on performance and platform.
✔️ Beginner/Entry-level developers who know the basics of Unreal Engine
Those who want to implement the same brilliant rendering effects from PC on mobile
Those who want to learn rendering principles and practical tricks optimized for mobile environments
Those who want to implement dynamic environmental changes and realistic water effects using only Blueprints
✔️ Those who want to deeply understand the principles of mobile game rendering optimization
Those who want to learn depth-based rendering, dynamic environment changes, and the principles of implementing depth of field
Those who want to master blur algorithms and two methods of implementing Depth of Field
✔️ Programmers who want to prototype for mobile using Blueprints without C++
Those who want to learn everything from Unreal Engine Material Editor shortcuts to in-depth node utilization
Those who want to learn the differences between UE Blueprint classes and Level Blueprints, and how to use them effectively
Those who want to master the Android build and packaging process using a practical guide
Practice Environment
Unreal Engine 5 installation is required.
Android SDK and related tools are required.
A PC with certain specifications or higher is recommended for smooth practice.
Prerequisites and Important Notes
Experience with basic Unreal Engine operations is required.
An understanding of the Blueprint and Material Editor is helpful.
Proceed without C++ coding.
Learning Materials
You can download the project assets used for the practice session.
The tutorial videos help you understand the core principles.
Who is this course right for?
Entry-level/beginner developers who are capable of basic Unreal Engine operations
Those who want to deeply understand the principles of mobile game rendering optimization
Programmers who want mobile prototyping with Blueprints without C++
Those who aspire to be Technical Artists and want to build knowledge in mobile rendering
Those who are looking to switch from Unity to Unreal development
Need to know before starting?
Unreal Editor Basic Controls (Viewport Navigation, Placing Actors, Using Content Browser)
Experience knowing what the Material Editor is and having opened it.
Understanding what Blueprint nodes are and having experience connecting them.
All
31 lectures ∙ (3hr 52min)
Course Materials:
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