Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games)
ronniej
If you want to understand game engines, building one yourself is the fastest way. This is a project-based course where you will implement the core structure of a console game engine using C++ and complete projects including Sokoban and a flight shooting game. It provides a perspective that allows for a deep understanding of the structures of the Unreal and Unity engines.
Basic
C++, oop, Architecture






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