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[Free Live] Claude Code x Games - Introducing Solopreneurship Fields Worth Challenging Using AI

It seems to be a trend to promote things like [You can build a team that replaces humans with AI!]. The idea that entire teams can now be replaced... it truly feels like the end of humanity is near. But wait! Come to think of it, there are rarely any cases where clear results are actually presented. Using AI without a tangible outcome is nothing more than a waste of tokens. We must focus more clearly on creating [Products] utilizing AI. I am sharing a vision related to product manufacturing and presenting the first draft of a very rational direction. Hitting the core of AI! Rookiss's Pinpoint Lesson - I will conclude by introducing the next topic.

Game Planning
game-development
AI
claude
Free Live

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Rookiss님과 함께해요!

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Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade&Soul2 Content Programming Team)

Areas of Interest

- Reversing and vulnerability analysis
- MMORPG game development (C++, C#)
- Foreign languages (English, French, Chinese, Japanese)

Introduction

I started game development out of pure curiosity to study hacking...
and as time passed, I have somehow become a 10th-year game developer.
"When will I ever finish making a game at this rate?"
Starting from basic syntax that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I find myself unable to escape the charm of MMORPGs.
I hope you can feel the same excitement that I felt.

 

More

The second lecture in Rookiss's Pinpoint Lesson series is
[Server and Network Knowledge Naturally Learned Through Online Game Development].

The reason I chose this topic is...
First, I'll give you a spoiler with a game development project I've been testing recently.


Would you believe it if I told you all of this was created by AI?
In fact, the game art was all produced in just 30 minutes with AI "clicks" based on refined prompts.
No one might notice, but the era of the 1-person indie game developer,
who utilizes AI for everything including planning, art, and programming, has truly x100 arrived.
If this level can be achieved now, aren't you even more excited for 1 or 2 years from now?

It's becoming a very exciting time, as the art that used to trouble us so much is finally being resolved.
But how do we go about making a game fun?
Of course, those with overflowing ideas can take on the challenge of a single-player game.
However, in terms of game success, single-player games can actually be more difficult than multiplayer games in some aspects.
While single-player games must have perfect balance and content creation to provide fun,
multiplayer games allow people to create content themselves,
so if the concept is well-defined, the planning aspect can actually be much easier.
Of course, the technical difficulty increases conversely, but that too is being significantly mitigated thanks to AI.

In the end, unintentionally, the value of the server becomes even higher.

Of course, even if you don't necessarily have an interest in games,
the first part where you get stuck while developing using agents is the 'Server and Network' related section.
What should I do so that the app I worked hard to create can be used by my entire company or my friends?

It might work for now if you blindly use deployment apps like Vercel,
but as soon as the product becomes even slightly complex, this is merely a temporary fix.
Surprisingly, from this point on, a broad range of knowledge is required, including Web Servers/Real-time Servers/Databases/Cloud/Networking.

In [AI Core Essentials! Rookiss's Pinpoint Lesson], we have determined that the value of such server/network knowledge is
the most important thing after Claude Code,
and have selected [Server/Network Knowledge Naturally Learned Through Online Game Development] as our second topic.
From the concepts of Web Server / WebSocket / SSE / Real-time Server / Serialization,
to the ability to see the big picture through learning network knowledge.
And we will wrap it up with a seasoning of some security knowledge.
Ultimately, the goal is to create and operate a simple server with the help of AI.

Recording for this topic is scheduled to begin in the second week of May (once the Claude Code lectures are finalized),
and while it will ultimately be released as an online course,
we will also run a challenge during the production process to provide content briefings & direction sharing via live sessions on weekends.
We plan to provide the online course to challenge participants as well, giving it an "Early Access" feel.

Recruitment for the challenge will begin this week, and a detailed announcement will follow.
A Live Seminar will likely be held over the weekend to provide further details.

(The next topic scheduled is a Seamless MMORPG project for game developers.)
(And I am also considering an art production pipeline utilizing 100% AI as a future topic.)
(Và tôi cũng đang cân nhắc chủ đề về quy trình sản xuất Art sử dụng 100% AI trong tương lai)


Thank you!

강사 프로필
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함께 소통할 수 있는 라이브가 예정되어 있어요!

05.10.Su

AM 11:00

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2026년 5월 10일 AM 11:00

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2026년 5월 10일 PM 02:00

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