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Unity Game Development (Unity 2D) - From Start to Deployment

This Unity game development course covers everything from the basic C# grammar used in Unity to the Unity interface, sound, data management, and distribution as an Android app. In addition, the course is not a follow-along course, but rather a lecture that allows you to understand the principles and create your own mobile game.

(4.6) 74 reviews

1,792 learners

  • agl05250070
Unity

Reviews from Early Learners

What you will learn!

  • Understanding the structure of a Unity project and its game objects and components

  • Understanding the Unity interface and its various views

  • Importance of Unity Scripting and Basic Structure Using C#

  • Creating basic and interactive UI elements in Unity UI

  • Understanding Unity's animation system and how to control it

  • Unity data saving and loading features, scene conversion system, audio system, and how to monetize your game with Unity Ads.

1. Introduction to Unity Game Development (2D) Course

This Unity game development course is designed for non-programmers with no prior programming knowledge. The curriculum covers everything from the basic C# syntax used in Unity to the Unity interface, sound, data management, and even Android app deployment. Furthermore, rather than simply following the tutorial, the course aims to help students understand the fundamentals and create their own mobile games. The Unity engine is the most popular game development engine. Content created with the Unity game engine can be deployed across a variety of platforms, and the number of available platforms continues to grow.

Create your own game. You come across games like those on your commute to work or school. Running games like Cookie Run, clicker games where you level up by clicking randomly. Have you ever thought of a better idea or a more fun way to play? Create your own game and enjoy the experience of having many people play it.

2. Helpful people

This is for non-majors who have no programming knowledge whatsoever.

Creative and engaging games begin with basic programming. From programming syntax to engine utilization, this book covers everything you need to take your first steps as a game developer, from beginner to advanced.

Not blindly following, but following after learning

It's easy to get lost in the immediacy of lectures focused on immediate results. Even if you learn something, you need to make it your own. Instead of content you can easily find and follow, we offer practical tips and insights from instructors who are working in the field.

3. Things to learn

  • To implement a mobile-optimized UI, we will examine each Unity component, such as buttons and scroll views.
  • From basic C# grammar to Unity interfaces, sound, data management, and deployment as an Android app.
  • Learn animation clips, states, controllers, and animator components to implement various animations .
  • We will work on a project to create an actual game using the theories we have learned.
  • Let's create a running game or clicker game like Cookie Run.







4. Why Unity for game development?

Build once, deploy anywhere

Content created with the Unity game engine can be deployed across a wide range of platforms, with the number of available platforms constantly growing. After building, you can deploy your content to all major mobile, VR, desktop, console, TV, and even the web with just one click.

The most popular game development engine

34% of the top 1,000 free mobile games are developed with Unity. 770 million users worldwide play Unity-based games. Visit the official Unity website.

5. Related Courses

Unity Advanced

> If you want to learn more
Unity Game Development Course 02 - Advanced Course

6. Introduction to Encoding

Study Encoding is both a startup and an academy. Instructors teach, and students take classes.

But, it's different from an academy.
We have reduced the burden of tuition by eliminating expenses other than lectures, such as rent, marketing costs, and labor costs.
We research and improve new topics and curricula every time.
Because I believe that the essence of a lecture lies in the lecture itself.

We are not in a rush to market or sell.
We do not repeat the same lectures.
I believe that improving the quality of lectures is the best marketing.

A lecture service that started small in Sinchon is spreading throughout Seoul.
I want to help non-majors who are unable to pursue their dreams due to technical barriers.
We hope to contribute to the realization of everyone's ideas, transcending regional limitations.

Study Encoding: http://incoding.kr

Recommended for
these people

Who is this course right for?

  • Anyone interested in Unity game development

  • Anyone who wants to learn the basics of game production

  • People who want to improve their skills through practical projects

Hello
This is

2,343

Learners

97

Reviews

74

Answers

4.5

Rating

2

Courses

Curriculum

All

58 lectures ∙ (9hr 5min)

Published: 
Last updated: 

Reviews

All

74 reviews

4.6

74 reviews

  • kyungwon님의 프로필 이미지
    kyungwon

    Reviews 3

    Average Rating 4.3

    3

    95% enrolled

    It seems okay at first, but as it goes on, it really goes by quickly. It's hard to follow the practice because there are no resources, and especially in the case of animation, you need continuous character movement resources to practice, but there aren't any. I downloaded it directly from UnityHub and practiced, and I wondered what I was doing paying nearly 50,000 won. Maybe it's because I'm particularly stubborn, but the explanations go by so quickly that I have to stop and take time to organize my thoughts to understand. I recommend this to those who are going on their first overseas trip and want to see Unity as if they were going on a package tour.

    • saltcoffee님의 프로필 이미지
      saltcoffee

      Reviews 5

      Average Rating 4.6

      3

      100% enrolled

      This is what Unity is like. I'm a current web developer and I'm learning Unity for the first time as a hobby. It's good that it's explained in an easy and not boring way. However, from the middle part, it's really superficial and passes by, and it was really shocking when I heard an explanation that provided the source and told me to just overwrite the image file inside. Also, after watching the last lecture, I felt empty to the point where I thought, "Is this the end of the lecture?" There's no minimal lecture closing comment; I wonder if it's worth taking a follow-up lecture to this lecture.

      • lsyleo10041368님의 프로필 이미지
        lsyleo10041368

        Reviews 3

        Average Rating 5.0

        5

        100% enrolled

        I think this is a really good course to start with. I think it will be a course that will leave a deep impression on my life.

        • kaereu47038님의 프로필 이미지
          kaereu47038

          Reviews 1

          Average Rating 5.0

          5

          100% enrolled

          It was good that the basic contents were divided into easy-to-understand time units, so I could look at them during my subway commute. However, considering that people without any basic knowledge might have difficulty with in-depth explanations, they only provide explanations for practical use, neither more nor less. Personally, I think we should keep in mind that this is a basic course. Anyway.. I also bought the practical version. I might be able to upload it to the clicker game market soon! Thank you:)

          • milban님의 프로필 이미지
            milban

            Reviews 7

            Average Rating 5.0

            5

            100% enrolled

            The basics of basic lectures I know all the principles of programming, but I took the lecture to learn the basics of Unity. There are many lectures on game engines these days that teach you how to make games. However, if you make a game by following those lectures, you will end up with a game, but you will often waste time without knowing any of the principles. A basic lecture is one that teaches you the principles of basic items, like this lecture. I expect that you will be able to make a game with what you learned in this lecture + Googling. Of course, I plan to take the next advanced lecture to make the code beautiful.

            $38.50

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