
Absolute Course! Unity 6 - Building Backend Systems with UGS
indiegamemaker
This lecture covers how to easily implement game backend systems using UGS (Unity Gaming Service). You will practice essential features such as Guest and Username/Password authentication, game data storage, leaderboards, and Remote Config. UGS has built a perfect ecosystem with Unity, preparing a practical course for easy learning without entry barriers, allowing immediate application to your projects.
Basic
Unity, backend, authentication