
Windows System Programming
megayuchi
We'll teach you essential Windows System programming skills for developing games and applications for Windows.
Basic
windows-programming, C++, microsoft-visual-c++
This course continues from D3D12 Programming Basics. After implementing basic rendering features, it explains the features and approach needed for actual engine development using them.
499 learners
Level Intermediate
Course period Unlimited

Reviews from Early Learners
5.0
KYUNG TAE BAE
I learned a lot about D3D12. Thank you for the great lecture.
5.0
똘똘이스머프
Thank you for the valuable lecture.
5.0
Jang Jaehoon
Thank you for the great lecture!
D3D12 programming
Engine Framework Development
Who is this course right for?
D3D12 Basics students
Person wanting to develop own engine
Need to know before starting?
D3D12 Programming Basics
3,103
Learners
83
Reviews
20
Answers
5.0
Rating
10
Courses
C++, x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
Programmer C++, x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
D3D12 Programming Basics - https://inf.run/7gJhS
D3D12 Programming Fundamentals Plus - https://inf.run/itHDW
DirectX Raytracing Programming - https://inf.run/cQqx7
Windows System Programming - https://inf.run/AwfCv
Windows Debugging Tips - https://inf.run/zL7E4
Blog : https://megayuchi.com
Youtube : https://youtube.com/megayuchi
LinkedIn : https://www.linkedin.com/in/megayuchi/
All
10 lectures ∙ (6hr 38min)
1. Sprite Implementation
48:55
2. Dynamic Texture
32:46
3. Text Rendering
40:21
4. Texture Manager
33:53
5. Simple Game Framework
20:26
6. Render Queue
26:39
7. CommandList Pool
38:58
10. Bonus - D3D12 GPU Upload Heaps
01:04:38
All
6 reviews
5.0
6 reviews
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Average Rating 5.0
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Average Rating 5.0
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Average Rating 4.9
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Average Rating 5.0
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Average Rating 5.0
Free
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