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Introduction to D3D12 Programming

This course provides the basic knowledge needed for those with experience in D3D9/10/11 or OpenGL to adapt to D3D12 programming.

(5.0) 14 reviews

813 learners

  • megayuchi
directx12
directx
3d-graphics
DirectX
d3d

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What you will learn!

  • D3D12 Basic Knowledge

  • Differences between D3D11 and D3D12

Introduction to D3D12 Programming

DirectX 12 (hereinafter referred to as D3D12) is a next-generation graphics API for Microsoft Windows. It was released with numerous changes, promising improved performance. While this API boasted high performance, it initially raised many questions about whether it truly achieved this. Nevertheless, it has steadily encroached upon the graphics API market and has now firmly established itself as a mainstream API.
D3D12 is technically very difficult, and due to the trend of using commercial engines, there are few programmers who have direct experience using it.
This course provides prerequisite knowledge that can help programmers with D3D9/10/11 or OpenGL experience begin D3D12 programming.

In particular, it explains topics that may feel unfamiliar when first encountering D3D12, such as resource barrier, Descriptor Table, and Root Signature.

Things to note before taking the course

  • This lecture is a recorded live video introducing D3D12 on the megayuchi channel.

  • Please note that this is a one-time recorded lecture, not a series of lectures.

  • Viewer chat history can be found on your YouTube channel.

  • It can be helpful to learn prior knowledge before taking the D3D12 Basics/Basics Plus course.


Related lectures

D3D12 Basics https://inf.run/7gJhS

D3D12 Basic Plus https://inf.run/itHDW
DirectX Raytracing https://inf.run/cQqx7 is available.


This covers the following topics:

1. About DirectX

  • History of DirectX


  • Changes from DirectX 11 to DirectX 12

2. DirectX 12 resource structure

  • Descriptor Heap

  • ID3D12Resource


3. Execution system

  • Command List

  • Command Queue

  • Resource Barrier

  • Fence

4. Resource binding in DirectX12

  • Root Signature

  • Descriptor Table

  • Pipeline State

5. Performance improvements in DirectX 12

  • Multi-threaded Rendering


3. Conclusion and Viewer Q&A


Recommended for
these people

Who is this course right for?

  • Experienced with D3D9/10/11

  • OpenGL experience

Need to know before starting?

  • C/C++

  • Graphics Fundamentals

  • D3D9/10/11

  • OpenGL

Hello
This is

2,822

Learners

63

Reviews

16

Answers

5.0

Rating

9

Courses

프로그래머

C++,x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket

 

인프런 강의

D3D12프로그래밍 기초편 - https://inf.run/7gJhS

D3D12프로그래밍 기초플러스 - https://inf.run/itHDW

DirectX Raytracing 프로그래밍 - https://inf.run/cQqx7

Windows System 프로그래밍 - https://inf.run/AwfCv

Windows Debugging Tips - https://inf.run/zL7E4

 

Blog : https://megayuchi.com

Youtube : https://youtube.com/megayuchi

LinkedIn : https://www.linkedin.com/in/megayuchi/

 

 

Curriculum

All

1 lectures ∙ (3hr 5min)

Published: 
Last updated: 

Reviews

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14 reviews

5.0

14 reviews

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