Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5
This course is designed to help game artists overcome one of the most common challenges in environment creation: building large-scale, believable worlds without sacrificing performance or production time. Based on real industry workflows, this course walks students through the complete process of creating mid-range and vista assets such as mountains, billboard vegetation, and optimized buildings for games. Each concept is explained step by step, with a strong focus on practical problem-solving, efficient workflows, and real-time optimization. Rather than relying on overly complex techniques, the course breaks down professional methods into clear, manageable steps that individual artists can realistically apply to their own projects. By the end of the course, students will be able to confidently create and place optimized vista assets in Unreal Engine 5.