Unreal Engine 5 Blueprints Multiplayer CRASH /Easy Foliage for Games using SpeedTree & Unreal Engine
In this course, you will learn how a professional environment artist creates fast, efficient, and game-ready foliage for real-time projects. Drawing from real production experience on AAA and freelance projects, this course focuses on clear, step-by-step workflows that solve the most common problems students face when creating foliage for games: poor performance, inconsistent quality, and unclear pipelines. You’ll follow the entire foliage creation process, from planning and texture collection to asset creation, material setup, optimization, and final placement in Unreal Engine 5. Every step is explained in detail and recorded mostly in real time, making it easy to understand and apply directly to your own projects. By the end of this course, you’ll feel confident creating optimized foliage assets that are ready to be used in real-time game environments.