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Go Hyun-cheol's Unity 3D Genre-Based Practical Game Project - Defense Game

Unity3D Practical Project Game Development by Genre Part 01 Defense game.

(4.8) 4 reviews

121 learners

  • softcampus
  • nury
Unity

Reviews from Early Learners

What you will learn!

  • Basic Concepts of Defense Games

  • Game Scene Design with Unity

  • Creating and Managing Enemies

  • Implementing Camera Movement

  • UI Information and Pause Function

  • Enemy collision, attack, death logic

  • Energy Bar and Game Over Logic

  • Main character attack mechanism

  • Unity Installation and Setup

Unity 3D (Unity 3D) Practical Game Development - Defense Game / Defense Game

This is a process of looking at the simple features of a defense game based on Unity and creating it yourself.

Learning Objectives

  • Learn about the features of defense games.
  • You can write various object controls and game rules directly using programming logic.
  • After learning, you can develop your own game based on the given examples.
  • It lays the foundation for learning game development by genre that will be created in the future.

Helpful people

  • People who want to make games using Unity
  • People who like and enjoy the game genre
  • Anyone who wants to make a defense game based on Unity
  • People who want to continue learning about game development by genre in the future

Course Introduction

Unity 3D is the most widely used game development engine in Korea. It is based on C# and Java and has easy and powerful functions compared to existing engines, allowing for a variety of game development. After developing individual skills through this course, you can develop games and create paid/free games.

Through this course, you will study and create the defense game genre. By combining your ideas and design skills, you will be able to create creative and fun defense games.

Note

  • You must have prior knowledge of Unity 3D.
  • It would be good to have a basic understanding of C# grammar.

Introducing the knowledge sharer

Instructor Koh Hyun-cheol

CEO of Wizspell Inc.

I am the CEO of a 3D game development company. I have taught Unity courses at Samsung Multicampus, Busan IT Industry Promotion Agency, Jeonju Information and Culture Industry Promotion Agency, and NICA Convergence Center.

Pusan National University 4th Industrial Revolution VR/AR Course Lecture, Ministry of Science and Technology Innovation Growth VR/AR Realistic Content Development Course Lecture

Udemy Courses: Unity 3D Genre-Specific Courses

Part 1 Clicker Game course in progress.

Recommended for
these people

Who is this course right for?

  • People interested in game development

  • Beginner's Guide to Unity

  • People who want to make their own defense game

  • People who prefer hands-on learning

  • People interested in game scene transitions and UI element implementation

Hello
This is

15,412

Learners

769

Reviews

589

Answers

4.7

Rating

38

Courses

Curriculum

All

25 lectures ∙ (9hr 4min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

4 reviews

4.8

4 reviews

  • muttul589114님의 프로필 이미지
    muttul589114

    Reviews 57

    Average Rating 4.8

    5

    100% enrolled

    thank you

    • jiseok04336129님의 프로필 이미지
      jiseok04336129

      Reviews 1

      Average Rating 5.0

      5

      100% enrolled

      I think it will be very helpful for me as I make games in the future. The class is really fun and the instructor is kind. I think he has a really good sense! Thank you!

      • rudtn0820535님의 프로필 이미지
        rudtn0820535

        Reviews 1

        Average Rating 4.0

        4

        92% enrolled

        It was fun to listen to. I think it would be good if more details were added (unit movement, creation of main unit instead of mouse click, etc.) And in the last ending 02, there is no sound from the middle.

        • indam948070님의 프로필 이미지
          indam948070

          Reviews 11

          Average Rating 4.9

          5

          100% enrolled

          It was good to learn about the Unity development flow. It doesn't just teach you how to handle components, but also shows you how to increase the stage, the flow of scenes, and tips on using global variables. I think it will be very helpful for developing projects.

          $8.80

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