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Creating a Soulslike style game with Claude Code Unity Behavior

We will implement player controls, animations, and an attack system using Claude Code, and develop boss AI detection, pursuit, attack patterns, and phase transitions using the Behavior package. We will guide you through a step-by-step tutorial.

41 learners are taking this course

Level Basic

Course period Unlimited

Unity
Unity
UE Blueprint
UE Blueprint
Animation
Animation
multiplayer
multiplayer
game-ai
game-ai
Unity
Unity
UE Blueprint
UE Blueprint
Animation
Animation
multiplayer
multiplayer
game-ai
game-ai

What you will gain after the course

  • Full implementation of player controls, animations, and combat systems

  • Development of Boss AI patterns and phase transitions based on the Behavior package

  • Completion of UI, camera, and sound direction, as well as the build and deployment process


Studying Soulslike Style Games
with Claude Code Utniy6 Behavior


Do you vaguely want to learn game development?
From solid fundamentals to complex AI systems and practicing with real games,
you will now grow into a developer who creates actual games.

Now, anyone can develop.

Now, the keyword "developer" will disappear, and those who take action equipped with AI will

will lead the era of solopreneurs. Take action now!


Learn Behavior content through Claude Code AI

Unity6 and the Behavior package are used to implement complex boss logic, such as AI detection/chase/attack and
phase transitions.chuyển đổi giai đoạn.



Rather than a simple tutorial, you will directly create a game with Claude Code, covering everything from player controls to HP bars.

The Behavior Tree method is also used in Unreal Engine, so it is a good idea to try using it in Unity as well.


Experience the Claude Code game development process step-by-step. One-take recording, no editing.

Complete your own Soulslike game
with Claude Code and Behavior!

Section 1 - Laying the Foundation for Soulslike Game Development

We will proceed with the basic environment setup for utilizing Unity 6's Behavior package. Starting with the NavMesh installation, we will focus on understanding AI target tracking and the fundamental operating principles of Behavior.

Section 2 - Player Character Implementation and Control System

Complete the core control system of the player character, including project settings, character and camera configuration, movement and animation, attack systems, rolling, and lock-on functions. Establish the foundation of gameplay through HP, stamina, and hit and death processing.

Section 3 - Advanced Boss AI Design and Implementation (Behavior)

Design and implement boss AI detection, pursuit, various attack patterns, and special patterns using the Behavior package. Additionally, develop boss phase transition logic and hit-stun processing to add depth to the combat.

Utilizing Claude Code and Unity Behavior


Create Boss Phase 1, 2, and 3 AI using Unity Behavior.

Using Unity Behavior

You can easily learn and utilize Boss AI by using Unity Behavior.

I have added the final updated version of the file, which includes effects for Boss Phase 2 and 3.


05-13 Added Claude Code + Creating a Blender Boss Map




We have also created a study Discord for online and offline students.




From bootcamps to solo development, releases, and generating revenue, students are engaging in a wide range of activities.

Grow into an indie game development team

Seize the opportunity to grow through actual team projects, just like the case where a three-person team of online and offline students won the 2nd "Super Fast Batch," receiving 3 billion KRW in support from 111%."



Are you feeling overwhelmed about where to start with Soulslike game development?
This course was created specifically for people like you.


✔️ Developers who want to solidify their Unity basics and complete a real-world project

  • Those who want to build a solid foundation in Unity and apply it immediately to practical game development.

  • Those who want to learn by directly implementing everything from player controls to animations and attack systems.

  • Those who want to personally create a high-quality Soulslike game build with their own hands

✔️ Game development beginners who want to implement AI and boss battles using the Behavior package

  • Those who want to design efficient boss AI using Behavior Trees instead of complex AI programming

  • Those who want to implement various AI behavior logics such as detection, pursuit, attack patterns, and phase transitions.

  • Those who want to add more fun to their game by creating unique boss AI rather than simple monsters

✔️ Job seekers who want to create a game that leaves a strong impression on their portfolio

  • Those who want to complete a game at a commercially releasable level, rather than just clearing a simple tutorial

  • Those who want to learn the details that enhance a game's polish, such as HP bars, camera effects, sound, and scene transitions

  • Those who want to gain practical game development experience to build competitiveness in the job market


Don't settle for vague game development anymore.
Complete your own Soulslike game with Claude Code and the Behavior package, and take your development skills to the next level.

Notes before taking the course


Practice Environment

  • Windows 10 or higher operating system recommended

  • Unity Hub and Unity 2022 LTS version installation required

  • Latest graphics card and 16GB or more of RAM recommended

Prerequisites and Important Notes

  • Basic Unity interface knowledge and C# programming fundamentals required

  • It is even more advantageous if you have game development experience.

  • This course is practice-oriented.

  • This course was recorded in a one-take format, capturing the actual development process and real-time debugging as it happened.
    By producing it quickly without re-shooting or excessive editing, we are able to offer it at a reasonable price.
    It is recommended for those who want to see and learn the practical workflow and problem-solving process firsthand.


  • Please keep this in mind when purchasing the lecture.

Learning Materials

  • Unity project assets used in the lecture are provided

  • Summary materials in md file (html) format for key concepts provided

  • Provision of code including practice examples


Recommended for
these people

Who is this course right for?

  • Developers who want to learn Unity basics and complete a real-world game project

  • Beginner game developers who want to learn how to implement AI systems and boss battles

  • Job seekers aiming to create high-quality games for their portfolios

Need to know before starting?

  • Basic interface of the Unity engine and experience with object manipulation

  • Understanding Basic C# Programming Syntax

  • Interest in game development and a willingness to learn

Hello
This is kosart

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Recruitment for the 2nd generation of the new indie team has begun

 

 

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34 lectures ∙ (8hr 40min)

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