[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm
Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.
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Level Basic
Course period Unlimited

Want to know what questions other learners frequently ask?
- Unresolved
강의를 듣다가 답답해서 문의 남깁니다.
지금 6강을 듣고 있는데요 솔직히 말해서 지금까지 무슨 얘기를 하는지 하나도 모르겠어요.많은 강의를 들었지만 이렇게 당황스러운 적은 처음인데요...<p s
C#unity알고리즘유니티6kgwang5251930
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2 months ago
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- Resolved
25번째 강의 첨부자료 코드 확인 부탁드립니다
25번째 강의 '25.Minset,후처리-Unity'에서CreateTileDecorationsTable(), Substitution(), CreateTileDec
C#unity알고리즘유니티6chainww
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3 months ago
1
103
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- Resolved
콘솔프로젝트 파일 어디에 업로드되있나요?
설명자료만있고 프로젝트파일은 어디서 다운받는지 안나와있네요
C#unity알고리즘유니티6chainww
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3 months ago
1
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