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Edited

Review 1

Average rating 4.0

Completed 98% of course

I will review this course in 3 parts (overall assessment, strengths, weaknesses). Let me also explain my background for writing this review: 1. I graduated with a 4-year computer science degree and had some shallow experience with game development through clubs. 2. I have some shallow experience as an instructor teaching basic coding to students. 3. I'm currently from a game planner's perspective, a planner who utilizes development experience. [ Overall Assessment ] It started well, but the longer the course went on, the more disappointing aspects there really were. By Inflearn standards, this could be considered a reasonably acceptable course. That's because it costs 300,000 won, has 53 curriculum items, and 18 hours 59 minutes of lecture time. However, since this was my first encounter with Inflearn through this course, I don't think I'll want to purchase other Inflearn courses. Compared to YouTube lectures, this can be considered a considerably high-level course. But when asked if it's valuable enough to pay 300,000 won for, it's not. In terms of game completeness, it would be much more beneficial to purchase a Unity template asset and examine it. Since it's a lecture, it could be nice to listen to with explanations, but the disappointing aspect of this course is that there are very few explanations. There are no parts where code is somewhat accompanied by comments or explanations to help understand the overall code flow. The only way to maximize the quality of this course would be to distribute completed code with comments. Then it would really feel like reading a textbook while understanding the overall structure. [ Strengths ] Object pooling and the overall completeness of the game are full of quite promising content. When this part is completed, it definitely fulfills the expectation that it will be similar to vampire survivor-like games to some extent. And if you roughly understand the completed code, the possibilities for utilization are endless. In the course introduction, they pointed out 4 reasons why it's vampire survivor-like, and all of them are full of relatable content. They provided in-game footage of the game we'll develop together, and everything can be completed according to the lecture video content. You can implement 100% of the in-game footage with a few errors. It's not just good-looking screens put up for show, but actually reusable, decent code. [ Weaknesses ] The game completeness is somewhat insufficient, and I think the curriculum needs to be 30-40% more for decent quality. 1. With missing lectures inserted in the middle, you cannot write 100% identical code when following along. 2. When the character exceeds a certain level on the map, the map is too narrow and monsters fall off the map. 3. The game lecture video is at the almost completed development stage, not the early development stage. 4. It would have been nice to explain using gizmos so we could understand the attack range or attack categories of skills, which is disappointing. 5. There was a note that paid assets might be used, but it would have been better to utilize 100% free assets and add paid assets as additional work, which is disappointing. 6. When killing monsters with fireballs, errors probabilistically occur in the code, and they said they'd fix it later but didn't, which is disappointing. 7. It would have been nice to create a game menu screen, even briefly, but it's absent, which is disappointing. 8. Vampire survivor-like games often use unlock systems, and it would have been nice to cover this briefly for 30-50 minutes, which is disappointing. 9. They created menu and settings buttons but didn't code them, which is disappointing. 10. They created a refresh button but didn't code it, which is disappointing. 11. You need to rewatch at 2x or 3x speed during lecture time to keep up with the coding.

For those who are hesitating to take this course after reading this review, let me add a few more thoughts. If you think you can cover the shortcomings yourself, you'll be able to create a complete version of Vampire Survivors. I recommend purchasing this course if you're someone who can confidently fill in the missing 30-40%. If the day comes when this course fills in that missing 30-40%, then I would definitely recommend purchasing it. The shortcomings I mentioned can be completed within a month if you're confident in coding. (I'm not a developer, so I gave up because I couldn't fill in that 30-40%.)

Still, here's a honey tip for those who invested the hefty sum of 300,000 won. Subscribe to GPT Plus and use GPT 5.0 Thinking to fill in the gaps. I'm having GPT learn each and every piece of code that Pinus wrote, one by one, while delegating the commenting to GPT. I'm dissecting all the comments, operating principles, and the reasoning behind why it was written this way. The real downside of this lecture is that the explanations in the lecture content are minimal, requiring high competency to understand the lecture material. Even after finishing the last lecture, when defeating enemies with fireballs, a red error still pops up, and I hope this part gets resolved too.

[Unity6] Collaborative Survival Game Development - Steam Release Challenge Journey thumbnail
pinousg6033

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53 lectures

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106 students

[Unity6] Collaborative Survival Game Development - Steam Release Challenge Journey thumbnail
pinousg6033

·

53 lectures

·

106 students