[Rookiss University] Haker's UE5 Source Code Analysis Series #1 (Game Framework)

This is a UE5 source code analysis lecture conducted by a top-level Unreal Engine expert.

(4.8) 수강평 12개

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Unreal Engine
Unreal Engine
unreal-engine5
unreal-engine5
Unreal Engine
Unreal Engine
unreal-engine5
unreal-engine5

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먼저 경험한 수강생들의 후기

4.8

5.0

최현수

84% 수강 후 작성

Having some knowledge of Unreal Engine's core elements is really helpful. It clears up a lot of questions.

5.0

최민수 (tonychoi)

100% 수강 후 작성

Thank you for being a good guide, helping me to initially grasp only the key parts of the vast engine code. It was especially good to be able to hear the instructor's thoughts while listening to the lecture.

5.0

jeongsoo kim

61% 수강 후 작성

This is a lecture that you can't hear anywhere else. It was great to learn the internal code of Unreal Engine in detail. I'm looking forward to the next lectures.

강의상세_배울수있는것_타이틀

  • Unreal Engine Source Code Analysis

  • Game Engine Analysis

[Rookiss University] UE5 Source Code Analysis Series

When I give lectures, many students ask me whether they should study Unity or Unreal for employment.
Every time, I advise them to do both, since there isn't much difference in terms of content creation anyway.
But if you ask what to study for longer-term growth ,
At that time, I told them to study Unreal Engine without hesitation .
Why is that?

Unreal Engine is open source .
We are making the technologies accumulated by the world's best experts for over 20 years freely available to everyone .
If you can consistently analyze and study these technologies,
It's only a matter of time before you're in the top 1%.

However, most job seekers and current client developers can only develop content.
Analyzing the Unreal Engine source code is beyond my imagination.
Not only is there little information on how to get started,
Because I am overwhelmed by the difficulty and volume, I can't even start .
If you can only develop content in a sandbox without understanding the engine code,
Can we really call that an Unreal Engine expert?

A direction that everyone must go, but not everyone can go.
We've brought in top Unreal Engine expert Haker to guide us through it all .
Recently, you successfully completed the [Lyra Clone Coding] course.
I would like to continue the momentum by conducting the [Unreal Engine Source Code Analysis] lecture.

In the UE5 source code analysis series #1,

We are releasing a recorded video of Haker's game framework source code analysis live lecture that took place over 11 weeks.

You can check out in-depth, yet hard-to-find know-how that will break down the barriers to analyzing Unreal Engine source code.

Series composition

Lectures are held every 2-3 months on a single topic.
The order currently being discussed with Haker is as follows (the order is not yet confirmed):

  • Unreal Engine Source Code Analysis #1 (Game Framework)

  • Unreal Engine Source Code Analysis #2 (Network)

  • Unreal Engine Source Code Analysis #3 (Animation)

  • Unreal Engine Source Code Analysis #4 (Game Ability System)

  • Unreal Engine Source Code Analysis #5 (Rendering)


  • ...

If you are a client developer who has only done UI work,
Time keeps passing, so we must be vigilant.
To bear the weight of the years, some kind of change in ability is needed.
As everyone knows, the most valuable skill is studying UE5 core technologies.

About the Expert: Haker

"Learn the core of Unreal Engine from a pro"

  • Haker (10 years in a large company, client & engine programmer)

  • Haker is one of the top five Unreal experts I've ever met in the industry.

Interview with Haker

The objectives of this first lecture are set as follows:

  • Understanding Engine's Initialize/Tick Structure

  • Structure and initialization flowchart between World → Level → Actor → Component

    • BeginPlay/EndPlay etc.

  • Relationship between World and Scene (GameWorld RenderWorld)

  • Understanding UPrimitiveSceneComponent UPrimitiveSceneInfo

We will delve deeper into this topic in more detail.

The skills that students will gain from this course are Unreal Debugging :

  1. Ability to debug desired ActorComponent information using only screen information

  2. Ability to find and debug instantiated Components belonging to a specific Actor at a specific level.

For example:

  • Ability to debug why AttachToComponent is not rendering

  • Ability to debug why a GameWorld is not rendered even though it was created correctly.

  • Ability to find information about specific game objects visible on the screen.

강의소개.콘텐츠.추천문구

학습 대상은 누구일까요?

  • A client developer who wants to dive into analyzing the Unreal Engine source code.

  • Unreal Engine programmer job seeker

선수 지식, 필요할까요?

  • Unreal Engine

  • C++

강의소개.지공자소개

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5,463

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4.9

강의 평점

49

강의_other

Education

- Completed Condorcet Prépa MPSI (France)
- Bachelor of Software Engineering, Tsinghua University (China)
- Master of Information Security, Korea University Graduate School (Korea)

Experience

- Former Krafton (TERA Server Team)
- Former NCSOFT (Blade & Soul 2 Content Programming Team)

Areas of Interest

- Reversing and Vulnerability Analysis
- MMORPG Game Development (C++, C#)
- Foreign Languages (English, French, Chinese, Japanese)

Introduction

I started game development purely out of curiosity to study hacking...
but as time passed, I somehow became a game developer in my 10th year.
"When will I ever be able to make a game at this rate?"
Starting from basic grammar that makes you sigh,
to gradually building my own game world.
And the sense of pride when seeing many players connect to that world.
The more I study, the more I can't escape the charm of MMORPGs.
I hope you can feel the same inspiration that I felt.

The sense of pride when seeing a large number of players. The more I study it, the more I find myself unable to escape the charm of MMORPGs. I hope you can feel the same inspiration that I felt.

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12개

4.8

12개의 수강평

  • kbt님의 프로필 이미지
    kbt

    수강평 31

    평균 평점 5.0

    5

    100% 수강 후 작성

    • hew980812님의 프로필 이미지
      hew980812

      수강평 2

      평균 평점 5.0

      5

      84% 수강 후 작성

      Having some knowledge of Unreal Engine's core elements is really helpful. It clears up a lot of questions.

      • hamsik2rang님의 프로필 이미지
        hamsik2rang

        수강평 3

        평균 평점 4.7

        4

        68% 수강 후 작성

        It's a good lecture, but if you're an experienced developer who can read code to a certain extent, you probably don't need to pay this much to take it.

        • coreafive님의 프로필 이미지
          coreafive

          수강평 33

          평균 평점 4.6

          4

          100% 수강 후 작성

          • seongyunk님의 프로필 이미지
            seongyunk

            수강평 1

            평균 평점 5.0

            5

            100% 수강 후 작성

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