
Socket programming for online game development
megayuchi
$152.90
Intermediate / winsock, game-programming, bsd-sockets, tcpip, windows-programming
5.0
(3)
This course covers the core aspects of TCP/IP network programming essential for online game development with a practical focus. You'll learn step by step from the basic principles of sockets to client-server architecture design, and implementation of game frameworks using custom-built network libraries. Topics covered: Basic network concepts and TCP/IP operation principles TCP programming using Socket API Packet protocol design and transmission structure implementation Client/server-based game framework development Optimization and practical tips needed for actual online game development Important notes: The course is conducted on Windows using Visual Studio. While it uses standard BSD socket API, there are slight differences from Unix-based operating systems. IOCP and Overlapped I/O are not covered.
Intermediate
winsock, game-programming, bsd-sockets



/builder/4d8e5fe7-cb58-4ddc-8c76-b8ef05067226/cover.png?w=960)













![[Jushin Game Academy Burger Teacher] Collection of technical interviews for game client aspirants, C++ editionCourse Thumbnail](https://cdn.inflearn.com/public/courses/334713/cover/784f60da-de9c-4399-8f93-70360ac7721c/334713.png?w=420)
