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[Technologies Supporting Game Development in the AI Era] Hong Sabu's Diablo 1 PCG Dungeon Generation Algorithm

Learn the principles of Diablo 1-style PCG dungeon generation by implementing its structure in the console, with the theme 'Technology Supporting Game Development in the AI Era'. Expand this to 3D in Unity to complete a generation pipeline equipped with seed-based dungeon generation, mesh placement rules, and debug tooling. Through sample code and hands-on practice, connect to AI-assisted art production workflows, enabling you to create immediately applicable dungeon crawler prototypes.

88 learners are taking this course

Level Basic

Course period Unlimited

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C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6
C#
C#
Unity
Unity
Algorithm
Algorithm
Unity6
Unity6

[Rookiss Live Seminar] I’m a UE5 Master, but a Newbie in UE6? — Game Development Where Everyone Starts Fairly from Level 1 Again

Hello, this is Rookiss.

With the arrival of the mammoth-sized ecosystem disruptor UE6,
we are urgently holding a guerrilla live seminar.


Schedule: 2026/06/28 (Sunday 8pm)
Location: Inflearn Live
Topic: I'm a UE5 Master, but a Newbie in UE6? — Game development where everyone starts over fairly from Level 1

https://inf.run/1mZ7g


Thank you!

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