[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm
Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.
65 learners are taking this course
Level Basic
Course period Unlimited
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6





