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[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm

Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.

88 learners are taking this course

Level Basic

Course period Unlimited

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C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6

[Rookiss] Claude Code Introduction to CS Lecture

Hello!


  1. Regarding the release of the first lecture based on interactive teaching materials


    After studying Claude Code, a minimum level of CS knowledge is required for development.
    In this lecture, we focus on easily mastering the computer science fundamentals for Claude AX development by visualizing all content through a unique 3D production method.

    https://inf.run/frmoX

    image.pngimage.png

    Take a look at this new-concept textbook created with heart and soul!

  2. Regarding Benefits for Existing Purchasers
    For those who have already enrolled in the previously released [KDC] Rookiss's Pinpoint Lesson - Introduction to Claude Code,
    we plan to automatically provide this course even if you do not enroll in it separately. (This will be processed through Inflearn inquiries tomorrow.)
    The KDC course was uploaded for government-funded promotion scheduled to start in September,
    but more people than expected have been purchasing it at a high price(?).
    Therefore, we would like to offer the benefit of receiving additional upcoming Claude Code course series as well.



    Thank you!

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