(Please note that this lecture does not provide instructor-assisted answers.)
Zbrush 2020 Basics from a 3D Game Designer is a basic course for learners who are new to Zbrush 2020, and is structured around learning through basic theory and practice .
How to Use ZBrush 3D Projects with Video Tutorials
Creating a basic model using mesh
Detailed sculpting using a brush
Texturing, Painting, and Rendering
This course will teach you the Zbrush pipeline that professionals need to know, and will equip you to skillfully utilize Zbrush's features in real-world situations.
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🙌 Tools covered here
This course covers Zbrush 2020 , so we recommend that you have that version or higher.
Q. Can non-majors and beginners also take the course? A. Yes, you can. This course can be taken without any prior knowledge of Zbrush. Whether you're new to Zbrush or have used existing 3D tools (3DMax, Maya), this course will introduce you to a new area of 3D programming. However, due to the nature of Zbrush, which relies on drawing as a modeling method, we recommend using it with a Wacom tablet. Please keep this in mind.
Q. Are lecture notes included? A. Yes, the lecture notes are attached to the second lecture of each lecture part. You can download the notes by clicking the cloud-shaped icon on the left tab of the lecture playback screen.
Recommended for these people
Who is this course right for?
Learners who are new to Zbrush
Learners who want to learn the latest trends in 3D programs used in game development.
Learners who want to further their knowledge of new 3D programs.
이미 알고 있는 내용이 많아 2배속으로 빠르게 수강했습니다.
처음 ZBrush를 접하시는 분께 좋은 강의입니다.
하지만 어느 정도 경험이 있으신 분은 다른 강의를 듣는 것이 더 좋습니다.
아쉬운 점은 난이도를 낮추기 위해선지 자세한 설명이 없다는 것인데요.
처음 Zbrush를 접하시는 분들은 이 강좌로 느낌을 잡고 더 디테일한 강좌를 찾아 들으셔야 할 것 같습니다.
그리고 강의중 제가 알고 있는 것과 다른 부분이 있는데요.
Subdivision관련 강의입니다.
Higher resolution을 만들기 위해 Divide를 하지 않고 Dynamic Subdivision을 사용하는데요.
설명에선 Subdivision을 올린 것이라고 나옵니다.
이후에 나오는 설명처럼 Subdivision은 실제로 Divide를 한 것이 아니기 때문에 처음 듣는 분들은 혼란이 있을 것 같습니다.