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Game Development with Unity: Part 2. Introduction to C# Programming

For those who are new to programming, C# programming is necessary to develop games. This is a C# course for beginners who have never programmed before, such as designers or planners.

(4.8) 33 reviews

513 learners

  • UDevApp
C#
Unity

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What you will learn!

  • Unity's basic interface for running C#

  • C# Basic Programming in Unity

  • Basic operation and structure of a computer for programming

Game development for non-majors and beginners!
Take your first steps into game development with this introduction to C# programming.

UdevApp / UdevApp / udevapp

Lecture Introduction 📝

Game development has long been perceived as a daunting task. However, with the advancement of game engines like Unity, even individual developers can now achieve it. Unity Technologies, the company that distributes the Unity game engine, has the following catchphrase:

“An easy-to-learn game engine”

However, for non-majors, this is a pie in the sky. There's a core skill essential for game development using game engines: programming. Without programming skills, you can't create games. Furthermore, programming is incredibly difficult to learn. The catchphrase "easy-to-learn game engines" originally applies to game developers. To meet the "easy-to-learn" requirement, programming skills are absolutely essential.

I created this course to address those issues.
This is a C# programming course that introduces features unique to Unity before game development and teaches you how to use Unity.

Non-majors face a significant amount of learning when starting game development. Programming is a priority. Unity's features are also essential. Because it's impossible to know exactly how much is needed, you have to learn it.

The same goes for C#. Learning the C# features found in books requires extensive study. However, studying too little means you won't understand the fundamentals, making it impossible to apply them. Only developers can learn and follow short online C# lectures. To get started with programming, you need to start with a foundational understanding of programming principles.

This course covers fundamental computer principles to teach the fundamental C# language necessary for Unity game development. Even beginners will find that completing this course will allow them to easily study other game development courses. Therefore, unlike other programming courses, this course gradually expands on the internal structure to understand the fundamentals of grammar. Programming can be learned without having to use complex grammar. Just learning the for loop, if statement, and functions is all you need.

Therefore, more than half of this course covers understanding and practicing Unity's features and C#'s structured programming. Object-oriented programming comes later, as you can't write programs until you've written basic logic. The point at which you should learn advanced syntax is after you've created at least one game.

This course was created to teach non-majors and beginners how to learn programming, the first step in game development.

Why you should learn ✒️

This course aims to teach non-majors and beginners how to approach Unity's C# programming . However, it's not an easy course. For example, when explaining if and for statements, I first explain examples of how memory works, then explain how to programmatically implement them. Seeing these small examples with similar structures might make you wonder why this is necessary. However, programming is about understanding the internal workings of a computer and communicating with it. To make a computer work as I say, you need to understand how memory works in order to write the right syntax. It's like trying to understand someone else's perspective in order to communicate with them.

And only then can debugging become possible. Programming is inherently a struggle against adversity. Absolutely nonsensical errors can occur. A solid foundation is essential to solving these problems.

Beginners and novices will likely struggle to take Part 3 of this course, "Shooting Game Development with Unity," without first understanding the basics of C# Part 2. However, after completing this course, they will be able to learn.

Before learning a language, learn the principles first. Once you understand the principles, you can apply them. If you simply follow along without understanding, you won't be able to program.
Each lecture will not exceed 10 minutes of study time. (Some lectures exceed this limit, but we decided to make it that way. If you feel it's too long and disruptive to learning, we'll split it up or re-record it.)

What you will learn in this course ✏️

  • You will learn an environment where you can learn the C# language using Unity's features.
  • You can learn why programming exists.
  • You will be able to analyze the meaning of each line of code and apply it to write code.
  • Explains the memory and principles of the code you write.
  • Before explaining object orientation, it is helpful to explain the memory structure so that you can clearly understand object orientation.
  • Understand and use the difference between structured and object-oriented programming.

Lecture Features 💡

The goal is to learn the basic grammar of the actual C# language by looking at the memory structure of C#, and to acquire structure-oriented and object-oriented programming by developing simple console programming.

After taking this course, you'll be able to predict and develop the internal structure of the C# language. However, beginners should aim for a long-term commitment of 30 minutes a day. A minimum of two weeks to a month, and up to three months, is recommended. This is because once the knowledge is firmly established in your long-term memory, it becomes second nature, allowing you to program as you wish. I believe this will be a great help to beginners and non-professionals approaching Unity.

The current course is approximately 10 hours long and consists of approximately 110 lectures.

Requirements 💡

  • You should be able to use a PC (understand the meaning of folders and shortcuts).
  • You need to overcome your fear of English. (This is necessary for explaining the terminology. I will explain what is needed.)
  • No programming experience is required. (We'll start by assuming you have no programming experience. If you really don't, we recommend taking the computer architecture lecture in Part 1 of the previous course.)

A brief introduction to each section 📖

Section 0: Introduction to Unity Basics

  • Introduces the basic functions of Unity and understands the relationships between each view.
  • You can understand the meaning of integrated development environment.
  • Learn the minimum knowledge to start programming.

Section 1: Basic C# Programming

  • You can understand the relationship between programming and source code.
  • Explains what the console is and why we work with it.
  • You can understand the basics of variables.
  • Introducing Method 1 for Learning Programming. Discover how to learn.

Section 2: C# Data Types

  • Introducing data types for storing data.
  • Explains the principles of phenomena that occur during the process of transmitting data.
  • Learn simple programming like finding the average.
  • Introducing Programming Learning Method 2 (Important)

Section 3: Conditional Statements

  • Learn about conditional execution, a fundamental part of structured programming.
  • You need to understand how to choose and use one of the many if statements.
  • Programming is about learning that there is no one way to do something.

Section 4: Loops

  • Learn about repetition, the foundation of structured programming.
  • We write various programs using loops.
  • Learn how to use loops easily.

Section 5: Functions

  • Learn about functions, the foundation of structured programming.
  • Learn why and where to use functions.
  • You can understand and use how memory works inside functions.

Section 6: Unity and Functions

  • To learn object orientation, you can understand the relationship between functions and object orientation.
  • Understand the functions used in Unity.
  • You can understand and use object-oriented programming that accesses memory.

Section 7: Unity and Memory

  • Understand how memory is used in Unity.
  • Since object orientation arises from variables and functions, we access the memory of variables and functions first.
  • Understand and use object-oriented approaches.

Section 8: Structures and Classes

  • Learn structures and classes through memory.
  • Understand and use the meaning of creating a new data type.
  • Learn various ways to use structures and classes.

Section 9: Classes

  • Learn structures and classes through memory.
  • Understand and use the meaning of creating a new data type.
  • Understand memory behavior by comparing it to actual structures and learn the perspective of object-oriented understanding.
  • Learn how to use object-oriented programming in Unity.

Section 9: Arrays and Lists

  • Understand and learn how to use arrays and lists.
  • You can clearly understand why and where you need to run new.
  • Learn the memory of arrays declared inside functions and classes.

Tools covered here 🧰

In this course, I highly recommend learning and practicing. Non-programmers, especially those who don't regularly use programming, will never be able to learn programming skills by simply watching.
After understanding it, you must memorize the essential content and practice it.

I'll show you how to use Evernote to organize your notes while studying.
We'll also show you how to use Google Spreadsheets to track your learning progress.
These are simple topics, but non-majors don't have time for them (and majors don't either).
We'll show you how to get the best practice possible in the shortest amount of time.

Expected Questions Q&A 🙋🏻‍♂️

Q. Can non-majors also take the course?
A. Yes, this course is designed for beginners and non-majors. While it may be a bit easier for majors, it's also helpful for reviewing memory structures.

Q. What are the benefits of learning this "C# programming"?
A. You need to understand the principles to apply them. Understanding the principles is crucial not only for programming but also for solving errors. When you make a programming error, no one else will solve it for you. Knowing the principles allows you to correct errors. Furthermore, your understanding deepens, allowing you to apply them.

Q. What can I do by taking the "C# Programming" course?
A. You can prepare for actual Unity game development. You can also take the next lecture, Part 3, on shooting game development. This will also be a great help when developing other programs with Unity.

Q. Are there any special advantages to this course?
A. It might be difficult at first. However, once you get past that stage and get to the middle of the course, you'll begin to understand the principles. Knowing the internal structure will allow you to predict how the computer operates and how source code works. This will improve not only your programming skills but also your debugging skills. There's nothing more frustrating than not being able to resolve an error. To prevent this situation, you need to study the principles and memory.

View previous/next lectures 📼

Game development starting with Unity:
Part 1. Introduction to Computer Architecture

Even non-majors can easily understand the basic principles of how computers work.
Game development starting with Unity:
Part 3. Shooting Game Development

Create a real shooting game and upload it to the store!

Recommended for
these people

Who is this course right for?

  • For those who are new to coding

  • Anyone who wants to try out Unity before developing a game

Need to know before starting?

  • Someone who knows folders and files and can use a computer.

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안녕하세요. UDevApp 의 최형선이라고 합니다. 

무엇인가를 만들어낸다는 것은 정말로 행복한 일입니다. 

세상에 나의 제품이 나올 때의 느낌은 스티브잡스가 느낀 그것이나 

여러분들이나 저와 다르지 않다고 생각합니다. 

여러분들에게 그러한 감정을 드리는 사람이 되고 싶습니다. 

네이버카페와 블로그와 유튜브에도 많이 찾아와 주시길 바랍니다.

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https://cafe.naver.com/ultimategunz(카페바로가기)

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감사합니다. 

Curriculum

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111 lectures ∙ (12hr 22min)

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33 reviews

4.8

33 reviews

  • 빅맨님의 프로필 이미지
    빅맨

    Reviews 1

    Average Rating 5.0

    5

    100% enrolled

    프로그래밍 처음해보는 초보자들이 다른강의에서는 설명이 어정쩡해서 애매하게 이해하다가 어느순간부터는 대강 이해는 하는거같은데, 뭔가 애매하고 찜찜한 상태로 일단 진도를 나가야해서 완전이해를 못하고 넘어가는게 많은데, 이 강의는 전혀 다름. 시각이미지 애니메이션까지 총동원해서 작동원리까지 확실하게 이해하면서 넘어갈수있게 해줌. 시각적으로도 각인해줘서 이게 머리속에 더 쉽게 각인됨. 다른강의도 적당히 시각적 이미지를 사용하는데, 이강의는 그 시각적 이미지화가 독보적으로 뛰어나게 만들었음. 근본이 다른 시각화임. 단순히 이미지 시각화몇장이 아니라, 과정 자체의 시각화임 이게 어느정도냐면, 코드를 해석할때, 머릿속에서 그 과정이 이미지화 되는 수준임. 이게 되고 안되고가 진짜 엄청난 차이가 됨. 전에 다른 입문강의에선 체험 못한 결과임. 이는 아마 이 강의를 기획 할 때부터 이부분의 중요성을 염두한거라 보여짐, 그렇지 않고선 타 강의와 압도적으로 차이날 정도로 세세한 애니메이션을 다 구현하면서까지 시간과 공을 들여 신경쓸리가 없음. 또한 강의를 1회 정독만해도 핵심인 부분은 자연스럽게 여러번 반복해서 이해하고 각인하게끔 치밀하게 설계되어 있는 꼼꼼하고 훌륭한 강의. 초보들이 복습 제대로 안하는거까지 염두하고, 치밀하게 설계한 느낌임.. 실제로 효과가 어마무시함. 솔직히 초심자용이라고 하는 다른 강의들은 대부분 보다가 중후반부터 접었는데, 그 이유가 초반에는 너무 쉬워서 다 이해하다가, 중반부터는 조금씩 이해 안되는 부분들이 생기면서 대강은 이해하는데, 애매하게 이해한것들이 쌓이고 누적됨. 그러면, 결국엔 이런것들이 비수가 되어서 후반부 부터는 뭔소린지 이해 못한채, 그냥 따라하며 코드 받아쓰기 수준이됨. 강사들도 후반에는 그냥 이렇게 쓰세요 수준의 무성의함이 대부분... 예를들어 초반에 변수선언 설명할때는 입문자용 강의답게 꼼꼼하게 설명하던 강사가 중반쯤 새로 등장하는 개념인 함수설명할때는 함수의 구조등등의 설명 대충하고 건너뜀.. 아니 분명 함수도 새로등장한 개념이라 확실한 이해가 필요한 중요한 내용인데, 뭔가 강의 초반의 입문자를 대하던 그 느낌의 설명이 아님 ㅋ. 수강생들은 완강하기전까진 아직 입문자인데, 강사입장에서는 이쯤되면 이런거 꼼꼼히 설명안해도 알아듣겠지~ 싶은걸지도 모르겟으나, 실제로 입문자들은 입문강의초반이 어려운게 아니라 중후반이 더 어려움. 근데 강사는 이제 강의후반되면 강의를 빨리 마무리 짓고싶은건지, 강의내용이 점점 무성의해지고, 꼼꼼함과는 거리가 멀어짐... 이게 대다수 입문자용 강의의 패턴임. 결국 나중엔 대체 얘는 왜 이렇고 얘는 왜이런지 그 작은 부호 하나의 의미까지 헷갈리는 순간까지 오는데, 그쯤부터 슬슬 포기하게됨. 이러한 이유로 보다가 초반이나 중간에 떄려친 강의가 3~4개 정도 됨. 이게 탑클래스의 좋은 강사가 아니면, 본인은 당연하게 생각하는 많은 개념이나 활용기술들이 초심자에게는 얼마나 헷갈릴지 어느수준의 꼼꼼한 설명이 필요한지 감을 잡기 어렵기 때문이라고 생각함. 자기가 잘하는거랑 남이 잘할수 있게 가르치는거랑은 전혀 다른거라서, 대부분의 평범한 강사들은 초보를 위한 강의를 해도 자신도 모르게 이런부분을 군데 군데 놓치게 되는거라고 생각함. 근데 이게 무서운게, 군데군데, 그렇게 구멍난 이해도가 나중엔 비수처럼 다가와서 뒤죽박죽이되고, 포기하게됨. 결국, 그런 강의들은 사실은 진짜 초심자용이 아니었던 거 같음, 진짜 초심자가 개념을 확실히 다질수 있는 꼼꼼한 강의는 이게 처음. 신기하게도 이 강의에서는 초보자입장에서도 애매하게 이해해서 찜찜하게 넘어가는거 없이 아직까진 완전히 이해하면서 진행중. 기존에 접해본 초보 입문자용 강의라고 하는 것들이랑 질적으로 아주아주 많이 다름. 아마 다른 입문자용 강의 겪어보고 이강의 듣는 수강생은 이강의가 얼마나 압도적으로 뛰어나고 근본이 다른 강의인지 뼈저리게 느낄것이고, 이강의로 처음 입문하는 수강생은 자신의 능력이 뛰어나서 강의내용을 잘 이해하는 거라 착각하며 으쓱해 할거라는 생각이 듬. ㅋㅋ 일년에 리뷰는 잘해야 한두번 남기는 내가 리뷰 달 정도면 말 다함. 고마워서 남김. 이런분이 계속 좋은 강의 더 많이 올려주시길 바랄뿐임.

    • UDevApp
      Instructor

      정말 꼼꼼하고 정성스러운 수강평에 너무 감사드립니다 말씀하신대로 설계하고 난의도 조절하면서 설계해서 만든게 맞습니다 알아주시고 이해하셨다니 정말 저도 힘이 나는것 같습니다 ^^ 실제로도 큰 힘이 되고요 이강의도 계속 보강하고 다른 더 좋은 강의 만들겠습니다 정말 감사합니다 나중에 더 수정해서 적도록 하겠습니다 감사합니다

  • 크레데레님의 프로필 이미지
    크레데레

    Reviews 4

    Average Rating 5.0

    5

    94% enrolled

    백번듣느니 한번 보는 만 못하다는 말이 정말입니다. 백문이 불여일견이라는 한자성어가 딱이네요. 그림으로 코드의 내부구조를 그려서 하나하나 설명해주니 정말 쉽게 알아듣겠습니다. 왜 이런강의가 지금까지 없었나 싶기도 하고요. 열심히 듣고 잘 배우겠습니다. 어려운 내용을 이해할 수 있도록 좋은강의 만들어주셔서 감사합니다. 계속적으로 좋은 강의 올려주실거죠? ㅎㅎ 기대하겠습니다 감사합니다.

    • UDevApp
      Instructor

      좋은 수강평 너무 감사드립니다. 이해하기 쉬운 강의로 더 많이 만들도록 하겠습니다. ^^

  • 그럼날아봐님의 프로필 이미지
    그럼날아봐

    Reviews 2

    Average Rating 5.0

    5

    84% enrolled

    초보자나 비전공자가 기초부터 탄탄하게 다져가며 시작하기에 정말 좋은 강의입니다. C# 문법을 다른 강의들처럼 순서대로 배우는 것이 아니라 컴퓨터 메모리 구조에 따라 어떻게 작동하는지 아주 간단명료하게 가르쳐 주셔서 이해하기 쉽습니다. 그리고 각 단원 강의가 10분 내외로 구성되어 있어서 하루에 공부할 양이 부담이 없습니다. 선생님께 질문드리면 답변이나 피드백도 빨라서 좋구요. 무엇보다 선생님께서 운영하시는 카페에서 다양한 정보와 교류를 통해 게임 개발이라는 주제로 소통할수 있어 더 동기부여가 됩니다. 프로그래밍 입문 강의를 시작으로 슈팅게임 개발 강의와 이후에 올라올 프로토타입 강의들까지 이 커리큘럼만 꾸준하고 성실하게 따라간다면 어느새 어엿한 1인 게임개발자가 되어 있을거라고 확신합니다.

    • UDevApp
      Instructor

      좋은 수강평 너무 감사드립니다. 공부 열심히 하셔서 좋은 결과 이루시길 바랍니다. 더 좋은 강의 만들도록 하겠습니다. ^^

  • 헬로우?님의 프로필 이미지
    헬로우?

    Reviews 5

    Average Rating 5.0

    5

    99% enrolled

    솔직히, 어떤 프로그래밍 강의도 이렇게 비전공자에게 쉽게 설명 할수 있는 강의는 드물 것이라고 생각합니다. (저도 비전공자로 swift로 아이폰앱개발로 처음 시작하긴 했지만) 제가 만약 이런강의로 프로그래밍을 입문했다면 프로그래밍이 훨씬 쉽게 느껴졌었을 것 같습니다. 취미로 게임 하나 개발해 볼까? 가볍게 시작하긴 했지만.. iOS개발에도 또 도움이 되는 부분도 많네요. (게임루프, 메모리 구조 등) 그만큼 기초를 단단하게 다져주시는 강의라 정말 만족합니다. 별5개가 아니라 별 10개 드리고 싶습니다. 정말 단순한 관심에 취미로 단순히 시작했는데.. (이제 본 강의 C#문법 70%정도 끝냈지만..) 빨리 다음 강의도 끝내서 정말 슈팅게임까지 만들어서 앱스토어에 등록해 봐야겠네요ㅎㅎ 정말 감사합니다. 강사님 :)

    • UDevApp
      Instructor

      좋은 수강평 정말로 감사드립니다. 아직 완료되지 못한 강의들이 있는데 빨리 올리기에는 퀄리티가 떨어질거 같아서 천천히 올라가게 되네요. 최대한 빨리 올리도록 하겠습니다. 감사드리며 좋은 강의 더 만들도록 하겠습니다. ^^

  • 원용재님의 프로필 이미지
    원용재

    Reviews 2

    Average Rating 5.0

    5

    100% enrolled

    너무 좋은 강의 같습니다~! 설명이 깔끔하네요!

    $59.40

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