This is a UE5 source code analysis lecture conducted by the best Unreal Engine experts in the field.
[Launching While We're at It] UE5 Dark and Darker style extraction RPG (D1)
Hello, this is Rookiss.
We are starting to recruit for a series of lectures on the D1 Project (an escape RPG in the Dark and Darker style), which has been prepared for the longest time ever.
https://www.inflearn.com/course/%EC%BC%A0%EA%B9%80%EC%97%90-%EC%B6%9C%EC%8B%9C%EA%B9%8C% EC%A7%80-%EB%8B%A4%ED%81%AC%EC%95%A4%EB%8B%A4%EC%BB%A4-d1
The actual lecture series will begin in December, and development of the D1 project will begin in early 2024.
The goal is simple and clear.
It's about having the technical skills to create a game like Dark & Darker from start to finish .
In order to create an environment identical to the real thing, we make it a rule to produce (or outsource) all assets ourselves .
The current development completion rate is around 40-50%.
We aim to complete the project and have it on Steam by June 2025.
There are many basic lectures, but the reason there are no intermediate or higher level lectures is simple.
Because you can only experience such difficult content through a practical project.
In reality, there are not many instructors who have had that kind of experience.
I've always felt that there isn't enough information about UE5 Dedicated Server development compared to its importance.
Accordingly, I have been planning for a long time to personally take charge , study the content, and spread it domestically .
Development is underway with a development team formed in early 2024, with 7 R&D personnel and numerous outsourcing partners.
Now that development has finally reached a stable stage, we are ready to share the results.
The D1 project is being produced in a way that builds on top of the Lyra-based project in line with the latest trends .
UE5 C++, Game Ability System (GAS), Dedicated-Server, etc.
You will gain 100% practical experience (not just a passing grade) on advanced topics.
It is my job to neatly organize such vast content, and it is a huge challenge.
Assuming that's possible, the ball is now in your court.
If you can just follow along with what's covered here each week,
It is clear that you will build up enough skill to make any Unreal project seem ridiculous .
Because this project was created for the purpose of technological research rather than game revenue,
This is a lecture of unprecedented scale, among all lectures worldwide.
Are you ready to follow along step-by-step over a period of one and a half years?
Basic in-game elements such as combat, AI, items/inventory, escape, etc. (online games)
Lobby out-of-game elements such as matchmaking, store, and vault
Technologies used
- In-game
Client: UE5 (C++ based, Blueprint assisted)
Server: UE5 Dedicated-Server
Development environment: Windows (actual server operation is on Linux)
Outgame (lobby, matchmaking, etc.) goes into production once in-game content is complete.
- 1) Authentication using Epic Online Service (EOS)
- 2) Matchmaking/inventory, etc. using AWS (GameLift, Lambda) (Serverless Architecture)
R&D on ~ is in progress.