
Windows Debugging Tips
megayuchi
Let's learn Windows debugging techniques that no one tells you about.
Basic
debugging, debugger, windows-programming
It seems the mainstream graphics API has shifted from D3D11 to D3D12. D3D12 supports attractive features but has a steep learning curve. However, I believe that with gradual learning, individuals can also create games using the D3D12 API. Therefore, based on my experience building a game directly with D3D12, I aim to provide the knowledge base needed to challenge D3D12 game programming.
106 learners
Level Intermediate
Course period Unlimited

D3D12 Programming Basics
Basic Engine Programming
Who is this course right for?
Experience with D3D9/D3D11 or OpenGL
C/C++ programmer with basic graphics knowledge
Need to know before starting?
C/C++
Graphics Basics
D3D9/10/11 or OpenGL
3,053
Learners
77
Reviews
20
Answers
5.0
Rating
10
Courses
C++,x86/x64 ASM, DirectX9/11/12, Metal, OpenGL, CUDA, win32, winsock/bsd socket
D3D12프로그래밍 기초편 - https://inf.run/7gJhS
D3D12프로그래밍 기초플러스 - https://inf.run/itHDW
DirectX Raytracing 프로그래밍 - https://inf.run/cQqx7
Windows System 프로그래밍 - https://inf.run/AwfCv
Windows Debugging Tips - https://inf.run/zL7E4
Blog : https://megayuchi.com
Youtube : https://youtube.com/megayuchi
LinkedIn : https://www.linkedin.com/in/megayuchi/
All
11 lectures ∙ (7hr 9min)
Course Materials:
4. Using Texture
37:41
All
9 reviews
5.0
9 reviews
Reviews 1
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Average Rating 5.0
5
I am taking this course after becoming somewhat familiar with Vulkan, but this is the first time I have seen a lecture that explains the latest GraphicsAPI functions so neatly. This is a lecture where the instructor's skills stand out. However, it seems like it will be a little difficult for those who are new to graphics programming to follow along. ps. Looking at the latest GitHub, it looks like there will be a follow-up lecture, so I'm looking forward to it. ㅎㅎ
Reviews 14
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Average Rating 4.8
Reviews 18
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Average Rating 5.0
Reviews 2
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Average Rating 5.0
Reviews 1
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Average Rating 5.0
5
This is a lecture that explains in detail the biggest changes that need to be taken into account when moving from existing APIs such as D3D11 to D3D12. It would be better if it introduces a bit more diverse (including cases where errors occur) Resource Barrier utilization cases, various Root Signature setting cases for single objects, and Descriptor Table maintenance cases, as shown in the last lecture. Or, it would be good for students to upload various cases as pull requests to the sample code repository.
$152.90
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