I would like to express my respect and gratitude to Rookies, who opened the course.
It was a long journey for me, who is new to programming, to follow along at a low level.
It was hard to search for things I didn't know and watch them again until I understood them, but I felt fun and rewarded.
5.0
VRCREW
100% enrolled
A lecture that will make diapers a part of your daily life.
5.0
차동훈
100% enrolled
Thank you so much for the great lecture.
I've been running like crazy for almost half a year while working and doing this series, and as I listened to the lectures, I started to dream of working in the game server industry.
I really hope to meet Rookies in the field someday :D
What you will gain after the course
MMORPG
Online game
Unity Engine
Game content implementation
Database Integration
Every skill needed for MMORPG development, Step By Step with C# + Unity! 🕹️
From Basics to the Ultimate Level: Developing an MMORPG 🎮
This is a game development course designed so that anyone can follow along step-by-step without pressure, assuming no prior knowledge. The ultimate goal is to release an indie MMORPG capable of supporting 500 to 1,000 concurrent users.
In this series, we will learn the necessary skills step-by-step to create a 2D roguelike game using C# and Unity, based on free assets provided by Unity. Shall we take on the challenge together?
You can create things like this ✨
▲ Try implementing the essential features of an RPG game using simple assets. (Sample Portfolio Clip: This is an actual portfolio that passed the document screening for new recruits at Company N in 2015.)
▲ You will even learn the core server integration technologies for creating online multiplayer games.
Learning Content 📚
Part1 : Introduction to C# Programming
Part2 : Data Structures and Algorithms
Part3 : Unity Engine
Part4 : Game Server (Network, Multi-threading, OS)
Part5 : Database (SQL Server)
Part6 : Web Server (ASP.NET Core Blazor, WebApi)
Part7 : MMORPG Content Implementation (Unity + C# Server Integration)
Part8 : Entity Framework Core (.NET ORM)
Part 9: MMORPG Content Implementation (DB Integration + Large-Scale Structure Management + Live Preparation)Current Course
Bonus Chapter: Server Operations Starting with AWS
Extra Edition: ASP.NET Core Advanced
DB 연동, 대형 구조 관리, 라이브 이슈 등 MMORPG 핵심 기술을 다루는 <라이브 코딩> 강의
While Part 7 covered the basics of online games, this part explores linking content such as items with a database, as well as various methodologies and solutions for managing databases within a game server.
Next, you will learn how to manage and stably operate a larger MMO world, where you will conduct a dummy test by creating 500 to 1,000 users and monsters as an experiment. Finally, you will practice the background knowledge and game server architecture theories required for a smooth game launch, bringing this long series to a close.
다음 순서로 학습해보세요!
Introduction 👉 DB Integration 👉 Large-scale Structure Management 👉 Dummy Testing 👉 Live Preparation
Part 9, recommended for these people!
.NET Those who want to learn the technology
C# developers who want to implement online games
Those who are highly interested in MMORPG technology
Q&A 🙋♀️
Q. What is the course environment? A. All series were produced assuming a Windows environment, and there are no additional explanations for macOS.
Q. Can non-majors take this course? A. There is no problem at all, as the course proceeds under the assumption that you have no prior knowledge.
Q. Please tell us what motivated you to start this course. A. Personally, I remember having a difficult time when I first started studying servers because there were no reference materials available. After getting a job and comparing my code with actual live MMORPG code, I realized many of the mistakes I had made through trial and error. I thought that if there had been a class that briefly covered the overall aspects of MMORPG development from basics to completion, I could have saved time and suffered less. I expect this class to serve as a guide for your entry into MMORPG game development.
Q. Do you not use C++ or Unreal Engine? A. We plan to produce separate versions: [C#/Unity version for indie games (this series)] and [C++/UE4 version for employment]. MMORPGs involve a vast range of topics such as networking, OS, multi-threading, web, and client engines. If conducted based on C++, the difficulty level is high, making it unsuitable for beginners. Especially if you lack knowledge in game development, we recommend exploring the overall landscape with the C# version first.
Q. If I purchase one Part, are the other Parts free? A. Each part is produced independently and sold separately.
Recommended for these people
Who is this course right for?
Someone who is very interested in MMORPG technology
Someone who is highly interested in game content development
Someone who is very interested in database integration
- Completed Condorcet Prépa MPSI (France) - Bachelor of Software Engineering, Tsinghua University (China) - Master of Information Security, Korea University Graduate School (Korea)
Experience
- Former Krafton (TERA Server Team) - Former NCSOFT (Blade&Soul2 Content Programming Team)
Areas of Interest
- Reversing and Vulnerability Analysis - MMORPG Game Development (C++, C#) - Foreign Languages (English, French, Chinese, Japanese)
Introduction
I started game development purely out of curiosity to study hacking... but as time passed, I somehow became a game developer with 10 years of experience. "When will I ever be able to make a game at this rate?" Starting from basic grammar that makes you sigh, to gradually building your own game world. And the sense of pride when seeing many players connect to that world. The more I study, the more I find it impossible to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.
I would like to express my respect and gratitude to Rookies, who opened the course.
It was a long journey for me, who is new to programming, to follow along at a low level.
It was hard to search for things I didn't know and watch them again until I understood them, but I felt fun and rewarded.
Thank you so much for the great lecture.
I've been running like crazy for almost half a year while working and doing this series, and as I listened to the lectures, I started to dream of working in the game server industry.
I really hope to meet Rookies in the field someday :D