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[Rookiss AI Creative GameDev - Live] Unity Indie & UE5 Tech Lab (February 2026 Class)

This is a level-up challenge for game developers preparing for the era of AI. In these times when finding a job has become difficult, what kind of future are you preparing for? Studying only game technology makes the future seem bleak, and attempting only to release games makes growth feel unstable. If so, wouldn't it work to repeat the process of <releasing games while growing>? The Rookiss AI Creative GameDev Challenge has prepared an educational system for everyone, leveraging the characteristics of real-time live cohort training. Even if you just push your busy self to participate in the live sessions, you will feel yourself growing slowly but surely.

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C#
C++
Unity
Network
Unreal C++

47개 수업 학습

2회 미션 수행

같은 기수와 교류하고 함께 성장해요.

Rookiss님과 함께해요!

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Courses

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and vulnerability analysis
- MMORPG game development (C++, C#)
- Foreign languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic syntax that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find myself unable to escape the charm of MMORPGs.
I hope you can feel the same excitement that I felt.

 

More

Co-instructor

AI is not the 'future' of the game industry, but the 'present'

Bilibili's 'Escape from Duckov'
An innovative case of game development by a small team using AI technology (1–2 art staff)

A world in chaos 

An era where anyone can create products with the help of AI.
The gap between individuals and companies is narrowing,
and as companies are becoming extremely reluctant to hire,
employment may no longer be guaranteed in the future.


A shift in thinking

But if anyone can create products through AI,
is there really a reason to go to a company?
If you can earn enough money outside of a company,
your options will expand, and true freedom in life will finally arrive.

- University students worried about not being able to find a job.
- Job seekers in their 30s worried about employment due to their age.
- Office workers who are currently employed but worried about life after retirement.
- FIRE movement followers who want to achieve financial freedom through side projects.

Beyond that, anyone without exception should take an interest in the AI craze and start creating their own products.

Please refer to the following free lecture for the orientation of this course.
[Rookiss Live Seminar] Ideal Talent and Study Strategies for the Game Industry in the AI Era
🔗 https://inf.run/2oXm9

[Rookiss Live Seminar] Content Development Pipeline Changes Due to Generative AI
🔗 https://inf.run/KwdbU

*The curriculum is not 100% finalized and some content may change.

Unity Indie Lab & UE5 Tech Lab

Since AI only performs the tasks it is assigned, what you ask it to do is crucial.
And to provide wise direction, it is essential for a human to have a thorough understanding of all concepts.
The characteristic of the AI era is that the productivity of a single talented senior has increased a hundredfold,
and this is precisely why entry-level hiring is stagnant these days.

As a project grows larger, the probability of AI making mistakes also increases.
Therefore, humans must now act not as workers, but as supervisors who give the final confirmation on AI outputs.
In the past, one could join a company as a junior and aim for gradual growth,
but in this rapidly changing AI society, that ladder has now disappeared.
- [1] AI handles all the development.
- [2] Consequently, juniors cannot find jobs.
- [3] As a result, the motivation to learn decreases.
- [4] It is a natural trend that people are increasingly distancing themselves from the basics and becoming 'fools.'

AI does everything, so juniors are not needed; however, to utilize AI effectively,
a paradox arises where humans must reach an advanced level in the long run.
The long-term direction of Rookiss AI Creative GameDev is to capture both the present (release) and the future (skill) simultaneously.

To achieve this, two curriculums are conducted at the same time.

Unity Indie Lab

This is an indie game development course led by Rookiss.
It combines theoretical study and practical exercises tailored to introductory, beginner, and intermediate levels.
We will select a theme and take on the challenge of releasing a Unity-based indie game,
while consistently studying the various foundational knowledge required in the process to build up your skills.
The curriculum is conducted in one-month segments.

UE5 Tech Lab

This is a UE5 tech lecture conducted by Liu & Haker.
It is intended for programmers.
It covers advanced content, and a prior understanding of UE5 and C++ is essential.

In UE5 Tech Lab, we select one online game
and show you the entire process of creating it from start to finish.
We pursue challenging development by using the latest technologies possible rather than following conventional methods.
The sessions are led by Liu & conducted in a review and discussion format with Haker.
Since we work until a single game is completed, the curriculum typically continues in units of 2 to 3 months.

🗓 4th Term (February 2026) Live Schedule and Topics

  • Saturday, January 31, 2026 – Sunday, February 22, 2026

    There are no Tech lectures by Haker & Liu this month as they are operated every other month.
    The February sessions will be conducted solely by Rookiss.

    Every Saturday/Sunday (8pm~11pm, 3 hours x 8 = 24 hours total)
    - Saturday (8pm~11pm): Generative AI-based Resource Creation Lv.1: ComfyUI
    - Sunday (8pm~11pm): Implementing Unity Skill System (Referencing Unreal GAS structure)



    [Generative AI-Based Resource Creation Lv.1: ComfyUI]


    Starting from 2026, Generative AI and art resource production will be mandatorily included in the curriculum.
    The goal is to develop a hyper-casual game in the style of WhiteOutSurvival after 6 months,
    and to develop a game like Duckov as a solo developer after 12 months.
    It is no exaggeration to call ComfyUI the "Visual Studio of Generative AI,"
    as it enables precise control in Generative AI.
    Judging it suitable for the first step, the ComfyUI content will take place in January.

    [Unity Skill System Implementation]
    How can we systematically create the various skills found in MMORPGs or League of Legends?
    We will have time to deeply contemplate this topic.
    We will examine how UE5's GameplayAbilitySystem approaches this problem,
    and conduct a hands-on session to create something similar in Unity using AI.
    Additionally, an assignment will be given to choose your favorite champion and
    think about how to implement that champion's skills.



📍Live Location

  • Discord channel

  • As a rule, lectures are conducted live; however, if a live session is not possible due to circumstances on that day, a recorded version will be provided.


<Recruitment Schedule>

A new cohort begins on the last Sunday of every month.


<Discount Policy>
The tuition fee is based on 660,000 KRW (VAT included) per month,
and sale coupons are issued regularly to reduce the burden.
- 30% Sale: Applied according to Inflearn's open discount policy
- 50% Sale: Coupons issued for students of previous sessions

<Review>
Challenge lectures are one-time cohort lectures
aimed at keeping up with rapid technological changes.
While recordings are provided for review,
they are generally maintained for 6 months, after which
the lectures may be taken down.

1월

31일

챌린지 시작일

2026년 1월 31일 AM 11:00

챌린지 종료일

2026년 2월 22일 PM 02:30

챌린지 커리큘럼

All

49 lectures ∙ (39hr 20min)

Course Materials:

Lecture resources
챌린지 전용 수업

챌린지에서 배워요

  • Unity/Unreal game release

  • Side hustles/Monetization through gaming

  • Understanding of game technology

Recommended for
these people

Who is this course right for?

  • People who dream of monetizing through gaming

  • Someone who is very interested in Unity-based indie games

  • Someone who is highly interested in the latest Unreal-based technologies

Need to know before starting?

  • Unity Indie Lab: Knowledge of C# and Unity is not required, but it is recommended.

  • UE5 Tech Lab: C++ and UE5 knowledge are essential.

Reviews

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3 reviews

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    Thank you for always providing fun and interesting classes :)

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      wawoops674498

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      Average Rating 5.0

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        realperson77

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        Average Rating 5.0

        Edited

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