inflearn logo

Blender Reboot Basic: Restarting Blender with AI and a New UI

Start your 3D creation journey by minimizing the burden of memorizing shortcuts through Blender 5.2's intuitive UI and Claude MCP AI collaboration. Grow into an independent creator who brings your own ideas to life beyond mere tutorial replication, and gain the "Blender literacy" to interpret even the most advanced tutorials on your own.

(5.0) 4 reviews

52 learners

Level Beginner

Course period Unlimited

Blender
Blender
Content Creation
Content Creation
3d-modeling
3d-modeling
Model Context Protocol
Model Context Protocol
Blender
Blender
Content Creation
Content Creation
3d-modeling
3d-modeling
Model Context Protocol
Model Context Protocol

What you will gain after the course

  • Intuitive 3D workflow capabilities leveraging Blender 5.2 UI flow

  • Self-reliant problem-solving capabilities through real-time AI collaboration with Claude MCP

  • The foundational strength to break free from the blank screen and start designing your own work

  • Understanding creative mechanisms beyond example replication and the ability to produce independent 3D content.

📢 [Must-read before enrollment] This course is an 'Early Access' class.

This course is a sequentially released course with new sessions being updated through August 31, 2026, to perfectly reflect the latest Blender 5.2 workflow. By enrolling now, you can be the first to access the latest examples and practical tips as they are updated, at no extra cost.


📅 Sequential Opening Schedule

Chapter 1. Available immediately

Chapter 2. Scheduled to open on July 31 (Thu)

Chapter 3. Scheduled to open on August 10th (Sun)

Chapter 4. Scheduled to open on August 24 (Sun)

Chapter 5. August 31 (Sun) Phase 1 final opening completed

※ For one year from the release date (until August 2027), supplementary classes for core new features will be provided free of charge when major version updates of Blender occur.


🎨 Blender Reboot Basic: Restarting Blender with AI and a New UI

Hello. I am Runtime. For a long time, I have been communicating with 20,000 subscribers on my YouTube channel through the latest computer graphics news and Blender tutorials, sharing the fundamental joy of 3D creation that goes beyond simple techniques.


In the meantime, so many people have reached out with inquiries through comments and messages.

"Runtime, when are you going to make a basic Blender course?"


I imagine you might have wondered why I released courses on Blender Geometry Nodes and Grease Pencil, which seem quite difficult, yet didn't put out a basic Blender course, which is the very foundation.

In fact, my position on this was clear.

"What is the point of teaching a UI that will change in just a few years, especially when that UI is so difficult to use?" was my stance. (In that sense, the Geometry Nodes UI was already in a completed form, so I released the Geometry Nodes course first.)


Blender became widely known to the public with the release of version 2.8, but it had the issue of being a tool designed very much from a developer-centric perspective; while this wasn't a major problem for existing 3D users, the UI still had many areas for improvement that could potentially discourage beginners from their interest in 3D.

However, as the Blender community began to gain significant global attention with version 2.8 and experienced explosive growth over the last seven years, the developers have listened closely to diverse user feedback and achieved remarkable improvements through continuous updates.


And finally, starting with Blender version 5.2, we have confirmed that Blender's UI has matured enough to confidently propose a completely new way of using it.

With the addition of Claude AI collaboration using MCP to provide guidance, an optimal environment has now been established where even beginners can focus on essential creative ideas without the pain of rote memorization.

Finally, the perfect time has come to introduce a basic Blender course that I can recommend to you.

The reason my Geometry Nodes course is still loved today, two years after its release, is that it was designed with a focus on 'structural operating principles (essence)' rather than a list of temporary features that change every time.


When planning a course, I always contemplate: Can I go beyond 'currently trendy features' and even capture 'the direction Blender will take in a few years'?

This <Blender Reboot Basic> was also designed with the same philosophy. Rather than focusing on simple tool usage that inevitably changes as versions update, it was planned with Blender's development roadmap in mind so that you can flexibly adapt to the many future versions of Blender you will encounter.


🗺️ Why should we 'reboot' now?

This Blender 5.2 is not just a simple version update.

It has boldly moved away from the 'unfriendly and complex shortcut-oriented UI' that has long troubled beginners, and instead emphasizes ultimate usability that allows for intuitive operation through visual feedback. You no longer need to blindly memorize a dense dictionary of shortcuts. In the new UI, with its overwhelmingly improved ease of use, the most important thing is for users to define for themselves what they want to achieve with Blender.


To this, we have integrated Claude MCP, a reliable AI assistant, as a compass. When you get stuck during 3D work, encounter an error, or need complex node calculations, you can solve problems by conversing with AI instead of struggling alone, and strengthen your own individuality through a 'practical self-reliant workflow'.


💡 This course was designed to complement the areas that 'existing follow-along style lectures' were unable to satisfy.

Most courses teach you how to replicate a specific example exactly. However, once the course is over and you are faced with a blank screen on your own, you find yourself unable to take even a single step forward. This method of learning might provide a temporary sense of achievement through following along, but it has the drawback of causing you to lose interest in 3D work in the long run because it doesn't foster independent problem-solving skills. To fully enjoy 3D creation, you must build the fundamental strength to teach yourself advanced processes beyond the basics, rather than just learning the skill of replicating examples.


  • Blender without memorization: We will help you understand the design philosophy of the 5.2 UI and instill the 'sense' of handling tools intuitively.

  • Creation without loneliness: Together with Claude MCP, which finds answers whenever you get stuck, we will provide you with the 'weapon of self-study' to use for a lifetime.

  • Unshakable foundational strength: After completing this course, you will possess the 'Blender literacy' to interpret and apply even the most difficult YouTube tutorials from around the world on your own.

The world of 3D is truly vast. Strictly speaking, 3D animators, 3D modelers, and 3D rendering artists know very little outside their own areas of expertise. This was their unique know-how, which was not easily shared within the traditional, strictly compartmentalized pipeline system. However, in the era of AI, it has become difficult to remain competitive simply by generating plausible-looking results. Rather, it has now become important to have the foundational skills to accurately realize the user's intent, even for very simple results.

Through this introductory course, gain inspiration for the various directions 3D can expand into. Afterwards, in-depth further study in each specific field is essential to develop your own unique edge.

Rather than focusing unnecessarily on specific features, this course is conducted in a way that introduces the overall workflow, alternatives, and the key points you need to study further to truly acquire expertise.


🗺️ The Journey We'll Take Together

💡 This course is an 'Early Bird Growth Course' that is updated sequentially to quickly reflect the latest trends.

To reduce the burden of long running times and save the precious time of busy creators, this course was designed focusing on the core essentials necessary for practical application. While aiming for a [highly concentrated curriculum that minimizes time waste], the content will be filled even more substantially and richly to fully capture the latest 5.2 trends and useful practical tips.

Join the journey to maximize your learning satisfaction while experiencing the charm of Blender in every chapter.

  • Chapter 1. Blender Reboot (Available now!)

    • Forget the complex old ways. Would you believe that due to Blender's rapid development pace, the methods of version 4.x are already becoming 'old ways'? Master the flow of the completely revamped 5.2 UI and prepare for 3D independence by setting up Claude MCP as your dedicated assistant.


  • Chapter 2. First Steps in 3D Work (To be released sequentially until July 31st)

    • We live in an era where the options for modeling have become incredibly diverse. We will explore various modeling options and design a step-by-step workflow that suits you.

    • In this chapter, we will explore methodologies for most efficiently utilizing foundational techniques—such as Extrude, Inset, and Loop cut—to create desired shapes through meshes.


    • Instead of rigid and tedious technical memorization, you will learn the initial thrill of intuitively visualizing your imagination.

    • By implementing mug modeling, the foundation of modeling, through various methodologies, you will experience that what is important in the AI era is not simply producing a result, but the 'intention' to design a workflow and express your own individuality.



  • Chapter 3. In Search of the Kick (Opening sequentially until August 10th)

    • In the AI era, a different approach from traditional 3D workflows is required. While Blender offers two render engines, EEVEE and Cycles, focusing on EEVEE plays a crucial role for beginners in smoothing the initial learning curve and keeping the process engaging.

    • Instead of studying unnecessary options, we use 'selection and focus' to cover the 'kick'—the final touch that breathes vibrant light and texture into dull objects using the renderer and material presets, which have become even more powerful in 5.2.



  • Chapter 4. Case Studies of AI Collaboration by Scenario (To be opened sequentially until August 24)

    • Moving forward, collaborating with AI in 3D graphics is no longer an option, but a necessity. However, the speed and efficiency with which your intent is reflected will vary significantly depending on whether you place the focus on Blender or AI.

      In this chapter, we explore the optimal 'Blender × AI' workflow combination through various practical case studies.



  • Chapter 5. Advancing as a Self-Reliant 3D Creator (Sequential release until August 31st)

    • Now you have built a solid foundation in Blender. However, to truly make it your own, you need to identify a specific area you want to specialize in and sharpen your expertise. Furthermore, we will work together to create a sustainable learning strategy roadmap for your future studies, helping you fully express your unique individuality.



  • Chapter 6. Unstoppable Expansion (Updates for major version releases over 1 year)

    • In addition to supporting Blender version 5.3, scheduled for release on November 10th, supplementary classes for core new features will be provided free of charge for major Blender version updates until August 2027.





"Technology changes rapidly, but the 'intention' and 'joy' of the creator do not change."

Experience the joy of bringing your imagination fully to life with the new Blender 5.2 and the reliable wings of Claude MCP.


Recommended for
these people

Who is this course right for?

  • 3D beginners starting Blender for the first time

  • Designers who have experienced frustration with the UI of older Blender versions and prefer an intuitive creative environment.

  • Creators who want to boost creative efficiency with trendy open source backed by the most extensive community.

Need to know before starting?

  • Basic computer skills (file management, program installation)

  • Curiosity about 3D creation and your own ideas

  • PC environment for installing Blender 5.2 and Claude MCP

Hello
This is blender

Career Verified

709

Learners

84

Reviews

31

Answers

4.9

Rating

7

Courses

YouTube Management

Key Experience

  • Former Nexon

Education

  • Graduated from the School of Film, TV & Multimedia (Department of Filmmaking) at Korea National University of Arts

More

Curriculum

All

28 lectures ∙ (1hr 34min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

4 reviews

5.0

4 reviews

  • gracearttube4982님의 프로필 이미지
    gracearttube4982

    Reviews 3

    Average Rating 5.0

    5

    33% enrolled

    Many of the questions I had as a beginner have been resolved. I'm looking forward to the next lecture.

    • gimgidol61167님의 프로필 이미지
      gimgidol61167

      Reviews 1

      Average Rating 5.0

      5

      41% enrolled

      This is an excellent lecture that points out only the most useful and easy-to-understand Blender basics. It is also helpful for future self-study as it teaches you how to approach and study Blender.

      • sk95229447님의 프로필 이미지
        sk95229447

        Reviews 2

        Average Rating 5.0

        5

        36% enrolled

        • itezora1089님의 프로필 이미지
          itezora1089

          Reviews 1

          Average Rating 5.0

          5

          11% enrolled

          blender's other courses

          Check out other courses by the instructor!

          Similar courses

          Explore other courses in the same field!

          Limited time deal

          $80.30

          29%

          $114.40