Introduction to Autodesk Maya 3D Graphics Part.3 Rendering
This is an introductory course on 3D graphic modeling using Autodesk Maya, a 3D modeling software. The course consists of four parts, and in this course, we will focus on learning Maya's rendering functions.
(Continued from Introduction to Autodesk Maya 3D Graphics Part 2.)
🗒 Course Introduction
(Please note that this lecture does not provide instructor-led answers.)
Autodesk Maya has established itself as a standard 3D modeling software used in the film, animation, and commercial industries. It is an industry leader, especially in the animation field, and also fully meets the needs of users in the fields of modeling, special effects, and rendering.
This course is designed for beginners to 3D graphics and will help you learn basic 3D graphics concepts from the perspective of using Maya.
PART 1: Rendering 1
In this course, you will learn the overall workflow of Maya rendering, focusing on the Arnold Renderer, Maya's default rendering system. We'll first learn the basic workflow, then delve into the fundamental concepts and features used in lighting, shading, and rendering. Afterwards, we will go through a simple rendering-output task to reorganize the entire work, and learn how to work with the exr output file with the Cryptomatte pass in Photoshop.
Basic workflow of Arnold renderer
Basic concepts and functions of lighting and shading
Simple operation using exr files with Cryptomatte AOV passes
PART 2:Rendering 2
In this course, you will experiment with the lighting types available in the Arnold Renderer and learn about the roles and functions of various nodes for hypershade. We will experiment with IES file-based lights, along with Maya's default lights, and a physical sky with physical realism. In particular, we will focus on how to work with Hypershade, Maya's basic material editing system, and the specific roles and visual characteristics of utility nodes that help with shading tasks such as color calculations, color correction, facing ratio, and curvature used in various shading tasks.
Basic use of Maya Light and Arnold Light
How to create and edit materials using Hypershade
Use of multiple utility nodes for shading tasks
✅ Lecture notes are attached to each lecture in each section.
🌈 Preview the lecture screen
🙌 Tools covered here
This course covers Autodesk Maya 2019, so we recommend that you have that version or later. Maya only works on 64-bit systems. For more information, please visit the official website. Official site link You can download and use a 30-day free trial of the latest version of Maya from the official website.
🙋🏻♂️ Expected questions related to the lecture
Q. Can non-majors and beginners also take the course? A. This is an introductory course for those interested in 3D graphics. This lecture is a continuation of Introduction to Autodesk Maya 3D Graphics Part 1~2, so please take that lecture first.
Q. What can I do if I learn Maya? A. Maya is a widely used tool in the global special effects industry, suitable for 3D modeling, rendering, animation, and motion graphics. It has been used in the creation of numerous famous works, including the game God of War, the animated film Frozen, and the film Avatar.
📢 Please check before taking the class!
This course does not provide Q&A with the knowledge sharer regarding the course content.
This lecture is recorded in 720p. Please check the video quality using [Preview] before attending.
Recommended for these people
Who is this course right for?
Anyone who wants to learn 3D graphics
For those who want to learn Maya
Need to know before starting?
Photoshop Basics
Arnold Renderer Beginner
Introduction to 3D Graphics with Autodesk Maya 2019 PART 2