DirectX Raytracing Programming
DirectX 12 supports real-time Raytracing, allowing high-quality graphics to be implemented with concise code. However, due to the high barrier to entry, programmers who directly utilize it are rare. Based on experience applying Raytracing to actual games, this course will help you develop your own Raytracing engine.
29 learners
Level Intermediate
Course period Unlimited
- Resolved
MeshObject 공용 사용 방법
CGame::CreateGameObjectAsBox에서 "meshobject를 공용으로 쓰도록 한다."는 주석이 있는데, 실제로 디버깅해보면 오브젝트마다 새로운 메쉬오브젝트를 할당하는거 같습니다.각 게임
directxraytracingcomputer-graphicsd3ddirectx12siyeong33102632
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4 months ago
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BuildBLAS 할당 리소스 사이즈
BuildBLAS함수에서 pBlasInstance->pBLAS = m_pResourceBinBLAS->Alloc(info.ScratchDataSizeInBytes);이렇게 하고 있는데 info.
directxraytracingcomputer-graphicsd3ddirectx12siyeong33102632
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4 months ago
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ConstnatBufferPool관련 질문
안녕하세요. 강의 잘 듣고 있습니다.CConstantBufferManager.cpp -> CONSTANT_BUFFER_PROPERTY에서 enum값의 사이즈인 sizeof(CONSTANT_BUFFER
directxraytracingcomputer-graphicsd3ddirectx12siyeong33102632
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4 months ago
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