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Game Programming

Creating Practical Unity Games with Database Integration

This is a course on making practical Unity games with a database. Challenging areas can be covered in this course.

(5.0) 2 reviews

18 learners

  • JEngineer
Unity
게임개발
C#
Firebase
DBMS/RDBMS

Reviews from Early Learners

What you will learn!

  • Practical Unity Game Development

  • Database

  • Unity C# Programming

Unity Practical Game Development Combined with Firebase Database

For those aspiring to be solo developers or preparing for employment who are learning Unity and game development, there are definitely challenges and difficulties you will encounter. Those difficulties are probably dealing with databases and servers.

For those doing solo development, they naturally need to be able to handle both the client-side and database aspects of their games simultaneously since they're working alone, and those creating portfolios for employment also need both client and database components to elevate the quality of their portfolios.

I aim to solve that issue in this course. Particularly in game development, it's not easy to find learning materials or courses that handle Unity and databases simultaneously or combine them together. So in this course, I'll help you work with Unity and databases together, combining these two elements to create higher quality projects.


We develop using Google Firebase service, which allows easy use of DBMS/RDBMS.


I don't think many words are needed. I will give you the answer with the title 'Creating Practical Unity Games Combined with Databases'.

I'll leave a chat room link in the final section so you can freely access it when you enroll in the course!

You'll learn this kind of content

1⃣Unity Learning Through Game Development Practice

Learn Unity by actually building a project. Learn game logic and systems through a casual game where you avoid falling snow. You can develop Unity clients.

2⃣Learning database concepts

You can learn the concept of what a database is in a simple and easy way. Before connecting Unity with a database, you'll learn the concepts, and along with databases, you can also learn about JSON format.

3⃣Unity and Firebase DB Connection

You can learn how to integrate Unity game projects with Firebase DB and study methods for uploading, loading, and updating data through communication between games and databases.

Firebase, a service provided by Google, is a service that allows you to borrow a database rather than having to directly implement a database among various backend services.

Solo developers, those looking to create portfolios, and those wanting to learn databases will find this the most suitable service. Through the course, we'll cover these areas so you can learn hands-on through direct experience.

When studying game development, most people need to learn Unity and backend technologies like databases separately. The materials are usually separate, and there are hardly any resources or videos that cover both topics in an integrated way.

However, these aspects can be challenging for those creating portfolios or studying as solo developers. Especially recently, portfolios and projects that include both in-game and backend components simultaneously are essential.

To address these gaps, I have prepared a course that covers Unity and databases together. Of course, this course covers basic elements of Unity and primarily focuses on databases, but I have prepared it to help you learn the essential elements all at once by covering these two topics together.

Pre-enrollment Reference Information

Practice Environment

  • Laptop or desktop capable of running Unity

  • This course was created with Unity 2021.3.22f1 version, but it can be implemented identically in Unity 6 as well.

  • Google account required

Learning Materials

  • Providing asset and package installation links used in the course


Prerequisites and Important Notes

  • It's sufficient if you come with just a basic understanding of C# programming syntax.

  • The copyright of this course belongs to the creator. Use for purposes other than personal learning is prohibited.


  • The copyright for the assets used in the lectures belongs to 'GoldMetal'. The copyright and license of the assets, and all assets are used after obtaining permission for use.

Recommended for
these people

Who is this course right for?

  • Solo developer, beginner developer

  • Portfolio-making aspirants

  • Anyone interested in game development

Need to know before starting?

  • C# programming language

Hello
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Reviews

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Answers

4.8

Rating

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Courses

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Curriculum

All

32 lectures ∙ (5hr 10min)

Course Materials:

Lecture resources
Published: 
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Reviews

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2 reviews

5.0

2 reviews

  • gaussian881403님의 프로필 읎믞지
    gaussian881403

    Reviews 5

    ∙

    Average Rating 5.0

    5

    60% enrolled

    良いですね。理解しやすく説明しおくれたすね

    • desk님의 프로필 읎믞지
      desk

      Reviews 3

      ∙

      Average Rating 5.0

      5

      100% enrolled

      完講したした講垫の講矩のおかげで、䞀人でデヌタベヌスを連携させたポヌトフォリオプロゞェクトを完成させるこずができたず思いたす講垫の講矩を通じお孊習し、プロゞェクトを䜜っおみた私ずしおは、ずおも満足した講矩でした。説明もずおも分かりやすく、孊習内容も䜓系的で良かったですありがずうございたした

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